Empyrion - Galactic Survival

Empyrion - Galactic Survival

MCRN-Mole-T1
67 Comments
MinDuin Games 21 Jun, 2022 @ 6:35am 
I created a version similar to this one, but I can take it to a high gravity planet. I was inspired by your MCRN collection and copied the style of information a bit. I hope you do not mind. 😬
Otherwise I can change her name
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2823861670
jrandall  [author] 30 Jan, 2022 @ 3:27pm 
Thank you ReDev1L and Taegost! @Taegost, I believe it needs a good update. It's been a while since it was made and newer game versions changed some stats. I will try to update this sometime in the near future. @ReDev1L, very cool. I will check it out. And thanks again all!
ReDev1L 25 Jan, 2022 @ 2:01pm 
Redone for RE with some optimizations and repaint:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2731606246
Taegost 18 Jan, 2022 @ 1:58pm 
I used to love this little ship and would put them on all my mining planets, but coming back to 1.7 it lists really heavy to one side when it starts to get loaded down and doesn't fly well when it's loaded like that
jrandall  [author] 21 Aug, 2020 @ 1:32pm 
Thanks lemansgranprix and Neot! :)
Neot 20 Aug, 2020 @ 2:07pm 
Thank you!
Ultum 7 Aug, 2020 @ 8:25am 
Thank you jrandall for the updates, this is still my first go to HV and one of my all around favorite ships, series.
jrandall  [author] 27 Jul, 2020 @ 12:30pm 
To all having issues with this since alpha 12, I have now updated it making several changes. The update info is at the top of the post. Thanks!
jrandall  [author] 16 Jul, 2020 @ 10:17am 
Thank you very much S1ey! :)
s1ey 14 Jul, 2020 @ 3:25pm 
FFS my entire Blueprint section is full of your ships and bases lol

Keep it up i love them :)
jrandall  [author] 27 Jun, 2020 @ 9:30am 
Thanks lemansgranprix! I need to look at this blueprint again. I built it when things were in flux and tried to make it carry and move as much as it could at T1. But I think some numbers changed now and it may be over CPU and like you said having issues with a lot storage. I need to look into updating this to try an fix the issues. Thanks again!
Ultum 26 Jun, 2020 @ 5:46pm 
Played around with this one a bit more, I’m finding that below 60% capacity, you still have decent control (testing this with an added T2 core).

If I get past 80% it’s unstable, wont make it up mountains and has a heck of a time in the water.

Out of fairness, if you loaded a bunch of heavy ore on a truck in real life, up to it’s capacity, you’d have a time of it as well. So I’m just not passing the 60% threshold and doing just fine with it.

It’s such a great looking machine.
jrandall  [author] 22 Jun, 2020 @ 4:31pm 
Thank you PMac, Whoops, Inquisitor Firebrand, and lemansgranprix! I was thinking of planning out another miner with T2 upgrades in mind. On this one, I really never planned an upgrade, just a simple T1 miner. Some stats and things have changed since I made this as well. I should take a look at it in A12. And thanks again all!
Ultum 19 Jun, 2020 @ 10:27pm 
I managed to squeeze the T2 CPU by removing one steel on one side. No loss of extensions. We’ll see how it goes, but at least CPU is plenty ample now and no loss of storage. Of course, it’s exposed, which i realize is less than ideal, but i didn’t want to bother placing it deeper.
Inquisitor Firebrand 6 Jun, 2020 @ 1:43am 
I made it tier 2 with two large generators and a cpu extender only losing 3 extensions still works great with a12.4
Whoops 5 Jun, 2020 @ 1:29am 
@PMac & jrandall: I think we could learn something from this.
If i put 250 combat steel blocks into this miner or the Auger MKIII the center of mass goes 1 block to the right halve a block up and a quarter block to the rear, making it very unstable.
If i do the same to the Torch the center of mass goes just 1 block towards the rear, which makes it tilt slightly backwards but it's still very stable and does not try to ram the nose into the ground.
So ... what is the difference?
I have radically changed the position/rotation of the controller on all three crafts and that makes no difference.
PMac 3 Jun, 2020 @ 4:17pm 
re: Miner tilting under load...

