Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Grand Texture Pack V5 - Warm Edition
34 Comments
Ryan 4 Nov, 2015 @ 9:23am 
ok thanks man appreciate the work you do for the aoe community :)
Ozhara  [author] 4 Nov, 2015 @ 9:15am 
No, but I'm working on upgrading all mods that are missing.
If you keep the subscription it will be activated in your mod manager automatically when I upgraded it.
Ryan 4 Nov, 2015 @ 3:21am 
has this been upgraded to the new workshop system yet ?
Ozhara  [author] 22 Sep, 2015 @ 10:13am 
Not yet. I need to upgrade it to the new steam workshop system introduced for AoE2 with patch 4.0 first.
Wakko 22 Sep, 2015 @ 10:04am 
Does this still work?
Spicy Brown Mustard 12 Oct, 2014 @ 6:23pm 
Many thanks, your grace
Ozhara  [author] 11 Oct, 2014 @ 11:32pm 
This would be a much bigger pack then my other ones fore my other packs just change some of the objects, but such a 'night' pack would need more or less everything to be changed.

I really like the idea, but I can't say when to do it, I have several open requests left as well as some own ideas to tinker around with and don't have that much time at the moment, so it may take some months actually. Right now I hope to get all requests done until the end of the year.
Spicy Brown Mustard 11 Oct, 2014 @ 9:05pm 
Yes, this would look so great with a moonlit look, so you could play matches on yucatan in a dark and creepy forest. All of the textures would have to have a midnight blue hue somehow. Of course it would be harder to see certain things, but I think that adds to the fun :)
Ozhara  [author] 10 Oct, 2014 @ 3:25pm 
everything in dark is no problem, but I suppose this would do look weird without also darkening the units/buildings and stuff?
Spicy Brown Mustard 10 Oct, 2014 @ 2:56pm 
Ozhara, could you make a texture pack that makes everything night time? The reflection on the water could be moonlight, etc, everything darker?
®____® 9 Jan, 2014 @ 4:16am 
cool thanks
Ozhara  [author] 8 Jan, 2014 @ 8:24pm 
@=FATAL=Carrington
Glad you like it! :)

@JustAMirage
Of course I have:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195919497
®____® 8 Jan, 2014 @ 7:19pm 
do you have a cold edition?
MartineXIII 8 Jan, 2014 @ 3:13pm 
Subscribed, the warm colors make the game look beautiful.
Ozhara  [author] 4 Jan, 2014 @ 5:55am 
Thanks, glad you like it! :D:
TaTh 4 Jan, 2014 @ 5:54am 
the warm effect ist very cool maked thanks for your work guy:trazz:
Ozhara  [author] 19 Dec, 2013 @ 3:42am 
There are just so little, for it's really timeconsuming (and a bit complicated^^) to do them.

Let me explain:
Most units have 50 single images for generating their animation (some (few) less, some ((with animated parts) more).
And AoE uses a specific 256 color palette.
This means you have to convert your images or to create them by using this palette (that uses no color, but indices to palette positions, so you have to place every color directly...)

So you have to do around 50 images per unit and convert them to this color palette. While for most colors this is easy (you just could loose some color/details in case your image wasn't drawn with this palette), it's a pain for player colors. There are 8 specific indices in the palette representing the player color. So you can't simply convert them, in most cases you'll get another index that results in no colorchanging with different player colors.
Ozhara  [author] 19 Dec, 2013 @ 3:42am 
Even without doing every image by hand, but using 3d modells to generate images from your rendered modell, takes months. And I have no clue about 3d modelling.

I started a similar project moths ago. But even to change theAoE1 priests clothes by hand for 50 images was very demotivating... (The changing itself was ok, but the conversion to AoEs palette ruined it all, I would have had to edit the whole images in indexed mode while using the palette, which is a lot more work then 'just' to apply palette colors to image areas.

So this is massivly timeconsuming at the least, and tricky in most cases...

I don't think I'll have enough free time and motivation to start a reskinning project on my own with the need of doing all images by hand...
I would love to do so, so I don't say NO, but it's not very likely to happen.
Spartan 19 Dec, 2013 @ 3:07am 
can you do some unit re-skins please they are my favourite things and there is a limited amount of them out there, its like having brand new units on the game and i dont know why there is not more of them
Ozhara  [author] 8 Dec, 2013 @ 11:55pm 
Thank you very much.
Glad you like it :D:
Squishies 8 Dec, 2013 @ 3:49pm 
Very Good yes indeedly
matmaxdark - TTV 7 Dec, 2013 @ 5:41am 
:D continue with your great work!
Ozhara  [author] 7 Dec, 2013 @ 5:17am 
Thanks, glad you like it! :)
matmaxdark - TTV 7 Dec, 2013 @ 4:26am 
very good thanks!
Ozhara  [author] 6 Dec, 2013 @ 9:51am 
Oh.^^

The terrains don't work directly, for they changed their system in the hd version.

HD uses png files, that are rotated and stretched to fit the ingame tiles, 10x10 tiles per png.

Classic uses a drs file containing a bmp for evrey tile, already rotated and stretched.

So you can convert it, but it would be a lot of work, as you have to splitt all 28 terrains into 100 pieces that have to rotated and streched. Drawback is, Classic only supports 8 bit images, while HD uses 32 bit images, so even if you would do it, they would loos a lot of color and detail.

All other graphics work in theory.

But HD applies mods, by putting a graphic as a seperate slp file into data\slp folder.

The game will search this folder for a slp file with the fitting name for a default slp contained in the games graphics.drs file.

As far as I know, for Classic the slp changes have to be implemented in a custom graphics.drs.
This is no problem by using turtle pack, but you have to do it.
Ozhara  [author] 6 Dec, 2013 @ 9:29am 
Thanks, glad you like it! :)

Yes, all my textures are working with and without FE. The only difference is they don't change the FE rock terrain.
That terrain is only covered by my grim & gritty pack for now.
Ozhara  [author] 3 Dec, 2013 @ 11:32pm 
Thank you.
Glad you like it! :D:
seck 3 Dec, 2013 @ 9:08pm 
This looks phenomenal. Great work.
I MAKE THEM DOLLA BILLS 28 Nov, 2013 @ 11:58am 
Thanks Ozhara!
Ozhara  [author] 27 Nov, 2013 @ 10:39pm 
@PaTaN
Thanks! Glad you like it. :)

@Wonder Woman
After unsubscribing a mod, you need to verify your game cache to actually delete modded files and reload their default ones.
But steam just takes care of files that were installed with the game while AoE uses additional files for its mod system.

These files have to be deleted manually.
Easiest way is to delete your game\data\slp folder before verifying.

But you can also use my Mod Manager. It is able to completelly uninstall every mod you installed also using Mod Manager.
I MAKE THEM DOLLA BILLS 27 Nov, 2013 @ 10:19pm 
How do I uninstall it, i tried unsubscribing and removing from mod folder, still there are weird looking palm trees and recolored berry bushes etc
PaTaN 27 Nov, 2013 @ 5:08pm 
Excellent is just what we all want.
Ozhara  [author] 27 Nov, 2013 @ 10:12am 
Thanks a lot. :)

Just take a look around if one of my terrain packs or one of the several other authors did fits your likings!
TwistedHensley 27 Nov, 2013 @ 9:14am 
Awesome texture pack!
Sadly this one isnt for me but, you did a great job on it!
Cold looks interesting though.:fhappy: