Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It works in 1.199 "Heavy Industry" and below
Until I can find another workaround i'm going to unpublish this mod
because switching to an older version of Space engineers like the Heavy Industry update, the mod works fine, but with the recent update it just crashes when you exit out of the Blueprint Selector
*In Grid Worth mod you can see how to calculate the price
Doesn't seem fixed to me xwx
(im not a star wars fan, so dont ask me to remember whats the name of what ship)
Been laughing at his face cause most of them have rotors and hinges with major parts of the ship built on it. even there i dont want him to spawn one as it kills the framerate for everyone.
and i figured out that the Spawn Terminal doesnt fully work in a Safezone,
cant spawn anything while the station is inside.
Request for the ability to lock a single blueprint into the terminal.
Similar to Projector - Keep Blueprint option. I want to create respawn stations that have selected ships as spawn vehicles.
Finding it difficult to get the terminal to find any connectors. Rename connector to PAD_1 and once clicked "Make spawn zone". It adds this info to custom data of connector.
"
UpDir:Up;
FwdDir:Forward
Offset:0;
"
But no other buttons etc.
FIXED - You must save and reload the world to get the buttons to show in connector and spawn terminal!
I am also trying to run on dedicated server using Torch + Essential plugin.
When "spawn in any available space" the server doesn't crash but causes the player to disconnect from the server.
Logs - Website link [ufile.io]
I"ve added you on steam if you want to send it privately
Then player can click buy and get his ship, but the projected ship will stay at table, and allow other player to buy same ship, without option to select any other ship.
We really need that for event server, there we have ready cars or small fighters or tanks, and each player can select what he like best, and spawn it. so players cant spawn there things, only what ADMIN set for them in many tables. 4 or 5...
Thanks.
- Fixed spawning in the presence of voxels (planets and near asteroids)
- Fixed a bug where credits would not be refunded if a spawn failed
Added terminal controls for all spawn termainal and zone configuration.
Added an Edit Orientation mode that lets you use block rotation controls to set the orientation of grids that spawn in a zone
more in the change notes
Slimeradio#8842
and within range of any asteroid?
I can maybe understand not being able to use it on a planet, but asteroids in space? Com'on!!!
I've tried going creative and building a minimalistic station in complete ZeroG
(away from f***ing anything) and i was able to buy/spawn spacecrafts
more importantly, when i attempted to modify the station slightly
the very first foreign block i placed caused it to start spinning wildly, until it settled on being upside down for some sodding reason
so in conclusion:out of all my experiments:this mod only works in the example world
and nowhere else.
i tried it out in the test world, it worked their, but it wont work in any of the worlds where I build it.
what am i missing?
i am trying to make the most bare bones spawning pad possible, but no matter what i put together, i always get the same message that it failed to be sodding built
for goodness sake
the ship im trying to spawn isnt even that big, what is the step by step process for building your own spawning pad?
is their a video tutorial i cannot find?
because the screenshots and the example of how its supposed to work, do nothing to help.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1958161003
would really help me track the issue down, cheers
also yes, more control over what can be spawned for the world designer is coming
Would it be possible to create another block that simply uses a non-DLC block? As much as I want to support the developers, they're releasing cosmetic crap and barely adding features or fixing bugs in SE. I'm not too keen on rewarding them for that kind of behavior and putting a DLC paywall on a Workshop mod makes me queasy.