I was watching the designer's video on the "Tyche M-45 Minotaur" miner (link here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2116257970 ) and they mention it had the same problem of listing when heavy. Their fix was to remove all the container extensions and replace them one at a time. Not sure if that's the same issue here, but might be related?

@Whoops - That's not my miner, it's done by someone called "Crote". I built it as a second miner as well. I do plan on using the Torch as intended, although I've been mostly attacking space POIs - T2 shield + 10 mixed turrets makes a mess of things for the enemy.
jrandall  [author] 3 Jun, 2020 @ 6:50am 
Thanks Whoops and PMac. I need to check the unlock level now again. I thought this was unlock level 10 not 8., lol. The mining drills in A11 when this was built required player level 10 so I must assume that changed in A12. Thanks again all!
Whoops 2 Jun, 2020 @ 8:32am 
@PMac - your A12 miner is absolutely fantastic and i grabbed that blueprint as soon as it came up! The only drawback is the fact that it is a "second miner". Jrandall's craft is unlock lvl 8 and yours is 15.
The Torch system is not meant to mine ore. But it is a much more stable platform, even under full load (and it has a bloody transport SV) and jrandall is completely right ... it does not turn very well under ground. It's an underground attack craft and just has to go forward.
Whoops 2 Jun, 2020 @ 8:32am 
@jrandall - don't worry, your miner is still top of the line. Tested some other miner and even the Auger MKIII has the same problem. Tilts to the right and occasionally performs a salto.
But one thing that would vastly improve the whole thing is a as tiny as possible transport SV.
Not your fault ... it's just how the game is. Started on a swamp planet and getting around in ANY tank (including my 170 ton monster of a siege tank) is a P.A.I.N!! But if my miner could fly for cheap ... used your Skive so far and that works great but it's T12 and needs stuff to be built.
PMac 29 May, 2020 @ 8:53pm 
I built the "A12 T2 Miner" by "Crote" (linky - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103634071 ) and it's a very flat design. It's a crazy tight fit in my current CV of choice (D-Knuckle's "DKU ÆZRA" and honestly, I find it harder to work with - the downward turret is slow compared to multiple drills, and mounting three drills on the "nose" meant I had trouble getting leverage to finish off resource meteorites. The Mole by comparison works very well at digging down to a node, clearing it out, and tunnelling back up; or taking out meteorites.

I've cleared out under Zirax territory avoiding the drones by tunneling hundreds of meters (dumping the stone as it fills) which would be harder to do with a flat disk miner.

@Whoops - I'll have a look at the "Torch B" and see what I think, though.
jrandall  [author] 28 May, 2020 @ 9:25am 
Thank you PMac and Whoops! It is been hard to keep up with all the changes done to the game. I had this down to the most storage I could and tested it a bunch loaded up, but then the stats changed moving into A12. @Whoops, I was trying to keep this as small as I could for easy turning in mining tunnels and be as inexpensive as possible. I have tried wider miners before but they tend to have more issues getting stuck. Someday I will try another miner again. Thanks again!
Whoops 24 May, 2020 @ 3:40am 
It was a very good craft and my companion for many games but now it has serious quirks in A12P4. In addition to what 09Klr650 said about the CPU and the burning generator it tents to tip over at the slightest bump on the road - LONG before the cargo is full with ore. In a survival game you are in deep doodoo when that happens. That thing is not gona get up anymore unless emptied first. Probably time to make a whole new miner.
If i might be so bold as make a suggestion: I have a tunnle bore / PoE attack craft on the workshop, called "Torch B" and i have absolutely never managed to put put it on it's side. Maybe something like that - more of a disk than a box?
PMac 24 May, 2020 @ 1:00am 
I'm with 09Klr650... modifying an existing design and trying to keep the same stylings is far easier than making something from scratch.

