RimWorld

RimWorld

[Ry]HD Pawn Textures
78 Comments
Nitroov1_TTV 20 Jul @ 2:04pm 
1.6?
SiaNKs 8 Jul @ 5:00pm 
Works in 1.5, but Biotech and Anomaly faces are still low resolution.
A Magical Lime 25 Jun @ 3:39am 
Can I take this mod and update it myself? Would be pretty neat to have it
Salabencher 25 May @ 7:45pm 
1.5 please?
kokzhon 1 May @ 2:08am 
can you updated to 1.5?
Tavo Vash 1 Mar @ 6:25pm 
Favor actualizar lo a la versión 1.5, saludos.
oinko sploinko 19 Oct, 2024 @ 11:03am 
Any way to make this work with eye genes because with certain head types the eyeballs just float off bc they are different shapes than vanilla heads?
unknown user 8 Sep, 2024 @ 4:53am 
well it does not work with genies, and probably other biotech xenotypes.
Mr.Dorf 4 Aug, 2024 @ 9:32am 
It works for 1.5 You can copy it locally and add 1.5 line to the about.xml then enable local copy of the mode in the mod list. Hope the author will eventually update the mod.
BARD 25 Jun, 2024 @ 7:32am 
UPDATED 1.5
chicken_soup124 4 May, 2024 @ 3:51pm 
FYI that this works for 1.5 even if it's not updated, though I don't know if it does work if you're using anomaly aswell
ᶜ8ᴱ 🎱 ๖ۜKarma 30 Apr, 2024 @ 12:55am 
Agreed, this mod is awesome and i want it updated too.
Apti 28 Apr, 2024 @ 10:46am 
I cant even play rimworld without this mod. Will you update this for 1.5?
Raven 26 Apr, 2024 @ 8:28pm 
This mod is one of my favorites, I'm really looking forward for it being updated to 1.5!
Machotoast08 14 Apr, 2024 @ 9:37am 
patiently waiting for the 1.5 update, love your mod btw!
♥♥♥♥ My Chungus Life 13 Apr, 2024 @ 9:55am 
will this mod be updated to 1.5?
崩坏的豆豆 19 Sep, 2023 @ 7:03am 
This mod's body texture will cover other body texture mod.Is there a way to use this head texture and other mod's body texture together?
Title Fight Enjoyer 5 Apr, 2023 @ 3:32pm 
is this compatible with facial animation?
razar1 13 Nov, 2022 @ 1:53pm 
Just out of curiosity, are you planning on making HD textures for the biotech head/body/addon variants?
Ryflamer  [author] 30 Oct, 2022 @ 1:05pm 
@Narlindir I believe the base textures for rimworld pawns are still 128x128, despite the compression setting.
Narlindir 30 Oct, 2022 @ 9:28am 
Is this still needed? since RW has a compression setting now
Ryflamer  [author] 5 Oct, 2022 @ 2:08pm 
Updated for 1.4
Tales of Lilly 20 Dec, 2021 @ 6:59am 
Oh okay it just needs HD Pawn rendering mod now
Tales of Lilly 20 Dec, 2021 @ 6:54am 
Doesnt work for me neither anymore... (otherwise vanilla)
Dev 4 Oct, 2021 @ 8:49pm 
Hi, tell me what to do? I have problems with this mod, if I say so, then it does not work. In general, I use the Camera+ mod and with the approach all the colonists are vague, and how would you like to fix it?
Ryflamer  [author] 16 Aug, 2021 @ 5:25pm 
Issue ended up being related to not having the Humanoid Alien Races Mod. If it is not installed beards on Narrow Head-Types will appear misplaced. I may make a work-around for this in the near future.
Ryflamer  [author] 16 Aug, 2021 @ 4:25pm 
Ryflamer#0175
Nero Cross 16 Aug, 2021 @ 3:58pm 
@Ryflamer I'll cobble something together and DM it to ya, it's just 'Ryflamer' in the discord too, ye?
Ryflamer  [author] 16 Aug, 2021 @ 1:57pm 
In my attempts to see what you're talking about it appears that regardless of what combination is used with HAR/No Har, and My textures/Vanilla, the thin heads still tend to have issues. I could be mistaken, and if so, by all means shoot me a comparison image.
Shuro 16 Aug, 2021 @ 11:46am 
Would be nice to have something fixed on the thin head, it looks really strange.
Nero Cross 9 Aug, 2021 @ 10:45pm 
To add on to what Ch1me mentioned, specifically the beards are misplaced on the Thin head textures, because the dimensions of this mod's Thin heads are much different than vanilla ones and the 1.3 beard system is placing them according to those.

