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The new mod adds garrison to all building, although it's only the Tier 1 units(2 Rorarii in Roman Farms for example.)
the mod I made have almost 700 Columns, and it only cover the grand campaign.
At Line column 300 of building_level_armed_citizenry
-Rome
The Triplex Acies as Garrison is ok, but Not having Roarii feels off, even though they're a bad unit, they're very iconic.
-Carthage
Feels the same as the Greeks, but Hoplites are much more tanky in defending streets, and Libyan Infantry can be used to flank the enemy supported by the Peltast.
-Celtic Barbarian
Chosen Swordsman is a little bit strong, but that only means that they're very weak to cavalry, and having a Last stand in the settlement center could be a good strategy.
Haven't Tried the other culture, but I'll check it soon enough
TLDR: its not easy and I can't chose whatever unit I want, certain conditions have to be met and it took hours only to chose what units to put in the garrison groups.
Anyway I fixed the lvl3 armor,weapon buildings, they now have lvl 4 garrisons and horse settlements have now extra 2 units of medium horses.
lvl 2: 1 elite, 2 med, 2 strong, 2 missile
lvl 3: 1 elite, 3 med, 3 strong, 3 missile
lvl 4: 1 elite, 4 med, 3 strong, 4 missile
Greeks are exception because I wanted to depict the transition from pikemen to thorax sword infantry. I don't think that's gonna change as mod is made for my personal taste.
Good point though for blacksmith and horse settlements. I'm gonna add something for that.
Perhaps making those Level 1 Equipment Settlement have a Level 2 Garrison could help, and adds some extra stuff for their specialization, like Blacksmith Settlement giving more infantry units, because they can now equip more men, and Horse Settlement having 1 to 3 unit of Cavalry Garrison, even Citizen Cavalry is pretty useful in settlement Defenses.
-Level 2 Garrisons is kinda a Overkill, Turning Mobs to Thorax Swordsmen.
I get it that the mod is supposed to make Garrison in a High Leveled Settlement not super weak even against a army of Trashes.
-if the Garrison follow a Pattern it should be(in my opinion, using Greeks as a example) look like this:
Level 1: 1 Pikemen, 1 Militia Hoplite, 2 Mobs, 2 Slinger
Level 2: 1 Pikemen, 3 Militia Hoplite, 3 Slinger
Level 3: 1 Thorax Swordsmen, 2 Pikemen, 3 Militia Hoplite, 3 Slinger
Level 4: 1 Thorax Swordsmen, 2 Pikemen, 3 Hoplite, 3 Slinger
Level 3 and 4 gets a significantly higher garrison increase because of the increase in food cost and technology.