Avorion

Avorion

Star Wars: [CIS]: Munificent-Class Star Frigate {Early Game} [1:1]
19 Comments
ARKON MAREK  [author] 17 Feb, 2024 @ 6:13pm 
Because the block count on the ship would be insanely high and it would add unwanted thickness to those parts which should be thin. Mainly a limitation of the block system which would have been fixed if made in a 3d modeling software.
DRAGAZARD5050 17 Feb, 2024 @ 8:53am 
Is there a reason why the inside of those outer hull parts are so blocky?
qesus 2 Jun, 2021 @ 5:04am 
Это просто потрясающе! Мое почтение!
ARKON MAREK  [author] 19 Feb, 2021 @ 2:47pm 
Yeah I agree with you on that. Its really not great how most of the guns are on the underside meaning you have significantly less or almost no fire power for ships above you. Wing turrets are a good idea should solve most of the problems with firing arcs.
Katyusha 19 Feb, 2021 @ 1:27pm 
At least the Venator and other star destroyers can be fixed pretty easily by raising the aft guns slightly so they can fire over each other, and even without that you have pretty good coverage over the dorsal side (which would be more useful if Avorion's control scheme didn't place such excessive emphasis on bow-on fighting). The Munificent is like someone sat down and deliberately designed a ship to have the most frustrating gun layout they could come up with. It literally ONLY works if the target is directly in front of you. Even a few degrees to the side, or slightly above or below you, and at least half your guns are useless. I've resorted to adding extra mounts on the wings to get better coverage.
ARKON MAREK  [author] 19 Feb, 2021 @ 9:05am 
@Katyusha: Yeah I've noticed that many Star Wars ships have problems with turret placement and load-out which become more apparent when converting them to Avorion equivilant ships. Like for instance, the Venator, having most of your turrets in side trenches greatly reduces your firing arc. I do also wish that coaxial weapons were in early game just because it seems so long until you get one.
Katyusha 19 Feb, 2021 @ 1:22am 
Christ the gun arcs on this are awful. It's not your fault at all obviously, but damn it's hard to get guns on target with this weird layout. It'd help if coax guns were actually available in the Naonite phase of the game so I could plink at range instead of trying to brawl with the secondary battery. I want to like this ship because I love the aesthetic of CIS warships and you did a fantastic job of modeling it but in practice it seems to be a pretty suboptimal choice for actual gameplay. Which makes me sad.
ARKON MAREK  [author] 29 Jan, 2021 @ 10:48pm 
Since so many people are requesting one, i think i will have to do one soon lol. For right now i'm trying to balance my time between Avorion and 3D modeling so ill still be doing creations but not as frequent as before.
Default Knight 29 Jan, 2021 @ 12:01pm 
Hey! Great creations :) May we see a Lurcehulk in the next time, if you didn't already abandon Avorion ship creations L _L
ARKON MAREK  [author] 21 Nov, 2020 @ 12:48pm 
Yeah there is way to do it though they wouldn't replace all of the AI ships in a world. I was actually experimenting with making faction packs for the republic earlier but haven't gotten to finalizing it yet. I'll hopefully get to both faction packs soon :)
djvirus 21 Nov, 2020 @ 12:06pm 
@Commander Aramix 5803 Hey, i realy like your ships, must have taken days to make all of them. Do you know if its possible to make repuplic and seperatist ships spawn as AI?
ARKON MAREK  [author] 23 Oct, 2020 @ 10:13pm 
Thanks! Glad you like it :D
99Gold_Eagle99 23 Oct, 2020 @ 11:35am 
I use it regulary, and unless the AI uses Pulse canons this ship really can take a beating!
ARKON MAREK  [author] 11 May, 2020 @ 8:21pm 
Thank you :)
Anakin FreakWalker 11 May, 2020 @ 3:37pm 
ITS beautifal XOXO
ARKON MAREK  [author] 3 Mar, 2020 @ 12:08pm 
Thanks Big_nasty :D
BIG_nasty 3 Mar, 2020 @ 11:34am 
Astounding work, as usual <o
ARKON MAREK  [author] 7 Jan, 2020 @ 6:02am 
Thx Shipmaster Kent. :)
Shipmaster Kent 5 Jan, 2020 @ 5:02pm 
It looks Great