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"- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!"
the button FAST is the vanilla standard time setting with this mod. playing on the button NORMAL will reduce all speeds (including weapons) to 75% of the original value ans SLOW to 50%
I was wondering what you think about the static defense guns vs the AI? It is a long-standing vanilla issue that Eugen won't fix on the AI side; the AI have terrible tactics versus static MG/AT nests, and will do things like use bolt-action infantry to shoot at them from max range - even after the nests are fully suppressed. Since Eugen refuse to acknowledge, is there anything you can do mod side to reduce how often AI get stuck/slowed wasting resources on static defense guns? Maybe make them drastically more likely to die when they're suppressed? Or make them a priority target for AI Artillery?
No pressure though, as there would always be the "extreme" mod to use
hey and thank you very much! :)
you are right! a file got reset after an update, new patch and more time incoming again ;)
i will look at it! perhaps if you dont know it already, for some arty you can chose transports with quite alot of ammunition
- it seems that with the new free DLC, the timers in CTF have been reset, games are ending much quicker now? Or is it me? I liked the more time one had and not be forced to rush
- can we maybe have some more Ammo vehicles per stack? AI artillerysniping them by the dozens makes it very hard and frustrating sometimes
availbillity bonus for all units (0.5 would be +50% etc)
TresFacile, 0)
Facile, 0)
Normal, 0)
Difficile, 0)
TresDifficile, 0.5)
PlusDifficile, 1.0)
veteran bonus (-1 would be one veteran star less for all units)
TresFacile, -2)
Facile, -1)
Normal, 0)
Difficile, 0)
TresDifficile, 0)
PlusDifficile, 0)
income bonus per phase ( 0.3 would be +30% etc)
Phase A B C
TresFacile, [0.0, 0.0, 0.0]
Facile, [0.0, 0.0, 0.0]
Normal, [0.0, 0.0, 0.0]
Difficile, [0.0, 0.0, 0.0]
TresDifficile, [0.3, 0.4, 0.5]
PlusDifficile, [0.6, 0.8, 1]
income bonus once at the start of a phase
Phase A B C
TresFacile, [-0.4, -0.4, -0.4]
Facile, [-0.2, -0.2, -0.2]
Normal, [0.0, 0.0, 0.0]
Difficile, [0.0, 0.0, 0.0]
TresDifficile, [0.5, 0.5, 0.5]
PlusDifficile, [1.0, 1.0, 1.0]
with best wishes feldwebel steiner
thx! have fun :)
just implemented an old gameplay change:
- higher artillery dispersion (all arty, recon vehicle and recon aircraft have radio now, radius of the radio deployment zone is 2 km (vanilla: 1,5km))