RimWorld

RimWorld

Raiders Never Die
44 Comments
DON'T TOUCH MY VLONE 13 Jan, 2023 @ 7:59pm 
1.5 update soon perhaps?
CTH2004 14 Jan, 2021 @ 8:30am 
eta on 1.1/1.2?
Kasarian 8 Jul, 2020 @ 6:34pm 
Is there a mod the opposite of yours?
Mlie 16 Mar, 2020 @ 7:17am 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024330186
Hope this helps anyone!
TwoShades 15 Mar, 2020 @ 8:56pm 
Can someone update this mod pls
Serishi 8 Mar, 2020 @ 1:23pm 
Nothing gonna happen to this mod?
GoblinEngineer 6 Mar, 2020 @ 8:23pm 
Looks like it's time to add another into the orphan bin
pinbuck 6 Mar, 2020 @ 5:27pm 
necesito 1.1 por favor
g3 4 Mar, 2020 @ 3:42am 
1.1 p[ls
Bishop 2 Mar, 2020 @ 10:50am 
My executioner has more work to do after a raid. :steamhappy:
Bloodlust pawns love your mod.
Muppet 28 Feb, 2020 @ 11:05am 
Would love an update on this one :)
Zipcole 19 Feb, 2020 @ 10:41am 
1.1 compatible?
Azerbaijan_Technology 4 Feb, 2020 @ 5:42am 
Can I use this to override the CE default behaviour of Raider never dying upon being downed? Basically, can I use this to restore vanilla raider death chance?
Violence 31 Jan, 2020 @ 10:10am 
Is it multiplayer compatible?
LoggerC4 24 Jan, 2020 @ 7:35pm 
Putting this at 35% tends to make my colonists die from crap like two cat bites, is this intentional?
Breeki Jack 20 Jan, 2020 @ 11:11pm 
Ok thanks, so less than 100% is less chance to die ? Where would you put the slider to have the same chance for raiders to die than your pawns have ?
Sem  [author] 20 Jan, 2020 @ 11:05pm 
@Prof Breeki
100% is always vanilla chance, but the formula for different pawn types is somewhat complicated. Leave at 100% for default behavior.
Breeki Jack 20 Jan, 2020 @ 4:21pm 
Quick question : what do the sliders mean ? They go from 0% to way over 100% : is this the chance for raiders to arbitrarily die ?
In which case, why is the default for animals 100% when they don't die all the time in vanilla ?
Evildoer 19 Jan, 2020 @ 7:20am 
Further to my below comment.. Unsubscribed this mod and continued playing... Still facing the same problem randomly (Sometime can use right click sometime cannot... have to restart RimWorld everything the right click doesnt work)
I discovered that actually another mod was causing the problem... PriorityClean Mode... So far after unsubscribing to this and PriorityClean Mode, no issue withe right click so far..
Maybe this mod doesnt have the issue i mentioned earlier... but im too tired to re-subscribe this mod to test it out again... jus wana play in peace!
Will comment again in future if i re-subscribe this mod again.
Evildoer 19 Jan, 2020 @ 6:49am 
This mode is great to increase pawns.... BUT... there is a bug:-
- Was playing just now with this mod and other mods
- System generated a maddening boomalopes (Event)
- Killed the maddening boomalopes
- Placed home zone over the dead maddening boomalopes to put out the fire but cant use right click to use pawns to extinguish the fire or force build anything (Able to clean dirt though -_-)
- Restarted Rimworld and load back the save before killing the maddening boomalopes
- Was able to use right click again for everything
- Tried again killing the maddening boomalopes and placing the home zone but same thing happened again
- Restarted RimWorld again and this time I removed this mod
- Repeated killing the maddening boomalopes and placing the home zone over the corpse
- Was able to use right click for everything