Hope a workaround can be found, this mod's Thin heads are vastly superior to the grotesque vanilla ones, imo
Chime 8 Aug, 2021 @ 4:16pm 
This mod messes up the placement of beards when pawns are facing left and right
Reel 30 Oct, 2020 @ 10:27am 
are you still interested in adding eyepatches and bionics to the mod in the future?

and is there any chance for there to be a cosmetic-only version of this mod where you can add prosthetic facial features/scars to your pawns, kinda like the barbers/facepainting table from vanilla expanded?
Ryflamer  [author] 23 Sep, 2020 @ 2:43pm 
Woops that's my bad, had the middle border that I use to make sure bodies are mirrored exactly left on the south male body and had forgotten to remove it. Should be fixed now!
GURPS tamada 23 Sep, 2020 @ 6:37am 
Exactly. A line appeared in the middle of the torso.
Skorpior 17 Sep, 2020 @ 10:08am 
Hello! I love the mod! Helps make the game more appealing to look at, especially up close! I've got an issue I'd like to report, however. As of lately, there's this odd... Line that appears on characters with the Masculine body type specifically. I've tested it out with just this mod and Camera+ and this line still appears. Could you have a look at it? Thanks in advance!
Ryflamer  [author] 1 Apr, 2020 @ 6:19pm 
@Aerinite No because HAR is how the custom eye textures are implemented.
Ryflamer  [author] 28 Mar, 2020 @ 8:43pm 
@Kyrox Only one is needed. Having multiple enabled I've marked as incompatible due to them overwriting each other's textures.
Kyrox 28 Mar, 2020 @ 8:30pm 
Do you need both of your texture mods if you use Alien Races? Or just the Alien Races one?
Ryflamer  [author] 10 Mar, 2020 @ 11:56am 
@5ink4r Likely not as code-wide they're compatible but graphically it's the issue. I would need to go in and redraw literally every single texture of the mod at a higher res like I've done for this mod.
Think3r 10 Mar, 2020 @ 9:50am 
@Ryflamer: Oh, what a pity. No to both or just one of them? Any chance on compatibility?
Ryflamer  [author] 10 Mar, 2020 @ 5:27am 
@5ink4r No.
Ryflamer  [author] 20 Feb, 2020 @ 1:32pm 
Updated for 1.1, support is available for both 1.0 and 1.1.
Ryflamer  [author] 12 Feb, 2020 @ 3:11pm 
@Abraxas Had forgotten about that change, description now fixed!
Abraxas 2 Feb, 2020 @ 12:23am 
might want to adjust the description to state it is using 512x instead of 1024x as it is the first thing people will read.
jimmy pooptron 21 Jan, 2020 @ 5:52pm 
I'm getting pink squares for heads. I'm guessing this is interfering with a body texture mod. Specifically Lolidrop's body mod. This is all guesswork though, could be any one of my 200 active mods lol
Ryflamer  [author] 17 Jan, 2020 @ 4:49pm 
Did a small update bumping textures down from 1024 to 512 as there's no discernable difference even fully zoomed in.
Ryflamer  [author] 12 Jan, 2020 @ 11:09am 
@Babycakes In all of my testing I'm yet to come across a conflict with any of the vanilla expanded mods as this is -only- a texture change. It doesn't change the path, it doesn't add crazy C# assemblies, it overwrites existing textures to be higher quality.

Likely you have another mod that is conflicting with another mod as upon spawning 20+ outlander/pirate raids as well as always having the mod on in my personal tests with other mods, there hasn't been any conflicts.
Cakes 12 Jan, 2020 @ 4:44am 
Im getting giant pink squares over my toons. your mod is conflicting with expanded vanilla apparels.