Steel Division 2

Steel Division 2

ShatrasGamePlayMod2Redux
34 Comments
deusmortem 27 Mar @ 3:56pm 
thanks
Shatras  [author] 27 Mar @ 1:04pm 
deusmortem only major changes are noted at the mod page. some minor changes are noted at the main mod page under the update notification folder. i havent made recently any changes for RoF or infantry durability. so it maybe from some unnoticed vanilla changes or some values have been reset to vanilla settings (what sometimes may still occur after some patches). i havent noticed anything unusual for my own, but i will keep an eye for anything related to your mentioned things.

"- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!"

the button FAST is the vanilla standard time setting with this mod. playing on the button NORMAL will reduce all speeds (including weapons) to 75% of the original value ans SLOW to 50%
deusmortem 26 Mar @ 11:35am 
does the at and infantry guns reload much faster than before
deusmortem 26 Mar @ 11:33am 
is there anywhere to find the all changelog, cause when playing its not nocticable if its mod change or not. like does the infantry in the open is far worse then before, does the normal gameplay speed is the bullets actual speed or the fast speed etc.
Shatras  [author] 14 Mar @ 3:26am 
deusmortem my pleasure. have fun :)
deusmortem 14 Mar @ 12:16am 
thanks for update nice mod
Shatras  [author] 9 Sep, 2023 @ 3:40pm 
hey Phantastic! thanks! that maybe beyond my limited modder skills sadly. but i will keep it on radar, maybe i can figure out some solution someday
Phantastic 8 Sep, 2023 @ 10:41pm 
Thanks for updating Shatra! The changes you make are definitely the most sensible and fun of all the Player vs AI overhauls.

I was wondering what you think about the static defense guns vs the AI? It is a long-standing vanilla issue that Eugen won't fix on the AI side; the AI have terrible tactics versus static MG/AT nests, and will do things like use bolt-action infantry to shoot at them from max range - even after the nests are fully suppressed. Since Eugen refuse to acknowledge, is there anything you can do mod side to reduce how often AI get stuck/slowed wasting resources on static defense guns? Maybe make them drastically more likely to die when they're suppressed? Or make them a priority target for AI Artillery?
Shatras  [author] 11 Mar, 2023 @ 2:44pm 
Rina Ravyn no, i only increased the time limit for tactical battles and not the turn limit for operations
Rina Ravyn 10 Mar, 2023 @ 2:42pm 
Id ask you this in DM, so i have to do it here, the increased time limit you speak of for the Redux versions in Army General, is that for in-battle or does that extend the turn limit of the campaigns?
footman 13 Oct, 2021 @ 5:45am 
my bad! i didnt see it before
Shatras  [author] 12 Oct, 2021 @ 2:02pm 
APESEXUAL x1.5 is greatly extended already. both sides, will get out off units long before the timer ends after hours. only if you loose 99% of all flags, its over in some minutes
footman 11 Oct, 2021 @ 12:07pm 
Can you make a duration x1.5 for example to be 9999 time in capture the flags? annoying there is no option to just have no time limit
Shatras  [author] 26 May, 2021 @ 8:48am 
Fenris no problem ;) thanks! have fun :)
Fenris 26 May, 2021 @ 7:58am 
Stil Thx and Good Work i Love the mod
Fenris 26 May, 2021 @ 7:57am 
OK I am an IDIOT, how stupid can i Be, you even wrote it in the mod XD i cant switch my division because i dont have any, oh man how could i forget about that
Fenris 26 May, 2021 @ 7:54am 
Nope that Works just Fine
Shatras  [author] 26 May, 2021 @ 7:53am 
Fenris thats very wierd ^^ you have the same problem in vanila too?
Fenris 26 May, 2021 @ 7:52am 
Ok now i have the Problem on Both Teams XD
Shatras  [author] 26 May, 2021 @ 7:30am 
Fenris i tested sp and mp and all is working normal for me. try to unsubscribe the mod and launch vanila first
Fenris 26 May, 2021 @ 4:22am 
hmmm is that just me or do some one have the same Bug as me, when on the allied side i cant pick my division i am stuck with the random divisions
Shatras  [author] 13 Oct, 2020 @ 5:07am 
the file, which was reset, contained the arty dispersion nerf too. the dispersion is now again 75% bigger. maybe thats helps a bit. i will still consider a supply truck buff
bladeem 13 Oct, 2020 @ 4:56am 
Yes, I`m aware of that. But between the longer battles, counter battery settings, AI prefering them as targets, and, last but not least, my own stupidity, it gets tight at times :)
No pressure though, as there would always be the "extreme" mod to use
Shatras  [author] 12 Oct, 2020 @ 4:53pm 
[CAF]-bladeem