Just an observation from a12p4... Drilling and moving can put the power usage slightly over 100% which means your generator takes damage. I think it's tied up with the CPU limit changes and so on... I actually remembered to turn on CPU and m/v limits this time >.<

Will be checking out the modded version to see how it goes.
09Klr650 23 May, 2020 @ 10:00am 
No problem. I lack the skills for ground-up vehicle designs so must be content with modifying the work of others much more skilled at this :)
jrandall  [author] 23 May, 2020 @ 8:49am 
Thank you 09Klr650! I have not yet jumped into A12 exp to check on all these. I added your version as a modded version on the post about. Thanks again for checking on this and putting out a A12 version to fix the issue!
09Klr650 23 May, 2020 @ 1:03am 
I never had a chance to use this in survival before A12 PH4 hit. So I popped into a new creative world to test how badly the game mechanic changes messed with it. Looks like it is slightly over T1 CPU limits (by almost 400). So I created a version with one less harvester, one less cargo expansion and 12 1x1 hover in lieu of the 4 2x2. Just under 5,000 CPU and dropped to a level 7 unlock. Still needs tested in survival. As always, credit to the original creator with link on the workshop page. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105880695
jrandall  [author] 21 May, 2020 @ 10:33am 
Thank you Pmac! :)
PMac 20 May, 2020 @ 8:41pm 
My go-to HV for resource acquisition. Tuned to squeeze every bit out of what it has... Just keep it well away from unfriendlies!

I upgraded mine by adding two more fuel tanks on the roof, another small generator, a T2 CPU, and a fifth drill. Then later upgraded them all to laser drills. Mulches forests or mines out very large deposits in no time.
jrandall  [author] 25 Mar, 2020 @ 11:38am 
Thank you -=PB=-PhelixPhoenix!
Ember Sol 23 Mar, 2020 @ 4:36pm 
Fantastic starter HV!
jrandall  [author] 12 Mar, 2020 @ 3:41pm 
Thank you Tanknav! Send me a link here and I will check it out when finished. Thanks again!
Tanknav 12 Mar, 2020 @ 5:35am 
@jrandall, Super designs in all of your offerings...Thanks! Any thought to creating a micro-CV style space miner for the MCRN series? Seems like it would fit the theme. I'm a big fan of the heavier defensive/survival aspect of the Scarab-HRC and the MCRN-Mole is a great starter miner...but while HVs can be used as space miners in conjunction with a CV/SV carrier, they're clumsy and slow in zero-g (obviously).
jrandall  [author] 18 Feb, 2020 @ 6:32am 
Thanks Whoops and Draukadin! This was more tricky of a build that it seems. Balancing it with a full load vs no load took a bit and it is not perfect. With HV miners, I prefer the front to drop a bit so you can dig into the ground easier but I can see how that could mess up if you get snagged on something travelling around. At the time when I was building this, the game was having multiple patches, some addressing HV balancing and weights and volumes. I tried to get it the best I could with no extra parts added and max weight in storage, and of course to keep this miner small and fairly inexpensive. It was mainly made for mining in tunnels at about 1.5 meter's hover height. Small enough to turn around in mining tunnels, stay mostly level, and be able to return with a full load. I didn't plan any upgrade path to t2 with more features and options like a multi-turret etc. I will think about that on any future miners thou. Thanks again all!
Draukadin 17 Feb, 2020 @ 8:52pm 
I noticed in one of your videos on this build that you moved the hover engines back to balance out the listing to port, or may be it was starboard. Anyway I've noticed the nose tends to dip forward and if I'm not careful while moving at full speed across the world it will catch on something and end up flipping end over end. Even more annoying is when it happens over the middle of a body of water and your stuck at 2 m/s try to get to land.

