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I'm very sorry I usually keep my friends list quite small, but please clarify with me if your concern has been satisfied!
All plaguemonks now have 9520 HP.
All stormvermin now have 6480 HP.
I didn't notice that SFO added unbreakable to plague monks so I'll do that right now. As for the armor, it says for me that regular plague monks have 10 armor, so I'll keep that for now.
As for clanrat slingers......
Uh, I'm sort of totally over modding for TWWH2, tbh. My cpu can't handle the load times so I have to wait to upgrade my PC first before I can play again lol.
clanrates have 18,000 HP.
Plague monks have 12,600 HP.
Stormvermins have 19,200 HP.
That is, the HP configuration is performed incorrectly.
2) Plague monks with a halberd must have 0 armor.
3) Plague monks with a halberd must have an "unbreakable"
4) It can move all clanrates to the second barracks and level them up in cost - after all, the efficiency of the clanrates is the same, just the specialization is different.
5) (Applies to the main mod) How about adding clanrates with slings?
Hey dude, I'm really sorry but I'm not sure what's going on. I checked the unit numbers in the latest SFO file and it still aligns with mine. Do you happen to have a link to the SFO mod you're referring to??
This mod is made for this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149625355&searchtext=SFO+grimhammer
If this is causing CTD for you please do not use!! Again, very sorry.
Oh shit. I'm really sorry man, I honestly have no idea what's causing it. There's literally no way for me to determine the cause if it's not even crashing for me.......I don't know how to read logs or jack for that matter.....
Jesus, I hope so.
Dont feel bad about it, we all have to start somewhere and for a first mod this is extremely solid. You'll figure it out, and look back on this minor failure in a couple of months and chuckle at how easily you can now fix such issues.
I did do that, and yeah I completely understand, I'd imagine the kind folks on either the Total War subreddit could help or the SFO Discord, whatever the case, best of luck to you.
Hey. I'm really sorry, due to my modding inexperience I have been absolutely unable to determine why this is crashing for some people's systems.
After uninstalling/unsubscribing, did you also delete the [skv_clanrat_expansion_SFO-Conversion.pack] file in the steam workshop folder?? It's located here:
Steam/Steamapps/Workshop/Content/594570/1970142737
The last 2 folders in that sequence might be different numbers for you, but it should be in there. Aside from that, I'm absolutely stumped....
Note: In order for the animation to actually be replaced, this mod has to be manually placed higher up in the load order than SFO: Grimhammer in the launcher.
The only thing I can recommend to try right now is to unsubscribe, manually DELETE this mod from your Steam/Steamapps/Workshop/Content folder and then resubscribe and redownload....
Hmmmm, I really have no idea what's wrong, I've done everything I can to crash my game but for some reason I'm able to play a Campaign using just this and SFO.
As long as I'm not crashing I have no way to isolate what might be causing this for others.....also I have no modding expertise, if you know people who might be able to find out, please help me!!