Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - War for Nagashizzar
38 Comments
Flamboyant Schemer61  [author] 26 Dec, 2021 @ 1:54pm 
I'll lower the amount of armies spawn in my invasion mods in a week a bit
Nox 28 Jun, 2021 @ 11:54am 
I would appreciate if there was a event warning, before the different invasion armies arrive. Furthermore I would appreciate it, if the spawn-armies start with no movement points left. Otherwise they just bum-rush you in their turn, without any possibility to react to it in any way.
Ciaphas Cain 2 May, 2021 @ 12:33pm 
Cheers bud
Flamboyant Schemer61  [author] 2 May, 2021 @ 4:17am 
yeah scripted mods works dont worry mate
Ciaphas Cain 13 Jan, 2021 @ 12:34pm 
Has anyone tried using this since T&T release? I'm desperate for a Tilea campaign with this activated!
Flamboyant Schemer61  [author] 16 Jun, 2020 @ 2:56pm 
ok tilea armies now are just 4 and they are coming at turn 47
MogelVichi 6 Mar, 2020 @ 5:10am 
Dunno if this works. But maybe let the script check if you are allied or not. If allied, then no declaration of war, just army spawning. If you are not allied simply let it declare the war as it is right now. Same way also for Hag Graef and so on
Flamboyant Schemer61  [author] 5 Mar, 2020 @ 1:15pm 
@MotW1337
Can cause problems mate, sadly. But I may try something later.
MogelVichi 5 Mar, 2020 @ 9:49am 
I think it would be good if you could decide whether to declare war or not. As Arkhan you simply can't ally Vampire Counts with this activated because the script forces you to declare war and backstab them at one point. Is it not possible to script it so you can decide if you want to declare war or not?
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 5:59pm 
Ok now the spawned armies will declare on less factions. That is best I can do for now and it should greatly reduce the softlock problem happening chance.
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 5:17pm 
ok I'll do my best with it mate, sadly ca has to fix this problem sometime but till then, I'll do my best and shorten the list that factions are attacking.
Zabii 17 Jan, 2020 @ 5:14pm 
To note, I actually reloaded the Auto save and broke my millitary alliance, while still have a high enough standing to make a non-aggression pact, and wouldn't you know, once the turn ended, and the undead army stacks spawned, the game kept going without a problem
Zabii 17 Jan, 2020 @ 5:07pm 
Indeed, I allied with Karak Zorn (They actually asked for peace two turns after their armies spawned, and then just built up relations from there), and when the Necrarch Brotherhood, Followers of Nagash, and Sylvania stacks appeared, it only gave me the "Ally has been attacked!" war message, I only got one for Sylvania, then the softlock happened.

I feel it would be good to note which factions are the ones involved in the events (In this mod and other events imo), and warn people to avoid alliances until the final event happens
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 4:13pm 
hmmmm maybe thats the reason of softlock problem! Too much event messages with all that war declarations is causing a softlock
Zabii 16 Jan, 2020 @ 11:36am 
A head's up, try not to be allied with the factions who are currently involved in these events. You will get the pop up message saying your ally is declaring war/has been declared war at, and will seemingly softlock your lords, and prevent you from ending your turn
Flamboyant Schemer61  [author] 16 Jan, 2020 @ 8:41am 
@Blade yeah it is mate
Zabii 16 Jan, 2020 @ 12:09am 
The event message didn't pop the first time I played it, but once I restarted the campaign due to a mess up I did back in the homeland, it did pop up as the Tilean expedition. I also got the Dwarf Greed like at around 5-10 turns later, so its working fine
Pavl Pavlpav  [author] 15 Jan, 2020 @ 12:12am 
This particular event mod has more access to playable factions. Did you miss the event message? It's a Tilean expedition, so no, no Border Princes
Zabii 14 Jan, 2020 @ 6:24pm 
Playing as Tilea, and I got control of the spawned armies. Is this exclusive to Tilea? Or can it work for the Border Princes and Estalia too?
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 3:37pm 
of course mate it will need ur mod to work anyways
Guvenoren 14 Jan, 2020 @ 1:20pm 
I am flattered :P You're welcome! Just give credits please.
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 12:33pm 
tech for vampire coast and foundation skills looks like a must have
Guvenoren 14 Jan, 2020 @ 12:22pm 
@Flamboyany Scehemer61 which mods of mine do you wanna make compatible with SFO?
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 12:13pm 
Thanks for the support mate, everything works cool for now but I still am sad cuz I didN't try to make a sfo comp. for ur techtree and vampirates tech mods to sfo tho. That will probably be one of my last 1 or 2 mods
Guvenoren 14 Jan, 2020 @ 12:09pm 
@Flamboyant Schemer61 I understand that. Fix it up and then take a break mate. No need to push yourself thinking you owe people anything.
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 12:07pm 
yeah but I feel like I'm the end of it and I want to play a campaign with a mod lsit that I've added as much flaovur as I can lol. Hope I can fix other small problems in my mods so I can add more images too
Guvenoren 14 Jan, 2020 @ 11:55am 
@Flamboyant Schemer61 Getting tired of modding? Then why do you continue? Take a break and chill mate, you can return at any time or never again.
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 7:00am 
yeah I'm tired of modding and writing descriptions mate still trying to make those as much bug-free as I can lol.
Guvenoren 13 Jan, 2020 @ 7:54am 
hm, this needs images to get a better grip on what this is.
Pavl Pavlpav  [author] 11 Jan, 2020 @ 6:39pm 
@LooseNooseZeusMooseGooseJuice +sleucetruce The armies have faction themes and flare, fighting them in campaign is fundamentally different from fighting base AI stacks
Laughing Forest 11 Jan, 2020 @ 5:56pm 
How does this (and other event mods) work with Cataph's Boyz? Does it affect any of that balance in terms of the units spawned? Thanks and just patreon'd ye.
Flamboyant Schemer61  [author] 11 Jan, 2020 @ 5:39pm 
players will get them too but major factions will only get 1 army for Arkhan and 1 for Manfred. And Arkhan is in a bad position there
Malykriss 11 Jan, 2020 @ 5:19pm 
Cool mod, would love to see this project grow. I assume only the AI gets these armies and players who play any of these factions aren’t going to get them?
Flamboyant Schemer61  [author] 11 Jan, 2020 @ 4:53pm 
thanks mate! It woN't cause any problems with any mods, doN't worry
LooseNooseZeusMooseGooseJuice 11 Jan, 2020 @ 4:28pm 
so its sort of, mechanically, waves of dudes being thrown at Nagashizzar? Not to downplay story elements, i just wanna make sure i dont add any mod tat messes things up for this. Cant play without your compilation my man.
Pavl Pavlpav  [author] 11 Jan, 2020 @ 3:19pm 
There are also messages that go with those events that describe what's going on
Flamboyant Schemer61  [author] 11 Jan, 2020 @ 2:14pm 
at turn 40-50 u will have a tilean expedition near dragon isles and nagashizzar. 10 turns later some dawi will follow and at roughly around turn 70-90 armies for followers of nagash necrarch brotherhood and vampire countrs will spawn near nagashizzar
LooseNooseZeusMooseGooseJuice 11 Jan, 2020 @ 1:23pm 
oh shit, ive been wanting narrative stuff for a while. Like the OvN Phoenix Crown mod. Im hype for this, but what does it actually do?