Divinity: Original Sin 2

Divinity: Original Sin 2

ODviper's Tundra Knight
76 Comments
Dęąth Viper 24 Jul, 2024 @ 10:55pm 
Hey! I am currently making a class mod and would like to know some of the details of how you made a few of these skills work.. I added you if you wouldnt mind helping me out thanks!!
solvius90 15 Oct, 2023 @ 5:23am 
I don't know about everyone else, but I like the mod.
I don’t know how the balance is, but I finally got the cryomancer working well (otherwise it sucked).
Thanks
NecroNeko 16 Aug, 2022 @ 7:59pm 
endless march will just randomly disable itself mid combat and will reset all of the spells i have memorized, and ruin my hotbar setup.
Ruchi 3 Jul, 2022 @ 10:42pm 
i think blood shield may be broken or conflicting with other mods because when you hover over the buff it just say -40% heal
WindEssence 1 Jun, 2022 @ 6:49pm 
@[OD]Viper where is Raksor in fort joy? i cant find him at all
Carlton BEaEnkEs, no E 29 Sep, 2021 @ 11:48pm 
On top of all the issues presented by others, it doesn't feel great to use this mod when it actively nerfs other skill types, in a game that ENCOURAGES mixing builds. The design of this mod feels like it's working against the philosophy of the game. There REALLY needs to be a skill book version, to address the build nerfing, the unrestricted version not working, and to mesh with the design philosophy of the game in general. This not to mention things like the mod not working with Undead of all things.
Carlton BEaEnkEs, no E 29 Sep, 2021 @ 11:19pm 
The unrestricted version is not working, the skills disappear when Endless March is deactivated.
Mr. Bean™ 25 Aug, 2021 @ 12:27pm 
Hey i'm really enjoying your class. I did notice however that the tooltips of a lot of abilities show a higher damage range than what I'm actually achieving in game. For example, my Frost Strike says 34-41 but my damage is usually 26-32, and this is while the enemy has Frost Fever on so I should be doing even more damage. Currently using an Int sword from the class vendor.
Wolfnyr_OctoDude 17 Jul, 2021 @ 9:43pm 
Is it normal that you will get penalty to your stat when you use the stance?
classicwowftw 8 Jul, 2021 @ 4:02pm 
@[OD]Viper So i installed the unrestricted version of the mod, however it still acts as the restricted version. in the means of me still needing endless wastes activated to see the skills
NoOrdeR 29 May, 2021 @ 10:10am 
amazing mod man ... thanks for making it int character or str character it works really nice love the diversty u can heve with the unrestricted version also thanks for making it totally underrated mod theres no bug that i encountered at all my fav skill is "Glacier Crash" man does it make u fell like ure the boss lol
Maxello 28 Mar, 2021 @ 11:15am 
theres a bug with the endless march: when you disable and then reenable it all the turns are reset for example i use an ability that takes 3 turns to regenerate and i dis and re enable endless march i can use the same ability again without any inconveniences except the AP loss
Yūro Akiba 20 Jan, 2021 @ 12:05pm 
DK class works with Divine War? I rlly want to use this mod but I think I can't play the game without Divine War lol. Idk I just prefer the way it's setted with it.
Alex 13 Oct, 2020 @ 12:15am 
Ah I see, thanks for the help.
[OD]Viper  [author] 12 Oct, 2020 @ 1:58pm 
@Alex The weapon skills' scaling depends on the weapon you're using. Raksor sells swords and axes that scale with intelligence, so I recommend buying them. Staffs and any other mod that adds melee weapons that scale with intelligence also work.
Alex 11 Oct, 2020 @ 5:22am 
Anyway to make all the skills scale off one attribute rather than splitting between intelligence and strength?
specopsbarton 28 Sep, 2020 @ 9:58pm 
Thanks for this mod. I hope my reward given to you will encourage you to work on it more :)
Malra 24 Sep, 2020 @ 11:04pm 
I don't know if there's gonna be more updates on this mod given that last one occurred in March, but just in case, the "Disarmed" effect on the Cold Necrosis spell doesn't work for me. The status appears on the target's UI but it doesn't effectively prevent them from using their weapon.
Bigfoot 22 Jul, 2020 @ 1:46pm 
Does anyone know stat priority? Should you go int or str main?
Bigfoot 22 Jul, 2020 @ 12:46pm 
@anoteros Accurate! :D im just a potatoe
Anoteros 22 Jul, 2020 @ 8:16am 
@Potatoe: living up to your name I see.
It's in the mod description ffs.
The_Cronockian 14 Jul, 2020 @ 2:00pm 
It says you can buy the skillbook if you didn't choose the preset, however I talked to the npc and he doesn't give me the option to trade. The dialog sounds like you are about to trade, but it just has the option (end) after, with no option to trade.
sakswan 11 Jul, 2020 @ 7:48am 
lol dude, I love this mod, just saying there's a delay between registering kills using tundra knight skills. does it happen to you as well?
Anoteros 5 Jul, 2020 @ 3:37am 
sounds like youre just nit picking for the sake of it.
sakswan 4 Jul, 2020 @ 10:40am 
Does this only happen for myself or there is a significant delay between landing a killing blow and shattering a frozen enemy to pieces? Takes the immersion away. It only happens with Tundra Knight skills to me.
RhaUl 15 Jun, 2020 @ 10:36pm 
Hi, just wanted to say this mod is insanely well thought out. I am a little confused on how Blood worms work. They do not seem to be getting stronger over time unless all it is supposed to do is reapply itself every turn.
Joomin 28 May, 2020 @ 3:38pm 
What an amazing mod! Thank you! Do you have any recommendations for movement skills while using this mod? I cant think of any that are possible with the debuffs to the other abilities, atleast in the early game. Would you consider adding a tundra knight exclusive movement skill? Thanks again!
Guibhere 27 May, 2020 @ 5:47pm 
Is outbreaking working properly? i cant get it to spread to nearby targets...
CodyProductions 24 May, 2020 @ 9:23am 
Sorry if this is a weird or dumb question but does this mod replace anything? I have another mod that changes the aquamancy(?) skill tree with various ice attacks and I'm worried that it might fuck something up with that.
xW 7 Apr, 2020 @ 3:39pm 
I feel this is a stupid question but is the role meant to be reliant on the Magic stat? Or is this not to be played with the stat changes from stats insanity?
Anoteros 7 Apr, 2020 @ 9:51am 
sorry to spam but would it be possible to add decaying to one of our starting spells please???
Anoteros 7 Apr, 2020 @ 9:50am 
I also have a suggestion that you could add presences to the class. Blood, unholy and frost. Only one can be active at any time.
Would compliment the skill set perfectly.
Anoteros 7 Apr, 2020 @ 9:48am 
Death Coil heals enemies.
Not sure how we set decayed on them from level 1. None of our starter abilities apply this debuff.
Rigby 31 Mar, 2020 @ 4:32pm 
I think Viper took it down. Can you give link pls?
Crit 30 Mar, 2020 @ 5:07pm 
@rigby there's already a patch on the workshop
Rigby 29 Mar, 2020 @ 2:42pm 
Hey, on Jan 14th you said u couldn't make this mod work with Divinity Unleashed. Any updates on that?
Anoteros 27 Mar, 2020 @ 8:56am 
is it normal to be starting off with no boots and weapon?
[OD]Viper  [author] 23 Mar, 2020 @ 1:39pm 
@Inner Cloud Should be fixed now.

