Sid Meier's Civilization V

Sid Meier's Civilization V

(RTP) (Gameplay) Cycles of Power
43 Comments
TheFoureigner 24 Sep, 2022 @ 12:51pm 
Did you ever get around to that? Looks like governments still can't be founded
JFD  [author] 15 Feb, 2022 @ 6:06pm 
Most likely so. The main reason for this is I switched the method for how caching is done (that being persisting save data; something that is not natively possible in the game, and which has always been a bit precarious). Which means I need to manually adapt everything to the new system - and I've been a bit slow on updating in general, but for Sov, given its complexity, especially. It's on the cards after the rest, hopefully will do so soon.
Tonas 9 Feb, 2022 @ 11:35am 
Sorry for the off-topic post, but do you know whether the Utilities update also broke Sovereignty? I'm not getting prompted to start a government after reaching 6 population
JFD  [author] 3 Feb, 2022 @ 4:05pm 
Yep, will update soon as I can.
arieviloj 31 Jan, 2022 @ 5:18am 
This mod doesn't work anymore after 23 January (RTP) (Core) Utilities update.
Bohemian Dandizette 4 Jun, 2020 @ 10:21pm 
Democracy is basically impossible on longer game speeds. I’m playing on just Epic and by around the middle of the classical area it’s gotten to where I have two cities and so -3 virtue per turn (one base and two from each city) and my next culture policies are taking between 40-50 days so I’m not able to get a policy out. Autocracy is a bit better but you can still get shafted and be forced to pit a tech you don’t want just keep your cycle and on the flip side Oligarchy basically can last an entire game without you needing to worry about it, you have to acftively try in order to get anarchy from oligarchy. Having the rates be flat values per turn is detrimental to late game play; idk if something’s wrong with my file but the rate of decay for virtue doesn’t change at all depending on game speef
julka afk af 23 May, 2020 @ 1:29pm 
Democracy isn't working. Culture is not boosted
JFD  [author] 18 Mar, 2020 @ 11:02pm 
I plan on doing some balancing tweaks for the next update. Meanwhile, you can adjust them in JFD's Rise to Power - Cyles of Power/Core/CCyclesOfPower_CyclePowers file, or to adjust the starting virtue its in JFD's Rise to Power - Cyles of Power/Core/CyclesOfPower_Defines.sql, under the 'JFD_CYCLES_OF_POWER_VIRTUE_START' tag (change 50 to your desired value up to the max in the same file).
Tome 18 Mar, 2020 @ 8:03pm 
Is there a way I can increase the base virtue at the beginning of each cycle? Otherwise I never have enough time to gain any virtue
bloodyaltima 6 Mar, 2020 @ 10:26am 
Played a wide game with this mod. Large map, epic length.

None of the cycles felt relevant in themselves beyond the degree to which avoiding the awful two wasted turns of anarchy is more or less hard in the three of them. Oligarchy, despite having the worst bonuses on every level (seriously, -25% science?) is the only one that can actually be actively maintained, as the other two key off of things that the player is already trying to maximize and still have a certain maximum threshold the player can realistically attain, compared to Oligarchy where one can just keep buying workers. It is thus the least awful.

Overall, all of them have Virtue penalties that actively punish the player for building their Civ in a game called Civilization, and thus I am unlikely to boot it back up.
LazySoda 24 Feb, 2020 @ 8:29am 
In other words, what would happen is My Civ would enter Anarchy every 3 turns or so and I can do nothing to keep Anarchy from happening or staving it off.
LazySoda 24 Feb, 2020 @ 7:17am 
Issue with Cycles of Power. Upon entering into the Atomic Era, The Cycles of Power, does not matter which one, no longer accept positive Virtue, meaning that I can not use gold to buy buildings to get virtue or get virtue from research or polices. MODS used are the other JFD mods. Preformed no script changes to the mod.
JFD  [author] 17 Feb, 2020 @ 6:52am 
Virtue is already adjusted by game speed
Raine 16 Feb, 2020 @ 8:39pm 
is there a way to make this work better with different game speeds (epic, marathon)?
JFD  [author] 4 Feb, 2020 @ 1:24pm 
Vanilla tooltips are incomplete, yeah - don't show everything. Will have to wait until I've ported my custom tooltip mod out, since it has to be fixed manually. Plan on adding some Virtue Reforms with Sovereignty.
Stef 4 Feb, 2020 @ 12:52pm 
Monarchy is not showing the line of -25% culture in the city yield screen under culture, although it gets subtracted and total culture is correct.
Stef 4 Feb, 2020 @ 2:49am 
Democracy doens't seem to give the +25% bonus to culture (I am seeing the -25% for gold though). For the rest, Democracy seems pretty balanced and maintainable currently. Just thinking about ways to keep virtue up later in game: could be neat to have certain buildings/wonders give a bonus to virtue, so you have some levers to pull... e.g. Castle/Manor as buildings or Gulou/Changdeokgung as Wonders. Or create a reform around virtue...
angelo378 20 Jan, 2020 @ 1:18pm 
I liked it a lot, but it seems impossible to have a democracy when your empire grows too strong!
In Medieval Era, I have a city with 20 pop, which means Monarchy also lasts only 6-8 turns. Only Aristocracy works for me!

