Space Engineers

Space Engineers

SuperMassive - Klime
22 Comments
Syroth 16 Nov, 2021 @ 6:25pm 
ahhh, the old water mod. Fair enough, thanks for the quick response! Time to hunt for a similar function
Klime  [author] 16 Nov, 2021 @ 2:51pm 
This mod was made specifically for the old water mod, and its fairly janky. I would consider it obsolete.
Syroth 16 Nov, 2021 @ 9:47am 
Hello - I'm not able to get this to work anymore. Tried old worlds and new bare-bones worlds for testing. When you get a chance, could you verify if it still works for you, Klime? Custom data field updates when using toolbar inputs as expected, but "info" tab weight is not altered.

I thought it was an issue on my end, mod conflict / PEBCAK. However I'm starting to wonder if I'm troubleshooting something thats simply not working at the moment hahaha. Thanks!
Wolverine 29 Nov, 2020 @ 11:52am 
I can visually see the KG wieght increase, but the boat never sinks, added 10 of theese, all 100 in custom data
WiseBall51 16 Jul, 2020 @ 8:18am 
What's this image?
Bluestar 21 May, 2020 @ 11:04am 
Side note i have a mod idea, you have a nice collection so maybe this is something you might like the sound of or not :P

The idea is make windows glow from a distance to help mask out lights not rendering at a distance and to make sure ships and buildings windows are always lit at any distance, i guess it would be done by making the lod models glow but leaving the full upclose model as normal none emissive.

Just an idea would be kinda cool if any block could be told to be emissive from the block control pannel so we can tell any modded blocks to glow if we wanted. like some kind of emissive overide material or something
Bluestar 21 May, 2020 @ 11:02am 
Can you only increase a grids weight with this or can you make a gird lighter then it actualy is
Im making a silly large ship(yes i know lol) My thinking is if i can set its weight to alot lower the game engine might handle it better

I am using a mod that adds large blocks like 10x10 plates so i can build using far less number of blocks total, its current block count is not too much more then the classic red but its the size of a star destroyer. these modded blocks have the proper weight that they would if they individual blocks. so the ships weight is.... yer

So i guess the question is dose its weight matter interms of engine performance, i feel like keen wouldnt expect ships to be this heavy and not account for it. whats your opinion on that?
Dropping ship weight a good thing or irrelivent?
Klime  [author] 17 May, 2020 @ 11:16am 
Update: Fixed issue that caused the script to fail to compile. Thanks for the report @LeapedSiren97
LeapedSiren97 16 May, 2020 @ 8:07pm 
Just looked, its not in toolbar actions
Klime  [author] 16 May, 2020 @ 2:51pm 
Its only present in Toolbar actions. If you sit in a cockpit and drag the timer to the G menu, they should pop up
LeapedSiren97 16 May, 2020 @ 2:47pm 
Cant find the +g and -g in teminal
LeapedSiren97 15 Apr, 2020 @ 8:43am 
Up periscope, down periscope, dive dive dive
big_blue_4101 20 Feb, 2020 @ 11:48pm 
so this block essentially alters the mass of the grid? making it heavier or lighter?
SEModder4  [developer] 20 Jan, 2020 @ 6:24pm 
NICE KLIME!
Nosferatu Zodd (R8) 13 Jan, 2020 @ 3:28pm 
HY I DONT HAVE THE BLOCKS
YOLUN 12 Jan, 2020 @ 11:35am 
The concept of black holes
Klime  [author] 12 Jan, 2020 @ 11:16am 
Gravity can still be edited in the CustomData manually too
Klime  [author] 12 Jan, 2020 @ 11:16am 
Update: Now has terminal actions to increase and decrease gravity. Drag the block to your hotbar when sitting in a cockpit
YOLUN 12 Jan, 2020 @ 9:55am 
How do I open it ?? :steamsad:
DeAnti 10 Jan, 2020 @ 3:05pm 
this is cool thank you, do you know of a mod or how I could make one that would allow admin to add spawn points to a world that would spawn NPC ships?