Space Engineers

Space Engineers

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(ARMCO) New Republic Mod
   
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
426.826 MB
12 Jan, 2020 @ 1:38am
31 Dec, 2022 @ 1:42pm
10 Change Notes ( view )

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(ARMCO) New Republic Mod

In 2 collections by Kreeg
ARMCO Starwars Project Rebirth
10 items
New Republic Fighter-Core
5 items
Description
## WeaponCoreMultiplayer enabled
The New Republic Mod, supplying a set of New Republic Assets, as part of the ARMCO Starwars Project Rebirth.
This is Weapon-Core Supported, as the first of the Project mods, to use the excellent system.

Presently, Presents an New Republic RZ2 A-Wing Kit, E-Wing kit, X-Wing Kit, H-60 Kit, and a small selection of blocks.


Imagery
Imagery by Primo, who did some damnable Beautiful shots, Check out their workshop Here:
https://steamhost.cn/steamcommunity_com/profiles/76561198072657324/myworkshopfiles/
They're amazing, at building ships, Screen shots, and as you can tell; They're creative.



Structure Content
  • Solar Panel Array (Large Scale, Small normal ones later on)
  • AMS Turret (Anti-Missile-System)
  • 'Protector" Turret (Laser-Cannon)
  • New Republic Micro-Factory (For Later)

Starfighter Collection for the New-Republic
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009108252


Ship Content
RZ2 A-Wing
  • LCD Cockpit Screens
  • Skin Compatibility, allowing use of Keen Skins
  • Recolorable Mesh, paint your RZ2 in any Game supported Colour.
  • Tracking Missiles (Weapon Core)
  • Rear Anti-Missile-System (Weapon Core)
  • Swivel Laser-Cannons (Weapon Core)
  • Experimental Release, Further updates will include Additions, such as Canopy being able to be opened or closed.

E-Wing
  • LCD Cockpit Screens.
  • Skin Compatibility, allowing use of Keen Skins.
  • Recolorable Mesh, paint your E-Wing in any Game supported Colour.
  • Tracking Torpedoes. (Weapon Core)
  • Gimbaled Heavy-Laser-Cannons (Weapon Core), with custom Animations.
  • Fully Functional Sliding Canopy.


X-Wing T-70
  • LCD Cockpit Screens, in a specialized variant of the E-Wing Cockpit Internals.
  • Skin Compatibility, allowing use of Keen Skins.
  • Recolorable Mesh, paint your X-Wing in any Game supported Colour.
  • Tracking Launcher, with custom Animations, that can switch between Proton Torpedoes & Concussion Missiles.
  • Wing-Tip Weapons capable of Convergence, and are fully animated, based on On\Off State. 4 Independent Wing Parts, allowing Wing-Loss.
  • Underslung Landing-Gear built as a Pad, to conceal the gear from altering the X-Wing's Shape.
  • Robust Engine Systems, providing 4 Sets of Primary & Reverse Engines.
  • Fully Functional Sliding Canopy.



H-60 Tempest Bomber
  • Two Specialized Cockpit Models.
  • LCD Cockpit Screens in Each Cockpit.
  • Skin Compatibility, allowing use of Keen Skins.
  • Recolorable Mesh, paint your H-60 in any Game supported Colour.
  • Tracking Torpedoes. (Weapon Core)
  • Turreted Medium Laser-Cannons.(Weapon Core)
  • Turreted Ion-Cannons.(Weapon Core)
  • Preform Bombing Runs with Proton-Bomb Bay.(Weapon Core)
  • Fully Functional Sliding Canopy per Cockpit.


Main Project Link: ARMCO Starwars Project Rebirth
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007374461


Project Rebirth Wiki
https://github.com/LordKreeg/ARMCOSWProjSE/wiki
Contains a Growing amount of Useful Information, such as Weapon Details, so you know what Laser-Cannons, Turbolasers, and Ion-Cannons are good against.
https://github.com/LordKreeg/ARMCOSWProjSE/wiki/Starwars-Weapon-Basics


Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
59 Comments
Perryax 3 Jan, 2023 @ 11:20am 
SW Server?
Kreeg  [author] 2 Jan, 2023 @ 5:49pm 
No, you'd have to ask that SW Server, I burned out.
I did however get over the Depression enough, to Patch the Connector crash.
Perryax 2 Jan, 2023 @ 5:02pm 
are we going to see any more capital ship-type weapons for the new republic? (such as weapons for the mc-90, nebula class SD, etc)?
Kreeg  [author] 15 Jul, 2022 @ 10:48pm 
Keen changed a typeID on connectors.
B1487E 15 Jul, 2022 @ 7:37pm 
I'm in creative mode, I have all the required mods (master file before this one in the load order), and I am still unable to paste the T-70 into my world.
ninjawizard 26 May, 2022 @ 2:14am 
this mod is working rn?
omni 26 Feb, 2022 @ 11:28am 
are there any plans to add some more speeder bikes and some other speeders to use to the rebirth project mods also for maneuvering thrusters they are not buildable in survival and ik this isn't fully ready for survival but can you please fix this as soon as you get a chance as when makeing repairs or building the ships from blueprints is impossible unless you place the maneuvering thrusters in creative
Volnick 26 Feb, 2022 @ 2:33am 
Thank you for your answer. I think the New Republic buildings, refineries, batteries, etc. are the coolest looking out of all of them. I can tell a lot of time went into designing all of the parts, and I hope it will be finished one day. Thank you for your hard work.
Kreeg  [author] 25 Feb, 2022 @ 9:43pm 
Well thats expected.
First Priority was combat capabilities, survival was 2nd , as I was a bit rushed to get that functional.
omni 25 Feb, 2022 @ 5:47pm 
some ship kit parts don't have proper build states yet ether