JFD  [author] 20 Jan, 2020 @ 1:12am 
Yeap
scout gaming 20 Jan, 2020 @ 12:32am 
It seems like I am always entering anarchy every 15-25 turns even if i try to stop it by doing what the cycle of power asks of me. Could you decrease the rate at which virtue is lost and increase the virtue gang from each cycle's respective way of gaining it?
JFD  [author] 18 Jan, 2020 @ 8:33pm 
No, sorry. CP is a DLL-based application and DLL is a windows-based language, so Mac users can't use it. This mod should work fine enough without the CP.
VaguelyCanadian 18 Jan, 2020 @ 2:25pm 
The applications for the CP are showing as a 'microsoft windows application', I'm running a macbook pro at the moment. Will the CP still work or am I SOL?
Kraft 13 Jan, 2020 @ 4:46am 
So what do you know about Civ 5 modding? I Was hoping to make a Total conversion mod for Civ5 or at least a mod that adds more gameplay mechanics. TBH I really would like for more advance dimplomacy with AI players, since it just devolves into an endless denounce stream by the end of the game.
brendanbeemer 5 Jan, 2020 @ 4:25pm 
Awesome mod! After my Theocracy ended I'm not returning to any of the other 3 options. I'm playing with the Community Patch and Ingame Editor
JFD  [author] 5 Jan, 2020 @ 5:30am 
You can get the Community Patch here
https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/
It isn't explained plainly, but you don't need to install the Community Balance Overhaul and can install the CP by itself.
VaguelyCanadian 5 Jan, 2020 @ 1:53am 
where would I go to get the community patch? If it has fixes for things like the forgetful workers it's probably worth the download. It's good to see this game still gets attention, I got this back in high school and it's a great throwback game
henwalfamily 4 Jan, 2020 @ 2:06pm 
Thank you, I will install the community patch.
JFD  [author] 4 Jan, 2020 @ 10:42am 
You'd have to test
mahsuren 4 Jan, 2020 @ 10:02am 
can this mod be played on vannila civ5
JFD  [author] 4 Jan, 2020 @ 2:58am 
You increase Virtue based on your chosen Power, which is explained when you choose it or by hovering over it in the Info Panel
JFD  [author] 4 Jan, 2020 @ 2:57am 
Sorry, Community Patch or non-Community Patch is what I meant - whether you're using or not using the CP when you run into these issues. I would point the blame at vanilla because the game is less stable without the CP, but I was running it without CP as it turns out and managed to get along fine. Did you manage to reload from a save after that point? Is it consistent? Other mods?
MAOS 3 Jan, 2020 @ 8:38pm 
Is there a way to increase or gain virtue?
henwalfamily 3 Jan, 2020 @ 11:11am 
What do you mean by "CP or non"?
JFD  [author] 2 Jan, 2020 @ 10:34pm 
I'll add Virtue to the Top Panel since it seems the Info Panel is a bit unreliable atm
Dr.Equinox 2 Jan, 2020 @ 9:31pm 
Ok, so Im loving this mod, but I can't see anything about my government. I got to the government tab and its just not there, empty.
JFD  [author] 2 Jan, 2020 @ 12:43pm 
Check your Government Info Panel, which can be accessed in the top right corner where you see your Tech Progress, Great People Progress, and other things.
Deodat Lawson 2 Jan, 2020 @ 10:25am 
How am I to see my current amount of virtue?
JFD  [author] 2 Jan, 2020 @ 12:58am 
CP or non?
henwalfamily 1 Jan, 2020 @ 8:53pm 
Hello! I have a fairly decent computer but this mod crashes on about turn five for me. I don't know why. Otherwise this looks awesome and I hope I will be able to run it soon.
Iska and Ismet 31 Dec, 2019 @ 8:27pm 
Are any of the old Sovereignty / Legislation mechanics ever going to surface again?
Augustus II 31 Dec, 2019 @ 5:47pm 
I love that people keep working on mods for older games. Cheers to you mate and if I end up playing this mod and enjoying it I will buy you that coffee.
nicovallejos 30 Dec, 2019 @ 6:47pm 
Yes, this is what I have needed for
The Grimwar 30 Dec, 2019 @ 2:49pm 
Awesome!

When do you think you'll be able to update Byzantium? That Civilization has a good ability, but it's pretty far down the totem pole in usefulness, right there with America's.