Total War: ATTILA

Total War: ATTILA

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BRAN ATTILA CAMPAIGN AI
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.046 MB
22 Jan, 2020 @ 5:38pm
11 Jul @ 11:21pm
73 Change Notes ( view )

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BRAN ATTILA CAMPAIGN AI

Description
New Campaign Ai behaviors that includes more aggressive and expansionist factions that will ATTACK!. Ai factions will DEFEND regions and capitals better and HELP allies more. Ai factions will occupy settlements. Less razing and more colonizing and resettling. More field battles and tougher settlements. Diplomatic behaviors changes are that factions allied with you will be more likely to make treaties with your allies too. Ai should build bigger armies and construct buildings more. Army reinforcement range has been increased by 50%. Better balance of field battles vs small settlement battles. Ambush and Raid stances more effective. More defensive deployables in Fortified stance. Religion has a bigger impact on public order. New campaign movement modifiers through different types of terrain.These changes will make for a far more DYNAMIC campaign

Recommended Difficulty is HARD.

This was made by request for people that enjoyed my campaign AI sub mod for the Medieval 1212 AD mod. This has basically all the same stats from those sub mods. Enjoy!

BRAN ATTILA BATTLE AI
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1977075459

SUPER SLAUGHTER VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2245438778
FALL OF THE EAGLES VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2479539612

RECOMMENDED MODS: (Load BEFORE main mod):

IMMERSIVE TRAITS OVERHAUL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1482128346&searchtext=traits

STAND ALONE SUPPLY SYSTEM: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1394466763

UNOFFICAL ATTILA COMMUNITY PATCH: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513074313

RENOVATED ROMAN CITIES: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2281298978

RENOVATED BARBARIAN CITIES: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445170284&searchtext=

CHAMPLOO UNITS: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=544639918&searchtext=

ROMANI UNITS: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310207928&searchtext=

AUM UNITS: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=395693939&searchtext=ADDITIONAL+UNITS
Popular Discussions View All (1)
0
7 Aug, 2022 @ 1:29pm
Testing and documentation
Sheph
130 Comments
John Berserker 3 Aug @ 11:46pm 
why all building Maintenance cost is -2, bugs?
Mingles 12 Jul @ 8:33pm 
sweet, thank you.
BRAN MAC BORN  [author] 12 Jul @ 6:24pm 
MIngles it should work with that ..just load this first.
Mingles 12 Jul @ 8:22am 
could you do one for AoJ 555?
BRAN MAC BORN  [author] 11 Jul @ 11:23pm 
Updated.
Blitz 11 Jul @ 1:26pm 
(just to add, it feels like the superslaughter mod's economy is easier because at least the incomes are also increased... and it makes a harder economy, as in the mod's description)
Blitz 11 Jul @ 1:23pm 
Hi thanks a lot for all the work! However, all the buildings cost more than 10k... Is it the way it is supposed to work? Indeed, nothing is written like "harder economy" in the mod's description. Personnaly I feel like it makes the game unplayable... (which is a bit sad because it is perfect for every other aspects)
BRAN MAC BORN  [author] 6 Oct, 2024 @ 11:41pm 
of course
Uhtred866 6 Oct, 2024 @ 7:47am 
This mod seems interesting, but I saw that the Sassanids get 27 Paighan Bands plus a host of other Units as garrison in max level settlements... is this intended? Does the AI even attack settlements if all the garrisons are this big?
Lys Albus 7 Aug, 2024 @ 1:20pm 
hello, this mod is compatible with age of justinian?