Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Clanrat Expansion - SFO Rebalance
65 Comments
Sovietkotek  [author] 28 Nov, 2020 @ 3:20am 
On the "Custom Battle" screen my new units have new, adjusted HP that should be in line with the other units. However, as I am unfamiliar with SFO, it may have additional HP modifiers that I'm not aware of.
Sovietkotek  [author] 28 Nov, 2020 @ 3:18am 
@Deviant I've updated the screenshot information on the units, it should be correct now!

I'm very sorry I usually keep my friends list quite small, but please clarify with me if your concern has been satisfied!
Deviant 28 Nov, 2020 @ 12:50am 
Can't you play? Perhaps this is due to the fact that you are showing the old data of the characteristics of units. I have a mod for new RoR units for skaven (SFO submods) and their characteristics coincide with the characteristics that I wrote. If you don’t believe, then accept my friend request and I will send you screenshots or even stream a "quick battle" and show you the characteristics of the units.
Sovietkotek  [author] 27 Nov, 2020 @ 5:14pm 
Alright, Plague Monk Halberdiers now have "Unbreakable".
Sovietkotek  [author] 27 Nov, 2020 @ 5:13pm 
All clanrats now have 10400 HP.
All plaguemonks now have 9520 HP.
All stormvermin now have 6480 HP.

I didn't notice that SFO added unbreakable to plague monks so I'll do that right now. As for the armor, it says for me that regular plague monks have 10 armor, so I'll keep that for now.
Sovietkotek  [author] 27 Nov, 2020 @ 5:13pm 
@Deviant
As for clanrat slingers......
Uh, I'm sort of totally over modding for TWWH2, tbh. My cpu can't handle the load times so I have to wait to upgrade my PC first before I can play again lol.
Deviant 27 Nov, 2020 @ 8:10am 
1) On the size of the "ultra" units -
clanrates have 18,000 HP.
Plague monks have 12,600 HP.
Stormvermins have 19,200 HP.
That is, the HP configuration is performed incorrectly.
2) Plague monks with a halberd must have 0 armor.
3) Plague monks with a halberd must have an "unbreakable"
4) It can move all clanrates to the second barracks and level them up in cost - after all, the efficiency of the clanrates is the same, just the specialization is different.
5) (Applies to the main mod) How about adding clanrates with slings?
Sovietkotek  [author] 27 Nov, 2020 @ 3:02am 
@Deviant I noticed that the unit HP was all wrong, so I changed it and as far as my game shows, the HP should be the same now, Clanrats - 10400, etc. Please let me know if anything is still wrong!!
Sovietkotek  [author] 27 Nov, 2020 @ 2:17am 
Oh shit, I thought I rebalanced that. Alright I'll see what I can do.
Deviant 26 Nov, 2020 @ 10:59pm 
Oh, I confused two mods for skaven units. Here I had to write about the difference in hit points. At the legendary size of units, "your" clanrates are 4800 hp behind. Plague Monks at 3920. Stormworms at 4800.
Sovietkotek  [author] 26 Nov, 2020 @ 6:33pm 
@Deviant
Hey dude, I'm really sorry but I'm not sure what's going on. I checked the unit numbers in the latest SFO file and it still aligns with mine. Do you happen to have a link to the SFO mod you're referring to??

This mod is made for this one:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149625355&searchtext=SFO+grimhammer
Sovietkotek  [author] 26 Nov, 2020 @ 3:43pm 
Ah shit.
Deviant 26 Nov, 2020 @ 9:49am 
Please update. The sfo developers have slightly reduced the number of models in the Skaven squads. And in this mod, the old value of the number of models in the squads is still. (And in the elite Skaven squads, on the contrary, there are more models)
Sovietkotek  [author] 4 Aug, 2020 @ 7:46pm 
Fuck yeah.
Zets 4 Aug, 2020 @ 4:09pm 
Works fine for me :)
Sovietkotek  [author] 8 Jul, 2020 @ 12:23am 
Sweet. I'm glad to hear it works for someone...
ginny big 7 Jul, 2020 @ 10:19pm 
this is great, thank u son i am very proud of u 10/10
GoatScream 7 Jul, 2020 @ 7:15am 
@Sock-Vivian Yes its been out for a while now
Sovietkotek  [author] 5 Jul, 2020 @ 10:05pm 
Uh...the SFO update out yet? Do I need to update this? Lol......
ginny big 5 Jul, 2020 @ 9:56pm 
it's alright son, you're still a gigachad for at least trying 10/10 effort
Sovietkotek  [author] 24 Apr, 2020 @ 12:43am 
To all people whom this is crashing for, I am extremely sorry I DO NOT know how to fix this. I am not a modder and because it's not causing CTD for me, I simply don't know how to find out what's wrong.