@Chumbrella I removed the memory cost, thus turning it into an innate skill. For some reason that causes it to dissappear. I added a skillbook to Raksor that gives you a skill that unlearns it so you relearn it. You'll have to buy another Endless March Skillbook to do that though.
Chumbrella 22 Mar, 2020 @ 10:50pm 
So, just to let you know, the last patch seems to have removed Endless march from skillbooks fully, I can't equip so on revive the entire Death Knight mechanic is gone.
Inner Quartz 20 Mar, 2020 @ 2:14pm 
There seems to be a bug that causes this mod to remove the stairs on the Lady Vengeance between Acts 1 and 2. I managed to locate this mod as the source and was wondering if anything could be done to fix it.
Crit 14 Mar, 2020 @ 10:37pm 
@Crack_Head2k you can toggle the "delete unmemorized skills" or whatever the name of it is in the Gameplay settings
-Crack_Head2k 14 Mar, 2020 @ 7:46pm 
So question is it possible to make the skills memory based instead of just based off Endless March? When I die I like my hotbar arranged in a particular way, and I HATE having to redo it when i die and get rezzed, it mixes it all over the hotbar and i like to organize my buffs in one area, with a space, then mobility and a space, then aoe, space, melee, then summons etc, but the way it is now everytime u die or change something or essentially lose the frozen march thing, u have to redo the hotbar EVERY single time, could you make it to where u can atleast get the other skills one by one with memory, but also leave the frozen march as it is for players it doesn't bother? Just wondering not a huge deal, just more time consuming and annoying then anything.
ThatGuy 12 Mar, 2020 @ 8:58pm 
it doesnt work for me at all i'm lvl 9 and have gained no new skills I am in the stance and everything
shrark 1 Mar, 2020 @ 11:55am 
Apart from Death Strike hurting you as Undead, Blood Shield appears to be broken, dealing only 1 damage, instead of 50% it's supposed to. Makes it kind of cheesy
Crit 22 Feb, 2020 @ 4:59pm 
@DeeVeeTree Already tried, didn't fix it. It's why I'm here.
DeeVeeTree 22 Feb, 2020 @ 4:40pm 
@Kakyoin would reccomend https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1966757974 , fixed the missing stair problem, have to put it at the top or bottom of your load order though
Crit 22 Feb, 2020 @ 12:51am 
This mod seems to mess with the stairs on the ship post-Dallis fight (end of Arc 1). I believe the shop guy is overwriting some of the location data and it's messing with it too much. How about moving him outside, next to the ship exit? or in the city
Shana 20 Feb, 2020 @ 4:32pm 
You know... One would think that when making a mod that is essentially a WoW Deathknight you would account for the fact that people are more than likely going to play undead characters with it. I was doing such, playing an undead lizard. I went to use Death Strike... only to realize that the healing on it hurt me - because I'm undead. I haven't fiddled with it since then, seeing how one of the main skills is unable in its current state. I'm also wondering why Death Coil damages only decaying enemies and heals them otherwise, but that's a minor issue I suppose. Either way, a fix for the aforementioned issue would be nice.
ShrubNinja 14 Feb, 2020 @ 4:51am 
You've got a bunch of other weapon skills to make up for not having warfare skills. All the disallowed skill types are just so you can't get the mobility skills.
DeeVeeTree 13 Feb, 2020 @ 6:07pm 
whats the point of using a two handed weapon if... you cant get any warfare skills???