Transport Fever 2

Transport Fever 2

LB&SCR L Class 4-6-4T/L2 Class 4-6-0
14 Comments
Green Ranger (aka Gr1m)  [author] 10 Jan, 2021 @ 12:13am 
UPDATE: Reduced overall mod file size, modified the LBSCR freight olive livery, moved the assets to a new LBSCR-dedicated menu and re-arranged the order that assets appear in the menu, and added a plain black BR livery, as well as a generic logoless black livery.
Green Ranger (aka Gr1m)  [author] 5 Aug, 2020 @ 1:10am 
@Dourbracken: I mean its a balancing act. Time I spend fixing bugs is time Im not working on new content. And I know Im not on the same level as a lot of the modders out there, a lot of that is a skill limitation on my part due to being relatively new to this. So I dont want to exhaust my time fixing evrry minor issue. But at the same time I want my mods to look and function right too, and have a certain level of polish about them.

So Id say use your best judgement for the most part.
Dourbracken 4 Aug, 2020 @ 11:56pm 
Awesome to see this fixed! I also wanted to ask about whether and how much you would like me and others to report bugs. Since I spend so much time with TF2, I can, if you want report every little thing I find, or I can continue only reporting about functional or relatively major visual issues. Thank you again for the amazing work!
Green Ranger (aka Gr1m)  [author] 4 Aug, 2020 @ 11:35pm 
UPDATE: Small fix to some misaligned textures and slightly reshaped the firebox on the L2. Minor stuff mostly.

Bumped the top speed to 131kph as well.
Green Ranger (aka Gr1m)  [author] 31 Jul, 2020 @ 7:29am 
Welp, guess what happens when you can't sleep? Just uploaded an update that fixes the bogie issues with corners and an issue with the tender assets.
Green Ranger (aka Gr1m)  [author] 31 Jul, 2020 @ 3:13am 
@Dourbracken: Thanks for the report! I always appreciate you and everyone bugtesting for me xP

There's an issue with the way I set up the file where the game is treating the L2's tender like a bogie to the engine. So its a straightforward, albeit somewhat fiddly fix.

However, I also want to make a change to the way the L class's bogies are handled by the files as well, since it's kind of having an issue on sharp corners where the driving wheels move out of place because of the way bogies work. So I'm going to set them up to handle like tenders as well.

The tl;dr of this is that it's going to take me a little logner to fix this than I originally hoped, so it'll be done in the next few days.
Dourbracken 30 Jul, 2020 @ 9:09pm 
Thank you ever so much for the update! These liveries and coupling rods look great! However, I noticed that on tight turns, the driving wheels of the L2 come off of the rails somewhat, towards the inside of the turn; almost as if the leading bogies were leading the train not the driving wheels. Thank you for your time and attention.
Green Ranger (aka Gr1m)  [author] 29 Jul, 2020 @ 7:24am 
UPDATE: Updated meshes, new liveries, new asset menu etc etc.

Also I didn't see Dourbracken's post from January until now weirdly, but its fixed now. :P
Dourbracken 3 Jan, 2020 @ 6:19pm 
Great to see these return to TF2. I just wanted to let you know that as in the last iteration, the coupling rods are glitched on the L. The rods are not centered on the center of the wheel, so the coupling rods change their distance from that center. Just a minor graphical issue, more of an OCD thing than anything else. Thank you for all of your amazing work!
Sqweloookle 30 Dec, 2019 @ 10:12pm 
Thank you for all your stuff Gr1m! Love it all.
Oldhip 30 Dec, 2019 @ 9:15pm 
very good stuff, thumbs up
power man 30 Dec, 2019 @ 11:46am 
awesome
Ash 30 Dec, 2019 @ 6:18am 
Thanks
Nimas 30 Dec, 2019 @ 5:34am 
Hello man, can you realize italian trains?