A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

ToB Enhanced Battles
32 Comments
SSG Leader 8 Jun, 2023 @ 4:58pm 
Enhanced Campaign was great! Where did it go?
RacistMoose 12 Mar, 2023 @ 10:02pm 
Damn what happened to Enhanced Campaign?
Sheph 5 Feb, 2023 @ 12:36pm 
Apollon: The flameable tower problem is just Vanilla. He didn't attempt to fix it here.
Author: This is the only fully working unit abilities mod on TOB right now. Even Crucible, Radious, Magnar, SW and all the others haven't figured out what you did. DM you with a with question.
Matthew39 24 Apr, 2022 @ 2:50am 
Hi, I enjoy your battle mod and I've also enjoyed your enhanced campaign mod, but it seems It was deleted? If so could we get it back in the future? (unless you had reasons to delete it).
ApollonSt 8 Mar, 2022 @ 12:07pm 
Pros:
Very nice long battles, and balanced love watching gnerals fight ? this is for you.

Negatives :
Archer refill, and easier flameable towers, If you can very easily burn enemy siege equipement before they even arrive, forcing them to go to the gate, which makes the game a bit unbalanced on sieges. That could be removed by makes the towers less flameable or by having attackers have more siege towers which would look pretty cool to be honest. A combination of both would be perfect. if you take any suggestion, would be happy to donate for that extra work.
Kuroshi 28 Jan, 2022 @ 9:17am 
Is this mod compatible with sheildwall overhaul?
Warpcry 23 Feb, 2021 @ 9:58am 
Is it possible in more detail? Me, that this is drawing LODS, but what exactly does such a setting give?
Arthalion  [author] 23 Feb, 2021 @ 8:35am 
its for graphic optimization
Warpcry 21 Feb, 2021 @ 6:40am 
I see you edited the line "warscape_rigid_lod_range_tables", what exactly does that change?
Octavius 14 Aug, 2020 @ 11:42pm 
I use Crucible of Kings. To be clear, I don't mean the archers get 1000 kills per unit, but 1000 in total so 300 per unit for sure. I did manage to shoot them in their unshielded flank in that battle.

I lowered the base damage of all normal arrows (levy at 18, others a little higher) without any AP bonus and got rid of the heavy arrows, now they're pretty balanced. Not as useful against highly armoured units anymore.

Arthalion  [author] 14 Aug, 2020 @ 3:00am 
do you use other mods who modify battles with? Its not supposed to be like that.
Arthalion  [author] 14 Aug, 2020 @ 2:59am 
oO
Octavius 13 Aug, 2020 @ 7:43am 
This is one of the better rebalance mods out there, but archers are OP as hell. I'm playing Wessex and only have the first archer tech upgrade, I got three archer units and they easily rack up over 1000 kills on their own without any other special bonuses. It makes battles trivial.
Arthalion  [author] 3 May, 2020 @ 2:42am 
yes
Timujin 2 May, 2020 @ 2:06pm 
It's up to date with the current version though, correct?
Rubino303 6 Apr, 2020 @ 2:28pm 
This mod is a must have for ToB. Thanks for making it.
Arthalion  [author] 1 Apr, 2020 @ 1:06am 
sorry im not currently modding on this game
The Old Saxon 31 Mar, 2020 @ 2:37pm 
@Arthalion Is it possible for you to have units stay in formation while attacking? I like this mod's mechanics overall, but I have a hard time with the fact that units drop the shieldwall formation entirely and just charge in headlong. I would love to use this mod for a couple historical scenarios me and my friends were interested in doing, but it isn't accurate to have such a hectic melee. Thanks for your time and work so far!
The Old Saxon 20 Mar, 2020 @ 3:32pm 
I love the mod, but I am wondering if it possible for you to fix the issue where swords clip through the round shields.
off the fentanyl 24/7 10 Mar, 2020 @ 4:35pm 
Unit speed reduced, because it doesn't already take 30 minutes for armored troops to run some where
Kuroshi 14 Feb, 2020 @ 10:29am 
does this add a sheild wall formation ability to units?
Kamsta99 19 Jan, 2020 @ 9:05am 
I added you to friends on steam to share link to .pack file then you need to only share this on workshop
Arthalion  [author] 19 Jan, 2020 @ 7:15am 
and how can i help you?
Kamsta99 19 Jan, 2020 @ 5:46am 
I made mod can you help publish it ? Its port from Rome II, making highlight more usefull https://i.ibb.co/kS0T4vd/thrones-2020-01-11-09-32-07.png
Arthalion  [author] 19 Jan, 2020 @ 5:16am 
not planed
Kamsta99 19 Jan, 2020 @ 4:18am 
Did you have plan to overhaul them as well ?
Arthalion  [author] 18 Jan, 2020 @ 1:09am 
yes ToB 1066 adds new units, so they do not benefit from my ability additions
Arthalion  [author] 18 Jan, 2020 @ 12:23am 
yes some abilities are not finished yet, but works fine.
Kamsta99 17 Jan, 2020 @ 3:50pm 
"Put it at the bottom of your mod list in the launcher to priorize it." that make with Conquest: Thrones of Britannia 1066 your mod totally not working, when on top then working fine
Kamsta99 17 Jan, 2020 @ 3:05pm 
Some abilities on units missing name
Kamsta99 17 Jan, 2020 @ 3:03pm 
When playing Conquest: Thrones of Britannia 1066 welsh special longbowmen dont have abbility to rapid fire and others
UCAV 14 Jan, 2020 @ 10:31am 
Great mod. Thank you.