Total War: WARHAMMER II

Total War: WARHAMMER II

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Skaven Clanrat Expansion - SFO Rebalance
   
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Tags: mod, Graphical
File Size
Posted
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133.652 KB
15 Jan, 2020 @ 8:16pm
27 Nov, 2020 @ 5:10pm
7 Change Notes ( view )

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Skaven Clanrat Expansion - SFO Rebalance

Description
An SFO-rebalanced expanded unit mod adding some new Skaven units.

NOTICE: This seems to cause CTD on startup for some people even when they only use SFO: Grimhammer and this mod. As this crash does not happen to me, and I am not a modder, I have been completely unable to find out why this is happening. If it crashes for you on startup, please DO NOT use this mod! Unless you're a smartypants who INTIMATELY knows how PACK files work.

This seems to crash for some people and I honestly have no idea what's going on. The only thing I can recommend to try is to unsubscribe, manually delete this mod from your Steam/Steamapps/Workshop/Content/594570/1970142737 folder and then resubscribe and redownload....(Note, the last 2 folders in that sequence might be different for different people).

Unit stats and costs have been reworked to SFO logic which is significantly different. Don't expect it to make any sense because in SFO, Enshin Triads are absolutely mauled by the most basic empire spearmen, lmao.

- Clanrat Halberdiers
- Clanrat Dual-Swords
- Blacktail Berserker Clanrats
- Stormvermin (Halberd & Shield)
- Plague Monk Halberdiers

Animation for Clanrat Spears (No Shield) also swapped for Halberd animation because that's cool as ????.

Vanilla version can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636658083




New Units:
- Clanrat Halberdiers that are a solid melee upgrade against most targets (perhaps overpowered/underpriced?).

- Clanrat Dual Swords. Due to lower defensive and higher offensive stats, these units take higher losses while also inflicting higher damage.

They are inferior to Plague Monks, and do not have Frenzy. This will hopefully prevent them from being an overpowered, cheaper replacement.

- Plague Monk halberdiers (for fun). Their anti large and anti armour capabilities give some utility for players who prefer more plague monks and less clan rats. Furthermore, they have the "Snare" ability that slows down nearby enemies, to simulate their occasional use of the Things-Catcher.

- Stormvermin (Halberd & Shield) that are sort of a up shielded upgrade from Stormvermin Halberds. However, they are heavily geared toward static defensive roles.

- Blacktail Berserkers. A fast-moving, highly aggressive clanrat unit that has a very high charge bonus. However, once the charge is performed, their combat effectiveness decreases in much longer engagements.

They are in a loose, chaotic formation with no charge defense. This is to retain them as a vulnerable, reckless unit that have anti large bonuses, but will also take the full force of an enemy charge.
65 Comments
Sovietkotek  [author] 28 Nov, 2020 @ 3:20am 
On the "Custom Battle" screen my new units have new, adjusted HP that should be in line with the other units. However, as I am unfamiliar with SFO, it may have additional HP modifiers that I'm not aware of.
Sovietkotek  [author] 28 Nov, 2020 @ 3:18am 
@Deviant I've updated the screenshot information on the units, it should be correct now!

I'm very sorry I usually keep my friends list quite small, but please clarify with me if your concern has been satisfied!
Deviant 28 Nov, 2020 @ 12:50am 
Can't you play? Perhaps this is due to the fact that you are showing the old data of the characteristics of units. I have a mod for new RoR units for skaven (SFO submods) and their characteristics coincide with the characteristics that I wrote. If you don’t believe, then accept my friend request and I will send you screenshots or even stream a "quick battle" and show you the characteristics of the units.
Sovietkotek  [author] 27 Nov, 2020 @ 5:14pm 
Alright, Plague Monk Halberdiers now have "Unbreakable".
Sovietkotek  [author] 27 Nov, 2020 @ 5:13pm 
All clanrats now have 10400 HP.
All plaguemonks now have 9520 HP.
All stormvermin now have 6480 HP.

I didn't notice that SFO added unbreakable to plague monks so I'll do that right now. As for the armor, it says for me that regular plague monks have 10 armor, so I'll keep that for now.
Sovietkotek  [author] 27 Nov, 2020 @ 5:13pm 
@Deviant
As for clanrat slingers......
Uh, I'm sort of totally over modding for TWWH2, tbh. My cpu can't handle the load times so I have to wait to upgrade my PC first before I can play again lol.
Deviant 27 Nov, 2020 @ 8:10am 
1) On the size of the "ultra" units -
clanrates have 18,000 HP.
Plague monks have 12,600 HP.
Stormvermins have 19,200 HP.
That is, the HP configuration is performed incorrectly.
2) Plague monks with a halberd must have 0 armor.
3) Plague monks with a halberd must have an "unbreakable"
4) It can move all clanrates to the second barracks and level them up in cost - after all, the efficiency of the clanrates is the same, just the specialization is different.
5) (Applies to the main mod) How about adding clanrates with slings?
Sovietkotek  [author] 27 Nov, 2020 @ 3:02am 
@Deviant I noticed that the unit HP was all wrong, so I changed it and as far as my game shows, the HP should be the same now, Clanrats - 10400, etc. Please let me know if anything is still wrong!!
Sovietkotek  [author] 27 Nov, 2020 @ 2:17am 
Oh shit, I thought I rebalanced that. Alright I'll see what I can do.
Deviant 26 Nov, 2020 @ 10:59pm 
Oh, I confused two mods for skaven units. Here I had to write about the difference in hit points. At the legendary size of units, "your" clanrates are 4800 hp behind. Plague Monks at 3920. Stormworms at 4800.