I guess that is just a long way of saying I think the listing to port is less of an issue then the surprises of catching on something when traveling at full speed.
Whoops 12 Feb, 2020 @ 1:22pm 
Hi jrandall. It almost looks like it is meant for a tool turret with that carved out space on top.
Since it is a cheap starter vehicle with a big cargo hold it only seemed logical to me that it would be used for demolition of POI early on, as soon as i could get a tool turret and T2 CPU.
... also simply because it was the only HV i had at that time and i think many others go down that same route with this vehicle.
jrandall  [author] 12 Feb, 2020 @ 11:52am 
Thank you Whoops and Zeal! I never really planned this on using a turret as well. Well, basically never took a look to see how it would balance with a load and a turret. @Zeal, I will check out blueprint. Thanks again!
Zeal 11 Feb, 2020 @ 10:45am 
I made an attempt at upgrading this thing with T2, tool turret and level 20 components and it seems to have the same flight model while fully encumbered as the base one. It also carries the same amount. The vehicle like its predecessor leans down about 2 degrees. It also has the same profile so there's no hitches when mining.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1994942932
Whoops 29 Jan, 2020 @ 9:59am 
@jrandall - could you please relocate the hover engines one/two blocks forward, while you are at it? With a full load of just ore it is around 112 tons, which makes the turret rather irrelevant.
What it does thou is leaning forward at ~15-20° and that really does a number on the mobility.
You even have to retract the drills to move over water or you'll get stuck in. The center of mass is over the middle of the left side C / right side R block.
https://i.imgur.com/qdgGDej.jpg
It IS a great little HV and i am using it extensively in my survival game, so thanks again :)
jrandall  [author] 29 Jan, 2020 @ 7:03am 
Thanks Whoops! I spent some time trying to balance this with a full load as just being a miner without a multitool attached. I do not know how that would throw the weight off. I need to test in game again to see how it is doing. There was a couple patches since I released it and maybe something changed again? IDK. Thanks for the info thou. I will check into it. :)
Whoops 28 Jan, 2020 @ 5:01am 
PS: Look, if i remove those two cargo extensions, the mass goes back to center:
https://i.imgur.com/lGHBLmj.png
Beats me why but it works so far.
Whoops 28 Jan, 2020 @ 4:04am 
Very useful jrandal! Especially in conjunction with that Skive. BUT ... i've added a tool turret/T2 CPU and when i harvest a POI it is starting to list to the right once it fills up and eventually just falls over at around 150 tons, which is just a volume of around 4000.
I can't figure out for the life of me why it is doing that. Do you have any idea? Yea maby it isn't meant to harvest POI but it would work perfectly if it just would not tip over ... always to the right.
jrandall  [author] 26 Jan, 2020 @ 5:33pm 
Thanks Trump. Try mining at 1.5 meters and not 3 meters. It makes a big difference. Thanks again!
ForgottenMemes 26 Jan, 2020 @ 5:23pm 
I played with this a bit in survival, the roof tends to get stuck on the top of your tunnel because there is too much space between the drills so they often miss some of the rock in the center of the top of your hole. It doesn't seem to be an issue on the bottom or sides for whatever reason.
jrandall  [author] 15 Jan, 2020 @ 6:55pm 
Thank you rambokillr54! :)
rambokillr54 13 Jan, 2020 @ 10:01am 
To put it simply, this should be canon. Absolute must have.
jrandall  [author] 12 Jan, 2020 @ 5:53am 
lol. Thanks TerryBeer16! I heard that they did update that. I will have to try it again. Thanks again!
Ɽevenant 11 Jan, 2020 @ 10:16am 
This miner is an awesome starter now that Eleon fixed the HV lisp thing! :D
jrandall  [author] 9 Jan, 2020 @ 8:49am 
Thank you Dan Bolo, Postron, and Pear78! @Postron, I guess when I lay out the container extensions, I make sure it runs across the creation from right to left. I really did not rely on the center of mass tool much at all. I then took it in survival, loaded it up to max cargo, and it was leaning badly originally. So, I moved the hover engines around some, made a small change of moving 1 cargo extension to the other side and tested again. Then it started to be level when loaded. It took some trial and error thou. It is not 100% perfect, but I found with a full 14K load, no matter what I did, it would have a slight lean to either right or left. I could never get it to be perfect no matter what I did. But, it was close enough to not have issues. And thank you all again!
Pear78 9 Jan, 2020 @ 4:02am 
never realised how much of CPU waste it was to use non full block container extensions, thanks!
I like how she turned out, looks very purposeful, very cool :)