Space Engineers

Space Engineers

Spawn Terminals
58 Comments
EndlessL00p  [author] 9 Oct, 2023 @ 12:23am 
This mod is unlisted because it is broken in "Warfare 2" and beyond.

It works in 1.199 "Heavy Industry" and below
universe727 30 May, 2023 @ 5:22pm 
the docks act like connectors and the spawn terminals act like normal console blocks, this mod doesn't show any function whatsoever. what's going on?
nico14973 12 Dec, 2022 @ 12:22pm 
Hi, would it be possible to use a non dlc block for this mod?
EndlessL00p  [author] 23 Jun, 2022 @ 3:35am 
This mod used a bit of a workaround to open the blueprint screen and that is broken with changes Keen made in recent SE versions.

Until I can find another workaround i'm going to unpublish this mod
Captain Vane 22 Jun, 2022 @ 6:02pm 
It just crashes my world everytime I try load a ship blueprint to buy.
LoltaleGalaxy 9 Mar, 2022 @ 11:32pm 
Seems to just crash after exiting out the blueprint selector, I think warfare 2 has broke this Mod
because switching to an older version of Space engineers like the Heavy Industry update, the mod works fine, but with the recent update it just crashes when you exit out of the Blueprint Selector
Deserter 20 Jan, 2022 @ 6:23pm 
The mod works well but I'll ask again. Why is the price calculated so strangely? Can you make a price based on the components?
*In Grid Worth mod you can see how to calculate the price
zataralee 22 Sep, 2021 @ 3:19pm 
This mod appears to not work anymore. Is the dev still working on it? It's being removed from my server.
Commando_Kain 31 Jul, 2021 @ 8:20am 
Is this mod still being worked on?
nikos 23 May, 2021 @ 9:03am 
"Fixed a bug where pressing "Make Spawn Zone" wouldn't make the connector block appear as a spawn zone on some clients until the next world load."

Doesn't seem fixed to me xwx
nikos 23 May, 2021 @ 9:02am 
Nothing happens when i press "make spawn zone" the blueprint works fine, but i cant make any new zones, the custom data is there, but the buttons don't appear
Commando_Kain 16 May, 2021 @ 4:53am 
Bro. My Guy. This Mod. You are A GOD!
DeAnti 7 Apr, 2021 @ 5:13pm 
meaning buy ships with subgrids and they spawn correctly
DeAnti 7 Apr, 2021 @ 5:12pm 
is it possible to use this and Multigrid Projector mod together?
EndlessL00p  [author] 2 Apr, 2021 @ 10:02pm 
I've uploaded a small bugfix release fixing some of the issues mentioned below.
EndlessL00p  [author] 16 Mar, 2021 @ 3:59am 
Thanks for the reports Alpha_43 and Pathogenex, i'll check out these issues.
Origin_Alpha_43 15 Mar, 2021 @ 6:02pm 
also i've had a friend wanting to spawn one of those big MF ships from star war.
(im not a star wars fan, so dont ask me to remember whats the name of what ship)
Been laughing at his face cause most of them have rotors and hinges with major parts of the ship built on it. even there i dont want him to spawn one as it kills the framerate for everyone.
Origin_Alpha_43 15 Mar, 2021 @ 5:57pm 
update, as long as the spawn point of the connector is inside the SafeZone, operation will fail
Origin_Alpha_43 13 Mar, 2021 @ 6:12pm 
I'm making a community Ship selling station on my server
and i figured out that the Spawn Terminal doesnt fully work in a Safezone,
cant spawn anything while the station is inside.
Pathogenex 5 Mar, 2021 @ 1:13am 
Hey love the mod! Class A work here! Keen should be paying you something.

Request for the ability to lock a single blueprint into the terminal.
Similar to Projector - Keep Blueprint option. I want to create respawn stations that have selected ships as spawn vehicles.

Finding it difficult to get the terminal to find any connectors. Rename connector to PAD_1 and once clicked "Make spawn zone". It adds this info to custom data of connector.
"
UpDir:Up;
FwdDir:Forward
Offset:0;
"
But no other buttons etc.


FIXED - You must save and reload the world to get the buttons to show in connector and spawn terminal!

I am also trying to run on dedicated server using Torch + Essential plugin.

When "spawn in any available space" the server doesn't crash but causes the player to disconnect from the server.

Logs - Website link [ufile.io]

Rover075 24 Jan, 2021 @ 10:31am 
okay never mind, just figured it out. Just wondering if you could have it so you could have it only use predefined ships set by the player?
Rover075 24 Jan, 2021 @ 10:25am 
I have just found this mod and is exactly what ive been looking for, but for whatever reason I am unable to get the options for when i press the make spawn zone, am I doing something worng?
EndlessL00p  [author] 18 Sep, 2020 @ 6:59pm 
Hi Scooba, thanks for the crash report. Could you send me zipped copy of your world?

I"ve added you on steam if you want to send it privately
Scooba 6 Sep, 2020 @ 4:55am 
Also we have found that every time we try to spawn something, it crashes our server. I can send a log if need be


Scooba 5 Sep, 2020 @ 6:19pm 
I second @dorimanx request, also yes great mod. Really adds immersion for a starting station
Deserter 15 Jul, 2020 @ 12:57pm 
So what Multiplier do we use to have ships be the same value as the vanilla ones?
Echo 19 May, 2020 @ 11:43am 
Hello, we love your Mod on our server. But we realized that the ships that are spawned in do so with the Blue Prints inventory. On our survival server this could be easily exploited for resources. Is there any way to have this wipe the cargo inventory of whatever is being bought
Steelwarrior 18 May, 2020 @ 10:12am 
your spawn console block dose not show up on the g menu for everyone you have to search for the block in the g menu we just randomly found this out by mistake
Dorimanx 1 Apr, 2020 @ 8:54am 
Feature request, can you please add option to set GRID by admin in the table block, and set price.
Then player can click buy and get his ship, but the projected ship will stay at table, and allow other player to buy same ship, without option to select any other ship.

