Total War: ATTILA

Total War: ATTILA

BRAN ATTILA CAMPAIGN AI
130 Comments
John Berserker 3 Aug @ 11:46pm 
why all building Maintenance cost is -2, bugs?
Mingles 12 Jul @ 8:33pm 
sweet, thank you.
BRAN MAC BORN  [author] 12 Jul @ 6:24pm 
MIngles it should work with that ..just load this first.
Mingles 12 Jul @ 8:22am 
could you do one for AoJ 555?
BRAN MAC BORN  [author] 11 Jul @ 11:23pm 
Updated.
Blitz 11 Jul @ 1:26pm 
(just to add, it feels like the superslaughter mod's economy is easier because at least the incomes are also increased... and it makes a harder economy, as in the mod's description)
Blitz 11 Jul @ 1:23pm 
Hi thanks a lot for all the work! However, all the buildings cost more than 10k... Is it the way it is supposed to work? Indeed, nothing is written like "harder economy" in the mod's description. Personnaly I feel like it makes the game unplayable... (which is a bit sad because it is perfect for every other aspects)
BRAN MAC BORN  [author] 6 Oct, 2024 @ 11:41pm 
of course
Uhtred866 6 Oct, 2024 @ 7:47am 
This mod seems interesting, but I saw that the Sassanids get 27 Paighan Bands plus a host of other Units as garrison in max level settlements... is this intended? Does the AI even attack settlements if all the garrisons are this big?
Lys Albus 7 Aug, 2024 @ 1:20pm 
hello, this mod is compatible with age of justinian?
BardInThePurple 30 Jul, 2024 @ 4:58pm 
thanks for your work :)
nameless404 10 Jul, 2024 @ 4:18am 
if i over power than them they still attack right ?
BRAN MAC BORN  [author] 20 Nov, 2023 @ 10:45pm 
maybe
suco 19 Nov, 2023 @ 7:48am 
Is this mode and battle AI mode playable/compatible with Radious pls? Any experience ?
Asep_Hejo 1 Nov, 2023 @ 5:52am 
does it work with fote?
BRAN MAC BORN  [author] 1 Jul, 2023 @ 6:22pm 
campaign_variables_tables
niceman2 1 Jul, 2023 @ 4:50pm 
If i could ask how did you increase the army reinforcement range? Ive really enjoyed your edits to all the darthmod mods! Is it possible to have a add on mod to increase them even further to have even more armies on a mad! Keep up the excellent work!
BRAN MAC BORN  [author] 23 Jun, 2023 @ 11:20pm 
What update?
gon16136 22 Jun, 2023 @ 5:51pm 
Does it still work after the latest update?
jtoetoe11 6 Nov, 2022 @ 8:09pm 
Fantastic mod!!!! Alsoooo could you please make a submod for Age of Justinian?? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836928957
Andrew Fish 26 Oct, 2022 @ 8:35am 
Can i use this with FOTE?
BRAN MAC BORN  [author] 25 Aug, 2022 @ 7:32pm 
Updated building cost penalties.
Montecalm 25 Aug, 2022 @ 7:47am 
When is the bug going to be fixed? Mod is unplayable with the bug.
MyNameIsJeff 24 Jul, 2022 @ 11:23am 
Same bug for me - all buildings cost are 10-20k and even more
sizarieldor2 19 Apr, 2022 @ 5:30am 
Is this mod for the Attila Grand Campaign? It bugs my construction costs - as Venedians, my t4 farm costs 20k to build. All buildings, for all factions, in saved games and in new campaigns, now cost 10-20k.
BRAN MAC BORN  [author] 5 Jan, 2022 @ 8:36pm 
is there popes in attila?
fentanyl floyd 5 Jan, 2022 @ 2:47am 
catholics are currently unplayable cause of this papal favor bug
fentanyl floyd 5 Jan, 2022 @ 2:47am 
idk what you recently changed in the mod but more and more people including me are complaining that we are losing papal favor every 4-5 turns for no reason as catholics and also getting excommunicated for no reason can you please revert this setting to vanilla? ty
Ryjak 27 Oct, 2021 @ 9:04pm 
ok cool thanks
BRAN MAC BORN  [author] 27 Oct, 2021 @ 3:36pm 
It is save compatible.
Ryjak 27 Oct, 2021 @ 7:21am 
hey can you pleases put it save game compatible
BRAN MAC BORN  [author] 9 Oct, 2021 @ 1:38pm 
Fixed resource icons.
Imperator Magnus Al 9 Oct, 2021 @ 6:28am 
Gemstone Icon is messed up along with the Dye Icon! can you please fix!
♠ FallenSoul [O.S.S] 27 Aug, 2021 @ 2:57pm 
Well ill give it try one of these days. and i assume this is like one of your other mods where factions will make more armies?

I know my campaign will be hard soon since I have a mod that makes West and East Rome stable. One of my campaigns was halted because Western Rome made a few stacks to guard their borders.
BRAN MAC BORN  [author] 27 Aug, 2021 @ 2:05pm 
No. It helps stop the player from steamrolling the AI. This game is too easy as are most CA games.
♠ FallenSoul [O.S.S] 27 Aug, 2021 @ 8:42am 
And is there a version that doesnt add double?
BRAN MAC BORN  [author] 26 Aug, 2021 @ 10:31pm 
double garrison.
♠ FallenSoul [O.S.S] 26 Aug, 2021 @ 9:10pm 
@BRAN MAC BORN So wait does this increase the garrison size and by how much?
Telvido_cat 25 Jun, 2021 @ 1:20pm 
Hi is there a version of this mod that doesn't triple garrison size?
BRAN MAC BORN  [author] 6 Jun, 2021 @ 9:08pm 
Higher army upkeep when in enemy territory.
BRAN MAC BORN  [author] 5 Jun, 2021 @ 3:13am 
there was nothing done with tat ever.
mAx1 1 Jun, 2021 @ 8:49am 
do you mind changing icon_filepath for gemstones resource in this mod next update? just a minor bug. it cause the gemstones icon to turn into white blank block
BRAN MAC BORN  [author] 30 May, 2021 @ 5:07pm 
Lowered player building costs penalty by 25% . Lowered spotting line of site for all agents 15%. Raise movement penalties on campaign map by 10%.
BRAN MAC BORN  [author] 30 May, 2021 @ 4:50pm 
I can lower the building costs.
PanosAXD 30 May, 2021 @ 3:52pm 
Hey, I find the mod really interesting and gave it a kick, but the construction costs are massive... is there a way to switch it back to vanilla costs? I don't think it will ruin the experience if I was able to change it, can you show me how please?
BRAN MAC BORN  [author] 11 May, 2021 @ 3:48pm 
More defensive deployables added-spikes and sharp stones. Raised some starting personality traits for some barbarian factions. Romans get more authority trait. Natural disasters will have bigger impact.
Pinhead Larry 6 May, 2021 @ 7:54pm 
Thanks!!!
BRAN MAC BORN  [author] 6 May, 2021 @ 5:03am 
could do that yup.