Space Engineers

Space Engineers

(ARMCO) New Republic Mod
59 Comments
Perryax 3 Jan, 2023 @ 11:20am 
SW Server?
Kreeg  [author] 2 Jan, 2023 @ 5:49pm 
No, you'd have to ask that SW Server, I burned out.
I did however get over the Depression enough, to Patch the Connector crash.
Perryax 2 Jan, 2023 @ 5:02pm 
are we going to see any more capital ship-type weapons for the new republic? (such as weapons for the mc-90, nebula class SD, etc)?
Kreeg  [author] 15 Jul, 2022 @ 10:48pm 
Keen changed a typeID on connectors.
B1487E 15 Jul, 2022 @ 7:37pm 
I'm in creative mode, I have all the required mods (master file before this one in the load order), and I am still unable to paste the T-70 into my world.
ninjawizard 26 May, 2022 @ 2:14am 
this mod is working rn?
omni 26 Feb, 2022 @ 11:28am 
are there any plans to add some more speeder bikes and some other speeders to use to the rebirth project mods also for maneuvering thrusters they are not buildable in survival and ik this isn't fully ready for survival but can you please fix this as soon as you get a chance as when makeing repairs or building the ships from blueprints is impossible unless you place the maneuvering thrusters in creative
Volnick 26 Feb, 2022 @ 2:33am 
Thank you for your answer. I think the New Republic buildings, refineries, batteries, etc. are the coolest looking out of all of them. I can tell a lot of time went into designing all of the parts, and I hope it will be finished one day. Thank you for your hard work.
Kreeg  [author] 25 Feb, 2022 @ 9:43pm 
Well thats expected.
First Priority was combat capabilities, survival was 2nd , as I was a bit rushed to get that functional.
omni 25 Feb, 2022 @ 5:47pm 
some ship kit parts don't have proper build states yet ether
Kreeg  [author] 25 Feb, 2022 @ 1:46am 
Keen changed Connector Definition Headers.
Its in my work list'

For the Refineries; Most of the NR Stuff wasn't yet complete.
Volnick 25 Feb, 2022 @ 1:06am 
I've crashed placing the connectors also.
There's little round ports around the synthetic fuel refinery I'm sure are conveyor connections, but I can't figure out what connects to them. I've tried everything I can think of, that's how I came to crash the game placing the connectors.
omni 24 Feb, 2022 @ 12:37am 
they crash you
omni 24 Feb, 2022 @ 12:36am 
also don't place the connectors RN
omni 24 Feb, 2022 @ 12:35am 
but i do not know for sure
omni 24 Feb, 2022 @ 12:35am 
this seems to also be the case for the whole star wars rebirth project
omni 24 Feb, 2022 @ 12:34am 
from what i can tell the black spots on the stuff in the mod is conveyor ports but i am not sure
omni 24 Feb, 2022 @ 12:33am 
i have mostly built the fighters and speeder
omni 24 Feb, 2022 @ 12:32am 
i do not
Volnick 23 Feb, 2022 @ 8:43pm 
@omni, do you know how to hook up the New Republic fuel refinery and synthetic generator to the conveyor network? Or is there even such a connection?
omni 23 Feb, 2022 @ 5:14am 
i mean all the blue prints for the ships in these mods are broken for me anyways as they won't show up at all for some reason even though i have the mod loaded in the world
Kreeg  [author] 23 Feb, 2022 @ 3:55am 
Ionizer is something I'll upload the blueprint for, while fixing \ patching the connectors en-mass
Since its also a nightmare to assemble, so the blueprint is incredibly handy.
omni 22 Feb, 2022 @ 11:37pm 
anyone know how to put the ionizer together as i can't find any references
omni 22 Feb, 2022 @ 10:12pm 
reloading with the ship powered up and the s-foils off fixed it
omni 22 Feb, 2022 @ 10:10pm 
also this was after reloading the world a few times
omni 22 Feb, 2022 @ 10:10pm 
with the t-70 x-wing i had the S-foils folded with it landed on a planet and i just powered it up and the S-foils are in the unfolded position when off and way past unfolded when on
omni 22 Feb, 2022 @ 8:49pm 
also great work on the models and animations and i like how the S-foils fold when the weapons are off and the opening cockpit on the X-wing
omni 22 Feb, 2022 @ 8:40pm 
ah well you may want to look into that for all the connectors in your star wars modpacks as i have the issue with tie fighters to
Kreeg  [author] 22 Feb, 2022 @ 6:53pm 
Looked into.
Keen decided to fix an ancient Tag difference for Connectors.
I'll have that en-mass patched soon.

