Total War: ATTILA

Total War: ATTILA

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DeusVult 1212AD
   
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Description
1212 AD mod Divine Colection !

- Make sure to read all topics in discussion section of compilation !!!
- Mod order is same it is in collection.

***
DO NOT INSTALL the last 10 mods from the list (at the wary bottom of the list)
they are still not tested, im planning to test them in future :

1) Movement + Supply System
2) Ultra Aggressive & Smart AI
3) BRAN MK 1212 CAMPAIGN AI
4) Bran Mk 1212 Campaign AI- Hard Economy
5) Terrain effects
6) 1212 Snow and Desert attrition
7) Realistic Lighting and Environments
8) Renovated Barbarian Cities
9) Trickster MK1212AD Rus City Port B Replacement with GCCM
10) Trickster MK1212AD Rus City B Replacement with Vanilla

***

Please leave a like and share if you enjoyed.
Items (62)
MK1212AD main menu Fix patch
Created by EARL
Description: A very simple mod that fixed a BUG where the 1212 startup sort load retrieval error occurred because the MK1212 Developer team had updated the Custom cities beta a few months ago, but the script had not been updated, so it kept getting errors....
UI "Thrones of medieval kingdoms"
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents This mod modifies the campaign and battle UI with icons ported from other TW titles. The mod is still a work in progress, ...
Better Font
Created by Dino
This mod replaces all small and blurry fonts with a bigger and bolder serif font. Fully compatible with all other mods. Languages: English,German,French,Italian,Spanish,Russian,Polish,Czech,Turkish Acknowledgements Special thanks to the people that made th...
Realistic Water
Created by AdamosTomatos
The only water mod that covers the textures and the colors of the campaign sea! Original texture made the texture "bubbly" in some views and basically wasn't natural waves. The new texture is more smooth but also more detailed. The color of the water in th...
Medieval Warfare - Graphic
Created by AXXXE
The mod adjusts lighting, contrast, and other attributes for each season and weather. The difference is to know at first glance. The mod is intended as a supporting submod for the main Medieval Warfare mod. However, it is also compatible with other mods. i...
Bright Arrows For 1212
Created by EARL
Only applicable to 1212 (May be effective for vanilla) This MOD is only a graphic modification. Since this MOD does not change any data, the arrow support model cannot be reassigned. In fact, I have made many arrow models, which are diverse. If you want to...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes
Created by WhyXelsing
***Savegame and the latest MK1212 update compatible*** NOT COMPATIBLE with any other generals reskin mod NOT COMPATIBLE with MK1212AD Generals and Agents reskin Load order: put this mod above MK1212 Base pack - Campaign Alpha Main goal of this mod is purel...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Blood & Gore DLC better performance
Created by WhyXelsing
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Performance Maker for massive battles
Created by WhyXelsing
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
The Rise Of The East
Created by SaidBYMAX
This is a reskin for Medieval Kingdoms 1212 of some eastern factions like Georgia, the Abbasids, The Ayyubids, and some Khwarzmian units (more coming soon) Georgia the most of their Roster. Abbasids the most of their Tier 3 Ayyubids only the Mamluks. Khwar...
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Tycherious' HRE Fix 01.0 - (At the expense of my girlfriends sanity).(OLD)
Created by Tycherious
Tycherious's Fixed Holy Roman Empire Mechanics (At the Expense of My Girlfriend's Sanity) This mod fixes critical issues with the Holy Roman Empire (HRE) mechanics in the Medieval Kingdoms 1212 AD mod and was updated 19/November/2024. Fixes: Election Syste...
1212 Raze Mod
Created by DreamNegater
And woe to the vanquished. 1212 submod. Razing enabled. Credit to 1212 for their mod. This is a work in progress. There is some funny business going on. But razing works in general. Razed cities are very quickly colonized by new native factions (who aren't...
Chrissant's MK1212 More Loot
Created by Chrissant
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents This mod removes income from occupying settlements, but highly increases the amount of loo...
1212 AD Supply System Submod:AI Friendly
Created by EARL
Attention:This is a sub MOD that only partially modified the data A very simple mod that Reduce the supply consumption of all AI.The supply system is very interesting, but the headache is that AI cannot plan supplies well, which often leads to inexplicable...
Medieval Kingdoms 1212 AD Supply System (CAMP BUFF)
Created by Rigsed
https://steamuserimages-a.akamaihd.net/ugc/790865475063068544/34CBC07D7ED73B6282B3F7AF2E3D47BB462BF9B1/ The mod increases the flow of supplies when the army is in camp mode. Basic consumption for AI is turned off Done for me while playing 2 seasons for one...
Medieval Kingdoms 1212 AD Supply System [FIXED]
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usuall...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
Movement
Created by Greq7
Integrity, Stances and Campaign Movement Overhaul This version contains no scripts or any startpos so its compatible with nearly everything out there save game compatible Details - Line of sight has been reduced to make it more realistic. Spies can still s...
Supply and Urban defense For 1212
Created by EARL
Only applicable to 1212 Feature: https://s2.loli.net/2023/11/14/25foktng7dLhplq.jpg Fixed the issue of 1212 Vanilla version city defense only having Catapult/Cannon, adding Scorpio and Fire Siphon(Only Byzantium) to them Added the Supply Wagon and Supply S...
Kingdom of Heaven Units for MK1212
Created by GaLaHaT007
This is the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack. I just updated the mod and didn't create anything related to this mod. I just wanted help the community, there was so many people wa...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Larger Battlefields
