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It's a conspiracy I tell ya, now where's that tin foil...
@Filthy Cur I agree, the main reason why I made the changes to the rolling is due to the fact that Funcom hasn't even talked about fixing hit boxes which are a main problem due to how bad the netcode for the game actually is. Having a terrible dodge system combined with the fact that enemies attacks happen before they play and last longer than they seem, just make dodging a completely useless mechanic.
Hope you don't have to rework too much of your mods to get them back up and running, those cheeky devs certainly keep modders on their toes. I prefer your style of the dodge system, feels more reasonable than what the devs have in place. I'd say theirs would work, if they'd fix the hit boxes and hit detection, but they got their priorities mixed up with that.
If i can ask only a single thing can you make the Heavy Roll Max AGI Speed closer to the Medium Roll Base Speed in order to replicate the old 4th perk of agility?
You will know what the error code and error file are.
Try fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956978585&tscn=1579375251
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635257531&searchtext=dangerous
Another question. Is it possible to make NPCs, human thralls and even player thralls run a bit faster but letting admins decide the speed?
I ask 'cause I tried a mod that does that but it cripples the player too. I think rather better with enemies that run a bit faster but cannot cripple you. It should be the MaxAggroRange that controls how far or how long the enemy will hunt you. They should give up the hunt after the decided value in MaxAggroRange. Well something like that :)
Next thing to consider, is if you have my mods at the very end of your load order, in case another mod changes the same files as I do, and if they do, its quite possible that my mod can break them if loaded after them.
Can it be some other modification? I have them in this order:
Unsung Attribute Boost, Reworked Dodge, Repurposed Attributes & More.
Is Unsung Attribute Boost colliding?
can you find a solution?
My modlist is (in no order):
modcontrolpanel
dyemorebetterer
emberlight
extended attributes
litman thrallplacingdistance
LBPR
yamatai exiles - katana family
EEWA
hosav's pets
pickup+
pippi
AOC
fashionist
swift elevator
LBPR additional
straysstaydry
exiled lands improved
RP aesthetics
kerozards paragon leveling
Improved quality of life
i know a lot of these mods are obviously not the problem but i wanted to share all of them just in case
Appreciate the hard work. Thank you.