Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you keep the subscription it will be activated in your mod manager automatically when I upgraded it.
I really like the idea, but I can't say when to do it, I have several open requests left as well as some own ideas to tinker around with and don't have that much time at the moment, so it may take some months actually. Right now I hope to get all requests done until the end of the year.
Glad you like it! :)
@JustAMirage
Of course I have:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195919497
Let me explain:
Most units have 50 single images for generating their animation (some (few) less, some ((with animated parts) more).
And AoE uses a specific 256 color palette.
This means you have to convert your images or to create them by using this palette (that uses no color, but indices to palette positions, so you have to place every color directly...)
So you have to do around 50 images per unit and convert them to this color palette. While for most colors this is easy (you just could loose some color/details in case your image wasn't drawn with this palette), it's a pain for player colors. There are 8 specific indices in the palette representing the player color. So you can't simply convert them, in most cases you'll get another index that results in no colorchanging with different player colors.
I started a similar project moths ago. But even to change theAoE1 priests clothes by hand for 50 images was very demotivating... (The changing itself was ok, but the conversion to AoEs palette ruined it all, I would have had to edit the whole images in indexed mode while using the palette, which is a lot more work then 'just' to apply palette colors to image areas.
So this is massivly timeconsuming at the least, and tricky in most cases...
I don't think I'll have enough free time and motivation to start a reskinning project on my own with the need of doing all images by hand...
I would love to do so, so I don't say NO, but it's not very likely to happen.
Glad you like it
The terrains don't work directly, for they changed their system in the hd version.
HD uses png files, that are rotated and stretched to fit the ingame tiles, 10x10 tiles per png.
Classic uses a drs file containing a bmp for evrey tile, already rotated and stretched.
So you can convert it, but it would be a lot of work, as you have to splitt all 28 terrains into 100 pieces that have to rotated and streched. Drawback is, Classic only supports 8 bit images, while HD uses 32 bit images, so even if you would do it, they would loos a lot of color and detail.
All other graphics work in theory.
But HD applies mods, by putting a graphic as a seperate slp file into data\slp folder.
The game will search this folder for a slp file with the fitting name for a default slp contained in the games graphics.drs file.
As far as I know, for Classic the slp changes have to be implemented in a custom graphics.drs.
This is no problem by using turtle pack, but you have to do it.
Yes, all my textures are working with and without FE. The only difference is they don't change the FE rock terrain.
That terrain is only covered by my grim & gritty pack for now.
Glad you like it!
Thanks! Glad you like it. :)
@Wonder Woman
After unsubscribing a mod, you need to verify your game cache to actually delete modded files and reload their default ones.
But steam just takes care of files that were installed with the game while AoE uses additional files for its mod system.
These files have to be deleted manually.
Easiest way is to delete your game\data\slp folder before verifying.
But you can also use my Mod Manager. It is able to completelly uninstall every mod you installed also using Mod Manager.
Just take a look around if one of my terrain packs or one of the several other authors did fits your likings!
Sadly this one isnt for me but, you did a great job on it!
Cold looks interesting though.