Created by Apeirian
This mod is a direct copy/paste port-over from a Rome 2 mod made by "Theodora" -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2386231964&searchtext=larger+battlefields It doubles the total area of battle and spreads armies out to their furthest ...
Sheep give wool! (MK 1212 submod)
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents The modification adds a trading resource. Enjoy. _______________________________________________________________ Installat...
Earl's Ability 1212
Created by EARL
Only applicable to 1212 (and some were only applicable to campaign) Added some abilities(skills) to enhance the experience Feature: 1.Added 'Rest in place' ability to all units. After activation, the units will deploy a guard formation in place and rest to...
Units/Bugs fix patch for 1212
Created by EARL
Attention! This MOD is now compatible with the new version.Due to the continuous updates of Vanilla 1212, many bugs have been fixed by them. Therefore, I will not continue working on this MOD until 1212 team is no longer active and I have discovered new bu...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
Cannon Graphic Optimization for 1212
Created by EARL
Only applicable to 1212 I am very fortunate that this MOD has graduated. Vanilla 1212 has already produced handgun animations, and now this MOD will continue to provide cannon animations A simple mod only modified the animation for handgun and arquebus . S...
Medieval Kingdoms 1212: Realistic Smoke
Created by Pilcuan
INSTALLATION Just subscribe :P DESCRIPTION Adds new realistic smoke custom effects for firearms and cannons. Gunpowder weapons now emit more accurate smoke effects; white, low-density smoke and effects that are affected by wind and are much longer lasting....
Better AI Recruitment for 1212AD
Created by EARL
Warning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total ...
Difficulty
Created by Greq7
Campaign Difficulty Handicaps Effects Expansion and Enhancement Mod Reworked, optimised and tested thoroughly Compatible with any other mod or overhaul Submod and stand alone version of "Radious - Very Hard Campaign Overhaul" - Do not subscribe if you are ...
AI
Created by Greq7
Advanced Campaign Artificial Intelligence Overhaul Compatible with all other mods Save game compatible AI - Compatibility Patch is not needed in most cases but you are welcome to subscribe if you have doubts Best results are achieved in combination with "D...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212AD - Sassanid Medieval Retexture
Created by GearHawk
Description: A generic medieval/Islamic retexture for Sassanid settlements. This also removes iconic Sassanid models like statues and replaces them with generic ones. This mod will temporarily provide a more medieval-looking aesthetic for Islamic settlemen...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Movement + Supply System
Created by Greq7
Integrity, Stances and Campaign Movement Compatible with most mods but it contains scripts Fully compatible with other submods of "Radious - Very Hard Campaign Overhaul" This modification has been tested as a part of Very Hard Campaign Overhaul but I'm sur...
Ultra Aggressive & Smart AI
Created by Hecleas
Tired of mods offering intelligence and aggressive AI, but clearly inconclusive and the difference is minimal? This mod is for you. The most aggressive & hardcore mod possible for your pleasure (savegame compatible) https://i.imgur.com/fVVaDCS.gif AGGRESSI...
BRAN MK 1212 CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles an...
Bran Mk 1212 Campaign AI- Hard Economy
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and DEFENSIVE AI HARDER ECONOMY for player and AI too. Things are more expensive all around. Way lower Money per turn and NO Base Money. Ai factions will be more Defensive in nature and more cautious ...
Terrain effects
Created by AveMetal
With this mod the units stats (morale, speed, melee atack and defence, etc.) are influenced by the 12 types of terrain (shallow water, forest, thicket, mud, grass, etc.) so there are a total of 87 effects that can influence the battle's fate. You can see t...
1212 Snow and Desert attrition
Created by Timujin
This gives Snow and Desert attrition immunity to certain factions that it makes historical/geographical sense would have more resistance to it than others. I wish I could make it a percentage so it's not just a faction has it or not, however that is not po...
Realistic Lighting and Environments
Created by Pilcuan
DESCRIPTION This modification aims to improve the weather and lighting on the battlefield. Various parameters have been modified, such as the size and intensity of the sun, density and quantity of clouds, sky color and light, fog, HDR, etc. Some textures f...
Renovated Barbarian Cities
Created by AnyaLiovanda
Say goodbye to mud stained huts and moldy longhouses. This mod will retexture and replace some building models to transform Barbarian cities into more livable and pleasant places just like barbarian towns in Rome 2 and Thrones of Britannia. Assets I used a...
Trickster MK1212AD Rus City Port B Replacement with GCCM
Created by Trickster
This mod was created to improve the gameplay in Medieval Kingdoms 1212 AD on the battle map for barbarian like factions (Rus, Cumans etc.) for cities with port. Currently in MK1212AD there is only one variation of map for cities with port and from my view ...
Trickster MK1212AD Rus City B Replacement with Vanilla
Created by Trickster
This mod was created to improve the gameplay in Medieval Kingdoms 1212 AD on the battle map for barbarian like factions (Rus, Cumans etc), with a fortress in the center of the city. Currently in official submod Medieval Kingdoms 1212AD - Custom cities this...
Attila Ultimate Animations
Created by WhiteSushiEater
Update: As of June 14, 2025, I have rewritten the code of the mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versions. This means that going forward, y...
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11 Jun @ 6:04am
Installation and Updates
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