Slay the Spire

Slay the Spire

The Slumbering
8 Comments
Please play Better Half 8 Sep, 2023 @ 8:57pm 
Just wanted to ask, what does the "The Seed" card do? i picked it up in a run, and even after playing the seed 5 times like it told me to, i fail to see what it "blossoming" even does
Doom Zero 12 Jan, 2021 @ 9:26am 
Hey, I've been playing this mod a bit recently and fortunately it seems like even without any updates since (at time of writing) May 2020, it's still compatible with the current modthespire build.

I've got a few comments on the balance, so I'll put them in the pinned discussion (plus I hit the character limit), but the long and short of it is that I found this mod to be pretty playable in combination with some other mods. I'm not sure if the mods I've played with (BetterRewards specifically) actually trivialize the difficulty curve or simply make it more enjoyable.
Without even having tried it yet, this is looking interesting as all hell and giving me ideas. Just to start with, "connection to the Dream World" suggests an ability to some of the Watcher's mysticism-oriented cards when strongly connected, particularly powers on the order of Like Water and perhaps even Deva Form, along with the Silent's Wraith Form. Maybe have a rare card, only playable at high Dream sync, that turns itself into your choice of Deva/Wraith/Demon.
Nichilas  [author] 7 May, 2020 @ 9:14pm 
Hi all, just wanted to give an update on this project's status. While I am still dedicated to creating it, getting art assets has taken longer than I had hoped, and due to Covid-19, might take a long while yet. I have pushed out a long overdue update addressing many of the clarity issues present for first time players, along with other small tweaks and bug fixes.
I aim to have a more substantive push for visual clarity in the coming months. Thank you all for your support and your patience!
Nichilas  [author] 23 Jan, 2020 @ 1:36pm 
Hi, thank you for your comments and feedback! Currently I am still in the process of working with someone to get the art done, but I am hopeful that it will start coming in soon! Additionally, I have been making adjustments to the availability of Block, along with other suggestions.

On the topic of clarity, currently everything works correctly as described by the text, however, I have received comments from a multiple sources that some people are having difficulty understanding certain mechanics, so I am working on creating ways to better convey these to everyone. Some of that I have been fixing already, and others I have good ideas that proper art will address when it is implemented.

I hope to have an update out soon that will address some of the larger gaps in clarity.

Thank you for your support, and I will continue to work on improving balance, clarity, and art assets in the coming time.
Zekava 22 Jan, 2020 @ 5:51pm 
Honestly I've been enjoying this mod a lot! Can't wait for the cards to have actual art so I can tell them apart lol.

Additionally, a good bit of stuff could use some rewording so it's easier for new players to understand. Particularly, the fact that when you have no drowsy, you get half attack and block took a while to understand where the effect was coming from.
Additionally, the first relic says "fall deeper into slumber" but the second one says "gain block for how deep in slumber you are", but when you use the first one, the second one gives less block, not more like "how deep in slumber" would indicate.
All in all, this seems like it'll be a pretty great mod when it's done, and it's pretty good right now!
cerberus1995 19 Jan, 2020 @ 6:59am 
fun mod but i feel he does not get enough block or energy one or the other needs a buff
Shadow1180 15 Jan, 2020 @ 2:37am 
Sounds like a brilliant hardmode style character, but definitely not wise to run with some of the expansion mods. They add effects that do direct HP damage, bypassing block.