Steel Division 2

Steel Division 2

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ShatrasGamePlayMod2Redux
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15.170 MB
7 Jan, 2020 @ 3:01pm
1 Jul @ 10:58am
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ShatrasGamePlayMod2Redux

Description
UP-TO-DATE WITH Reinforcement Pack #17 - War Reserves




the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them

if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\1962909570

for additonal Army General gameplay changes, you have to use my Redux, Redux Extreme or Redux Overkill Mod Versions!!!



it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far (not all changes are listed):



- same as my main mod, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)
- deck rework (includes all DLC divisions too) & 70 deck activationpoints (its recommended to use selfmade decks, because the vanilla premade decks are not optimized with the new deck rules)
- vanilla, reworked & additional division economics
- Phase B starts after 15 min & Phase C after 30 min
- greatly extended duration for breakthrough & conquest
- speed for vehicle/tanks resembles more RL values (MUCH SLOWER GAMEPLAY)
- speed buffs from traits & veteran status have been reduced or deactivated
- supply units have +100% more capacity & have a +50% availbility buff, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!
- aircrafts have a higher evasive buff (vanilla: +0%/+15%/+25%, now: +10%/+20%/+30%)
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- buildings have more hp & infantry is better covered
- glow for units in buildings or behind cover is deactivated
- longer duration for fire & smoke
- reworked veteran levels
- ace units have 50% more HP
- 85mm-94mm cannons have higher AP damage values
(88-94mm guns can now kill any medium tank with one succesful penetration hit (vanilla: they needed 2 hits))
- and more....


ShatrasGamePlayMod2:
basic mod with gameplay & unit stats changes & reworked deck cards, +25 activation points for all decks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1913298591

ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 Basic Redux Extreme:
same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259114912

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945530073

ShatrasGamePlayMod2 REDUX OVERKILL
same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809763476

LITE VERSION:
with only gameplay chances. unit stats and decks stay vanilla (except every deck gets +20 activation points)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013579522

LITE REDUX EXTREME VERSION:
same as redux extreme mod but unit stats stay vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207973050


FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)


ShatrasGamePlayMod2 FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802486




FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640


Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
34 Comments
deusmortem 27 Mar @ 3:56pm 
thanks
Shatras  [author] 27 Mar @ 1:04pm 
deusmortem only major changes are noted at the mod page. some minor changes are noted at the main mod page under the update notification folder. i havent made recently any changes for RoF or infantry durability. so it maybe from some unnoticed vanilla changes or some values have been reset to vanilla settings (what sometimes may still occur after some patches). i havent noticed anything unusual for my own, but i will keep an eye for anything related to your mentioned things.

"- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!"

the button FAST is the vanilla standard time setting with this mod. playing on the button NORMAL will reduce all speeds (including weapons) to 75% of the original value ans SLOW to 50%
deusmortem 26 Mar @ 11:35am 
does the at and infantry guns reload much faster than before
deusmortem 26 Mar @ 11:33am 
is there anywhere to find the all changelog, cause when playing its not nocticable if its mod change or not. like does the infantry in the open is far worse then before, does the normal gameplay speed is the bullets actual speed or the fast speed etc.
Shatras  [author] 14 Mar @ 3:26am 
deusmortem my pleasure. have fun :)
deusmortem 14 Mar @ 12:16am 
thanks for update nice mod
Shatras  [author] 9 Sep, 2023 @ 3:40pm 
hey Phantastic! thanks! that maybe beyond my limited modder skills sadly. but i will keep it on radar, maybe i can figure out some solution someday
Phantastic 8 Sep, 2023 @ 10:41pm 
Thanks for updating Shatra! The changes you make are definitely the most sensible and fun of all the Player vs AI overhauls.

I was wondering what you think about the static defense guns vs the AI? It is a long-standing vanilla issue that Eugen won't fix on the AI side; the AI have terrible tactics versus static MG/AT nests, and will do things like use bolt-action infantry to shoot at them from max range - even after the nests are fully suppressed. Since Eugen refuse to acknowledge, is there anything you can do mod side to reduce how often AI get stuck/slowed wasting resources on static defense guns? Maybe make them drastically more likely to die when they're suppressed? Or make them a priority target for AI Artillery?
Shatras  [author] 11 Mar, 2023 @ 2:44pm 
Rina Ravyn no, i only increased the time limit for tactical battles and not the turn limit for operations
Rina Ravyn 10 Mar, 2023 @ 2:42pm 
Id ask you this in DM, so i have to do it here, the increased time limit you speak of for the Redux versions in Army General, is that for in-battle or does that extend the turn limit of the campaigns?