We really need that for event server, there we have ready cars or small fighters or tanks, and each player can select what he like best, and spawn it. so players cant spawn there things, only what ADMIN set for them in many tables. 4 or 5...

Thanks.
EndlessL00p  [author] 14 Mar, 2020 @ 5:57pm 
I just put out a new version that fixes a bunch of report issues and makes configuration easier:

- Fixed spawning in the presence of voxels (planets and near asteroids)
- Fixed a bug where credits would not be refunded if a spawn failed

Added terminal controls for all spawn termainal and zone configuration.
Added an Edit Orientation mode that lets you use block rotation controls to set the orientation of grids that spawn in a zone

more in the change notes
Dorimanx 19 Feb, 2020 @ 1:14am 
NIIICEE
Slimeradio  [developer] 18 Feb, 2020 @ 11:18pm 
Author please contact me. Have some questions in distribution.
Slimeradio#8842
Origin_Alpha_43 6 Feb, 2020 @ 10:05pm 
Am I to guess that it doesnt work inside planet gravity?

and within range of any asteroid?
I can maybe understand not being able to use it on a planet, but asteroids in space? Com'on!!!

I've tried going creative and building a minimalistic station in complete ZeroG
(away from f***ing anything) and i was able to buy/spawn spacecrafts
EndlessL00p  [author] 2 Feb, 2020 @ 12:49am 
Any chance I could get you to post up to the workshop a copy of the world that crashes for you and the blueprint you are trying to spawn?
star strike 31 Jan, 2020 @ 12:06am 
i have also tried building a blueprint of the space station in the example vid, then using the terminal on that, despite it working fine in the example world, it DOES NOT work when you build the station yourself

more importantly, when i attempted to modify the station slightly

the very first foreign block i placed caused it to start spinning wildly, until it settled on being upside down for some sodding reason

so in conclusion:out of all my experiments:this mod only works in the example world
and nowhere else.
star strike 30 Jan, 2020 @ 11:04pm 
i tested it in single player, in creative mode, to see if it worked.
i tried it out in the test world, it worked their, but it wont work in any of the worlds where I build it.
Chewy 29 Jan, 2020 @ 6:38am 
It has a bug if u build this in survival multiplayer you won't be able to spawn things.
star strike 29 Jan, 2020 @ 12:12am 
alright, i cannot sodding figure this out, no matter what i do, no matter what i set up, it wont let me spawn any sodding ships.
what am i missing?
i am trying to make the most bare bones spawning pad possible, but no matter what i put together, i always get the same message that it failed to be sodding built
for goodness sake
the ship im trying to spawn isnt even that big, what is the step by step process for building your own spawning pad?
is their a video tutorial i cannot find?
because the screenshots and the example of how its supposed to work, do nothing to help. :steamsalty:
OssomUmbra 19 Jan, 2020 @ 11:57am 
Okay, I just ran some further tests, and it seems the best way to ensure you can spawn ships, is to have a connector on a piston, so as to be able to spawn the ship completely clear of any potential blockages, and if the connector doesn't seem able to spawn anything, the way to fix it is to replace it. Grind it down completely, place and weld up a whole new one, then try again.
OssomUmbra 19 Jan, 2020 @ 11:48am 
Im having an interesting issue: I cannot get connectors i place to be able to spawn anything more than a very small ship, due to the bounding box not adjusting to encompass available space. Any idea how to fix this?
Delta 11 Jan, 2020 @ 2:20am 
sorry for the delay il have the bug report to you within the day
EndlessL00p  [author] 10 Jan, 2020 @ 3:47pm 
I haven't found a replacement model that also has a usable lcd screen
Firesworn 10 Jan, 2020 @ 6:09am 
So no comment on adding a block for non-DLC people?
EndlessL00p  [author] 10 Jan, 2020 @ 12:35am 
Hey Handsome Jack, i've just added some instructions on bug posting:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1958161003

would really help me track the issue down, cheers

also yes, more control over what can be spawned for the world designer is coming
Delta 9 Jan, 2020 @ 12:26pm 
Also i'm having issue with crashing the game when i'm attempting to use it to spawn a modified helicopter (with mods), Just as well i'm not sure its recognizing the offset number i'm setting as the "show" spawn zone button is not moving at all when clicked
Delta 9 Jan, 2020 @ 12:02pm 
Mr Author, Is there a possibility of limiting the types of blueprints native to the terminal or if i admin lock said grid could a player potentially buy ships from 1 terminal mulitple times?
Firesworn 8 Jan, 2020 @ 12:32pm 
But it must be placed by someone who has the DLC, right? Like, even though I'm an admin, I can't place these down for public use unless I buy the DLC.

Would it be possible to create another block that simply uses a non-DLC block? As much as I want to support the developers, they're releasing cosmetic crap and barely adding features or fixing bugs in SE. I'm not too keen on rewarding them for that kind of behavior and putting a DLC paywall on a Workshop mod makes me queasy.
EndlessL00p  [author] 8 Jan, 2020 @ 12:07am 
Yeah anyone can use it once its placed
Firesworn 7 Jan, 2020 @ 9:22am 
So what happens if some players in my server don't have the DLC? Will they be able to use it?