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short question. Is there a plan to add the latest expansion (Open doors) into the mod? would be super awesome :*
Anyways - Thanks for the MOD
超級感謝模組作者的分享,讓我可以用來拍教學影片
深谷酒館 𝐓𝐡𝐞 𝐓𝐚𝐯𝐞𝐫𝐧𝐬 𝐨𝐟 𝐓𝐢𝐞𝐟𝐞𝐧𝐭𝐡𝐚𝐥
https://youtu.be/qIkqUATCcrM
#喜歡記得訂閱喔<3
i decided to script it myself. If anyone wants to use a "Next-Round"-Button give it a try under:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2381437780
Beside the "next-round"-Button everything else stayed the same.
Of course, if you like the implementation, feel free to include it in your mod.
very nice work. We really enjoied our round, even without Schnapps. I would suggest two improvements:
1.) It would be great to have a button "End Round". On Click all dices get back to the respective beer mat ( or new dices pop up on the mat, and the old dices are deleted). And the uncovered cards "fly" to a dismiss stack beside the players deck. Finally the beer mug for the start player slides one place.
2.) A button / or functionality "Clear Table". On Click one starts with a clean and fresh table. So one can start over with a new game and again select the modules.
I never scripting anything in TTS, so i don't have a clue, if this is easy. Just interpret it as a suggestion, if you have any spare time left.
Updated the mod with working dice. Thanks!
This game has many components and you need enough space to place all of the cards/dice/tokens. So, from the first sight you have seen on the preview, I've changed the table to be able to contain all of the stuff for a full 4-player game. If you know and wish to make a better mod - just do it. I don't mind if anyone take this mod as a basis.
Have fun!
https://imgur.com/a/QpbhMGM
And I dont know if I`m doing something wrong but when I load it, everything is so small and far from each other, your pictures are so more enjoable to see, Am I doing something wrong?
https://imgur.com/a/RRcHaDV
thank you!
paevett, hmmm... I don't know how this has changed, but you're right. Thank you!
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Just a tiny thing: How about passing the complete coasters, not just the die? It would add just a little bit of realism to the game. (of course you have to make sure they are reset after a round, maybe that would be a problem.)
1. You can play core game only
2. You can play core game + MODULE 2 “Schnapps – That was his Last Word...”
3. You can play core game + MODULE 2 + MODULE 3
4. You can play core game + MODULE 2 + MODULE 3 + MODULE 4
5. You can play the game with all modules
There is no way to play core game + MODULE 5 only (as an example)
P.S. in case you've tested it alone, go HotSeat mode and try it again.
If anything is broken for you, please, tell me in comments here.
When I have more time, I'll remake some of the elements in the mod (can you make a picture of the screen when you run this mod? It would be better)
P.S. extract here C:\Users\[your username]\Documents\My Games\Tabletop Simulator\Mods\
* I know, I messed up when leaving so little space for so many objects on the table. Though I think it is managable to play even with that space you have, I've put a new option to add a new table. https://i.imgur.com/WCrQsjE.jpg (by clicking a green button). Hope there would be enough space.
* Fixed round 6 -> round 7 issue.
Thank you!
* The problem with tokens was with their thickness. I have fixed this https://i.imgur.com/BhO6chH.jpg .
Because it's common problem with my latest mods let me explain how it is happened. I use Custom Models for all sort of tokens (I don't like the facilities Tabletop Simulator offer, e.g. Objects - Components - Custom - Token (or Tile). It loads slower than models and looks uglier when you look from the side). So, in Blender I make the model and don't bother much about the scalings at this time. Then, after uploading everything to TTS, I scale it using Gizmo tool (in TTS). This is when the problem occurs: objects in TTS have the minimum of their sizes (to example this, take any object and scale down it manually by pushing "-" on your keyboard. It will stop scaling down at some point. This is the limit). Gizmo tool can outperform this moment. Objects with such "Y" scalings will drop chaotically through any table (they are too thin). That's it.
* A lot of the tokens are falling through the table. It makes it hard to place the counter guests/entertainers.
* Players 2 and 3 told me they could not see the guestbook in front of them so I had to unlock it and pick it up before they could see it in front of them.
* The player boards seem a bit cramped. It's difficult to lay out all of the beer handlers/bards with the boards so close together.
* The counter guests should move from round 6 to round 7 when the other monastery board is used.
Thanks for the fun. :)