Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!"
the button FAST is the vanilla standard time setting with this mod. playing on the button NORMAL will reduce all speeds (including weapons) to 75% of the original value ans SLOW to 50%
I was wondering what you think about the static defense guns vs the AI? It is a long-standing vanilla issue that Eugen won't fix on the AI side; the AI have terrible tactics versus static MG/AT nests, and will do things like use bolt-action infantry to shoot at them from max range - even after the nests are fully suppressed. Since Eugen refuse to acknowledge, is there anything you can do mod side to reduce how often AI get stuck/slowed wasting resources on static defense guns? Maybe make them drastically more likely to die when they're suppressed? Or make them a priority target for AI Artillery?