God damn Good thing to fix, but too em at least 3 years. lmfao
omni 22 Feb, 2022 @ 5:39pm 
placeing the x-wing connector and most likely all others in this crash's me
Volnick 19 Feb, 2022 @ 1:36pm 
Greetings fellow traveler! Is there a special connector to connect the New Republic fuel refinery and synthetic generator to the conveyor network? I spend 99% of my time playing with your mods. Great job!
Osome 8 Nov, 2021 @ 7:40pm 
i might have broken something but i can't see any of the parts in the build menu?
Kreeg  [author] 6 Nov, 2021 @ 2:22pm 
I'd need more information.
As nothing about the Wc2 update involved lockouts.
Sir Spoony 6 Nov, 2021 @ 2:20pm 
Want to try this MOD but players are saying weapon core 2.0 is locking them out from being able to play? It this updated to fix this?
EnjoyableMuffin 14 Jan, 2021 @ 1:29am 
Yay! I've always wanted a droid companion.
Kreeg  [author] 13 Jan, 2021 @ 9:38pm 
Like Character droids? Yes
EnjoyableMuffin 13 Jan, 2021 @ 8:57pm 
This is more of an idea, but any chance we'll get ARMCO droids in the future? You probably have other stuff to work on so just a suggestion.
Kreeg  [author] 13 Oct, 2020 @ 6:36pm 
Shall Investigate, might be a bad config in there, if so, shall fix, Much appreciated
Gufo10 13 Oct, 2020 @ 6:30pm 
i was firing the proton bombs at large grid steal catwalks, but it didn't seem to be doing anything
after reading the wiki, ik why the laser canons went doing anything, but I'm confused about the bombs
Kreeg  [author] 13 Oct, 2020 @ 6:22pm 
What are you shooting at', like large-grid, small-grid, shields? Heavy-Armor?
Gufo10 13 Oct, 2020 @ 6:21pm 
is it just me or do the guns do no/almost no damage what-so-ever, the torpedos, bombs, lasers, anything,
tankHUnt3r 7 May, 2020 @ 8:17pm 
No K-wing? :(
Kreeg  [author] 18 Apr, 2020 @ 12:05pm 
They shouldn't have broken, they were latest core.
I'll look into it.
Some Goblin 18 Apr, 2020 @ 5:15am 
Or have extended weaponscore menu settings.
Some Goblin 18 Apr, 2020 @ 5:15am 
as far as I know, as of the last update, the new republic weapons are all broken. They don't self-generate ammo in survival. Haven't tested creative yet though.
Kreeg  [author] 17 Apr, 2020 @ 2:44pm 
Can you be more specific.
Some Goblin 17 Apr, 2020 @ 2:39pm 
Please update the turrets are still broken
Kreeg  [author] 11 Mar, 2020 @ 1:02pm 
This mod now properly has WeaponCore Multiplayer Support.
Kreeg  [author] 19 Jan, 2020 @ 10:40pm 
If I haven't gotten my numbers wrong, and that's the split-engine NR model, yeah I'll likely be making one.

If it's the classic model used most by the Rebellion, Spacebar has a kit to convert some normal X-wing blueprints into one
LEOSAURE 19 Jan, 2020 @ 9:39pm 
Can you make the T-70 X-Wing ?