Please fix this bug as your mod is really great! Hope this can improve the mod!
Wish Granter 17 Jan, 2020 @ 5:54pm 
@Priestos23 Combat Extended already removes the random death chance for Raiders and balances the health of raiders
Prietos23 17 Jan, 2020 @ 7:39am 
Can I use this if I have Combat Extended?
Bad Vlad 16 Jan, 2020 @ 11:50am 
Your Sumter Caning Incident-inspired artwork for this mod is amazing. You are amazing. Thank you.
Omega13 16 Jan, 2020 @ 2:39am 
Sadron: Essentially it's a built-in feature to make it more difficult to get new recruits. While a colonist might simply be knocked down by losing a leg or suffering excessive pain, a raider has a (large) chance to instantly die no matter why he falls down. While it is somewhat balanced as it keeps you from selling or recruiting the dozens of weirdos who inexplicably attack you every week, it is pretty unrealistic. So this mod fixes that, if you want it to be fixed.
bruh1619 15 Jan, 2020 @ 5:11pm 
raiders never die, there just missing in action
Re-mover 15 Jan, 2020 @ 8:37am 
@sadron if you down raiders they often just die without reason
Ayaka 15 Jan, 2020 @ 8:35am 
Forgive my ignorance, but what makes raiders weaker by default? Considering how much these guys can take in my experience, I was under the impression that they were all the same as my colonist pawns x-x just having shittier gear and weaponry.
Klonter77 von Planet77 14 Jan, 2020 @ 3:39pm 
We love the artwork, its very satisfying ( ͡° ͜ʖ ͡°)
Chicken Plucker 14 Jan, 2020 @ 1:30pm 
I love the artwork, yes it's very fitting.
Sem  [author] 14 Jan, 2020 @ 12:40pm 
Hey people, thanks for your input, this is my first mod (don't worry though, Unity is my day job).
Version 1.0.2 addresses animals and mechanoids being affected, they now have their own sliders.
About the pic: I'm shit at drawing and didn't have time so I used a random public domain image as guide and drew it with my mouse.
Turns out it's a bit sinister but if I read the comments it seems to be very fitting indeed.
SALTY! 14 Jan, 2020 @ 6:15am 
Old save?
Onchalk 14 Jan, 2020 @ 1:30am 
@Thomus CustomDeathRandomness is a much bigger mod. I haven't used it in awhile, but I think it has options to make it be the same as this, but this is definitely easier if it's the only feature you're after.
Thomus 13 Jan, 2020 @ 5:02pm 
Mod already exist : See "CustomDeathRandomness" ...
Shaggy Rogers 13 Jan, 2020 @ 4:29pm 
Perhaps because the incident is pretty funny?
Aurous 13 Jan, 2020 @ 4:15pm 
What gave this man the idea to draw the thumbnail after a pre civil war political cartoon?

We may never know.
addie the suburban wastoid 13 Jan, 2020 @ 12:28pm 
rocking that preston brooks caning charles sumner aesthetic in the preview, now thats a deep cut
C A T T O 13 Jan, 2020 @ 11:50am 
The preview picture made me laugh :D :lunar2019piginablanket:
Shock Absorber 13 Jan, 2020 @ 7:45am 
does it change anything for mechanoids?
NovaMang 13 Jan, 2020 @ 7:31am 
Finally, now the raider that got shot through the heart, lost a hand and got his pecker shot off will stop out living the guy that got his ass kicked
Bidibits 13 Jan, 2020 @ 4:48am 
Normal people: Finally more recruits.
Me: Finally more slaves, organs and silver.
Kokorocodon 12 Jan, 2020 @ 9:26pm 
That title struck me with utterly fear
ArchSlime 12 Jan, 2020 @ 8:15am 
my organ farm yield has just gone up by a lot...
MagnusCerebrum 12 Jan, 2020 @ 5:11am 
Oh, this is great, I hate it when raiders die from shit like "The bullet which hit Brana in the hand caused her to perish.", and not from actual death mechanics such as the torso running out of HP, losing vital organs or blood loss.
Madman666 11 Jan, 2020 @ 4:12pm 
That preview picture alone is worth a like! xD