hey and thank you very much! :)

you are right! a file got reset after an update, new patch and more time incoming again ;)

i will look at it! perhaps if you dont know it already, for some arty you can chose transports with quite alot of ammunition
bladeem 12 Oct, 2020 @ 3:29pm 
Hey Shatras, thank you for your ongoing great work! Two questions:
- it seems that with the new free DLC, the timers in CTF have been reset, games are ending much quicker now? Or is it me? I liked the more time one had and not be forced to rush
- can we maybe have some more Ammo vehicles per stack? AI artillerysniping them by the dozens makes it very hard and frustrating sometimes
Shatras  [author] 3 Sep, 2020 @ 3:07am 
and:

availbillity bonus for all units (0.5 would be +50% etc)

TresFacile, 0)
Facile, 0)
Normal, 0)
Difficile, 0)
TresDifficile, 0.5)
PlusDifficile, 1.0)

veteran bonus (-1 would be one veteran star less for all units)

TresFacile, -2)
Facile, -1)
Normal, 0)
Difficile, 0)
TresDifficile, 0)
PlusDifficile, 0)
Shatras  [author] 3 Sep, 2020 @ 3:03am 
shblovetruth the vanilla dificulty stats:

income bonus per phase ( 0.3 would be +30% etc)

Phase A B C
TresFacile, [0.0, 0.0, 0.0]
Facile, [0.0, 0.0, 0.0]
Normal, [0.0, 0.0, 0.0]
Difficile, [0.0, 0.0, 0.0]
TresDifficile, [0.3, 0.4, 0.5]
PlusDifficile, [0.6, 0.8, 1]


income bonus once at the start of a phase

Phase A B C
TresFacile, [-0.4, -0.4, -0.4]
Facile, [-0.2, -0.2, -0.2]
Normal, [0.0, 0.0, 0.0]
Difficile, [0.0, 0.0, 0.0]
TresDifficile, [0.5, 0.5, 0.5]
PlusDifficile, [1.0, 1.0, 1.0]
shblovetruth 2 Sep, 2020 @ 7:45pm 
@Shatras , thanks for your clarification about AI, but could you tell me what's the detailed differences between different AI difficulty levels in original game ?
Shatras  [author] 21 May, 2020 @ 7:19am 
FeldwebelSteiner thank you! best wishes back ;) :)
FeldwebelSteiner 21 May, 2020 @ 6:07am 
good job for your mod


with best wishes feldwebel steiner :steammocking:
Shatras  [author] 24 Mar, 2020 @ 11:33am 
shotbywolf 99

thx! have fun :)
shotbywolf 99 22 Mar, 2020 @ 6:22pm 
keep up the good work friend
Shatras  [author] 22 Mar, 2020 @ 12:17pm 
shotbywolf 99

just implemented an old gameplay change:

- higher artillery dispersion (all arty, recon vehicle and recon aircraft have radio now, radius of the radio deployment zone is 2 km (vanilla: 1,5km))
shotbywolf 99 22 Mar, 2020 @ 11:57am 
any changes worth noting ? 300kb isnt a small update