If this is causing CTD for you please do not use!! Again, very sorry.
Sovietkotek  [author] 24 Apr, 2020 @ 12:19am 
FUUUUUUUUU
Luigi 23 Apr, 2020 @ 3:03pm 
confirmed this causes CTD. Hope to see a patch soon
Sovietkotek  [author] 20 Apr, 2020 @ 8:00am 
Aight.
Anax 20 Apr, 2020 @ 7:18am 
ok thank when you fix it let me know to download it
Sovietkotek  [author] 20 Apr, 2020 @ 7:05am 
Ah, sweet thanks! I will have to try it tomorrow to see what's wrong. The last time I tried to fix this I seriously couldn't find out what was wrong.
Anax 20 Apr, 2020 @ 6:35am 
i use sfo and unit mods only
Anax 20 Apr, 2020 @ 6:35am 
ok when you do give me a comment so i will subskribe and favorite thank you
Sovietkotek  [author] 20 Apr, 2020 @ 6:35am 
Which SFO mods are you using? Just SFO: Grimhammer? I see a lot of additional SFO mods that might have conflicts I haven't seen yet.
Sovietkotek  [author] 20 Apr, 2020 @ 6:33am 
Holy shit. Uh, I'll take another look in the morning to see if the recent updates has caused any issues.
Anax 20 Apr, 2020 @ 6:14am 
this crash at desktop can you fix it please?
Sovietkotek  [author] 25 Feb, 2020 @ 7:04am 
Fuck man, I'm so sorry lol.
Zeth.exe 25 Feb, 2020 @ 6:45am 
It's all good, again I'd say have the folks over on the mod discord to take a look I know they've helped a lot of other folks fix issues they have with mods
Sovietkotek  [author] 24 Feb, 2020 @ 8:55pm 
@Zeth.exe
Oh shit. I'm really sorry man, I honestly have no idea what's causing it. There's literally no way for me to determine the cause if it's not even crashing for me.......I don't know how to read logs or jack for that matter.....
Zeth.exe 24 Feb, 2020 @ 1:21pm 
Hey Man not sure if youve got any help on this but its still causing crash on start up I'd ask some of the folks in the mod discord to take a look they usually can figure out the issue pretty quick love the mod so hope you can fix
Sovietkotek  [author] 25 Jan, 2020 @ 1:57am 
@SS_Cosmos
Jesus, I hope so.
Serotonin Slut 24 Jan, 2020 @ 7:00am 
@Sock-Vivian
Dont feel bad about it, we all have to start somewhere and for a first mod this is extremely solid. You'll figure it out, and look back on this minor failure in a couple of months and chuckle at how easily you can now fix such issues.
Sovietkotek  [author] 23 Jan, 2020 @ 7:16pm 
Goddamnit. You'll need someone who really knows how the .pack files work; unfortunately I'm not part of any kind of community in the modding scene at all..
Serotonin Slut 23 Jan, 2020 @ 12:45pm 
@Sock-Vivian
I did do that, and yeah I completely understand, I'd imagine the kind folks on either the Total War subreddit could help or the SFO Discord, whatever the case, best of luck to you.
Sovietkotek  [author] 23 Jan, 2020 @ 2:50am 
@SS_Cosmos.
Hey. I'm really sorry, due to my modding inexperience I have been absolutely unable to determine why this is crashing for some people's systems.

After uninstalling/unsubscribing, did you also delete the [skv_clanrat_expansion_SFO-Conversion.pack] file in the steam workshop folder?? It's located here:

Steam/Steamapps/Workshop/Content/594570/1970142737

The last 2 folders in that sequence might be different numbers for you, but it should be in there. Aside from that, I'm absolutely stumped....
Serotonin Slut 23 Jan, 2020 @ 1:38am 
This is still crashing for me with nothing but it and SFO enabled, even before I get to the opening cinematic, I've already tried uninstalling and reinstalling. Do you have any suggestions as to how to fix it?
Sovietkotek  [author] 18 Jan, 2020 @ 8:25pm 
Update: Finally got Skaven Clanrat Spears to actually use the halberd animation which I think looks much better.

Note: In order for the animation to actually be replaced, this mod has to be manually placed higher up in the load order than SFO: Grimhammer in the launcher.
Sovietkotek  [author] 18 Jan, 2020 @ 7:27pm 
Huh, I think I know exactly what happened now. Glad it works, at least.
Zeth.exe 18 Jan, 2020 @ 9:09am 
Greatly appreciate all the work
Zeth.exe 18 Jan, 2020 @ 9:08am 
The other crashing I had were not this mod
Zeth.exe 18 Jan, 2020 @ 9:07am 
Na whatever you did on the 17th when you updated it fixed the issue
Sovietkotek  [author] 18 Jan, 2020 @ 8:27am 
Thank fucking god. I'm so sorry to everyone whom this is crashing for, it's like needing a mechanic to tune an engine and all I know how to do is take the bolts off the tires.
Zeth.exe 18 Jan, 2020 @ 6:22am 
I checked again campaign was something on my end the mod seems to work just fine sorry for the misscommunication
Sovietkotek  [author] 17 Jan, 2020 @ 8:38pm 
I've even tried placing this SFO Rebalance mod higher AND lower on the mod load order. I've tried deleting the mod in my Data folder and playing the version from the Steam/Steamapps/workshop folder and vice versa and it still works for me. Like, I literally have no way to isolate the problem...

The only thing I can recommend to try right now is to unsubscribe, manually DELETE this mod from your Steam/Steamapps/Workshop/Content folder and then resubscribe and redownload....
Sovietkotek  [author] 17 Jan, 2020 @ 8:32pm 
@Zeth
Hmmmm, I really have no idea what's wrong, I've done everything I can to crash my game but for some reason I'm able to play a Campaign using just this and SFO.

As long as I'm not crashing I have no way to isolate what might be causing this for others.....also I have no modding expertise, if you know people who might be able to find out, please help me!!