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I'd love to know what tools you use to create the sprites, the parts for each type of weapon, and how each one fits together just by adjusting the "baseoffsets". I can only edit over existing sprites to create new ones, but I wouldn't know how to make them entirely new because I'm unsure if they'd align correctly just by setting the "baseoffset".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323485276
1: It brakes pistols. None of them work. In the erchius crystal mine, all of the workers got a pistol so they were broken.
2 (idc even that much about it): some of the randomized attachments make the weapon just kinda float in the air.
Also, why are revolvers 2 handed?
Whatever, though. The new looks are pretty cool, and apparently it works with upgraded upgrades, so I can just upgrade common weapons instead of taking plasma guns. Nice.
Here's how: whenever you try to give a random generated modded weapon to a custom npc then try to "detach" it, the NpcSpawner window freeze and everything except the close button stop working.
I'll be adressing NpcSpawner's author about this bug too
Good animation tho
Check the discussions section for a full list of item IDs.
The reason why it had an incompatibility before was because frackin decided to have EVERY weapon, including those randomly generated, effected by their 'reload' system. That's been changed by the seems of things ( Not sure yet ) thus: Said incompatibility is gone if that's the case / that has been changed to ONLY affect weapons ADDED by Frackin Universe.
Can you please alter this somehow? I mostly used broadswords and if I don't use this mod then I find more broadswords from the vanilla game.
Do you mind if I make a compatibility version of this mod?
Correct.