Darkest Dungeon®

Darkest Dungeon®

Tonics and Needles
32 Comments
Tyrannical T.C 27 Apr, 2024 @ 3:39pm 
Been using this mod for a while now. i love it. its pretty balanced, not too overpowered and kinda feels official in a way. thanks alot. this mod is in one of my top 10 favorites.
Kajnake 27 Apr, 2024 @ 12:15am 
My favourite potion mod. Very high quality sprites and theyre always a pleasure to find inside a dungeon
Leto 1 Aug, 2021 @ 12:14pm 
very cool
Stukov81-T.TV 29 May, 2021 @ 12:14pm 
If somebody also has the problem with the missing blood in the provision screen, i got it to work by adding Moon Slime's Provision Expansion Mod at the top of my modlist.
The Donald 26 Oct, 2020 @ 9:05pm 
PLZ MAN, THIS ADDON BUGS IT SO I CANT BRING BLOOD ON QUESTS FOR THE LOVE OF GOD FIX THIS
Big Bucket 17 Sep, 2020 @ 12:53pm 
Thanks so much for this great mod, tonechild! It's very well done indeed.Hoping to see more stuff added in the future.
Icaro 30 Jun, 2020 @ 8:33pm 
This works with inventory expansion ?
MightNight 24 May, 2020 @ 5:20am 
Excellent work on this mod. Looking forward to more items!
Penis Warlock 21 Apr, 2020 @ 11:59am 
So uh, when are we getting Snuff boxes. Cause honestly, their just cocaine. Or lilacs, but that's boring. Cocaine's funner.
WarBringer 15 Mar, 2020 @ 7:40am 
Rus localization will be add?
StarrySunset 18 Feb, 2020 @ 9:05am 
Nice changes!
I was thinking to make changes to mylself earlier today. This is what I've thought:

Heal Tonic: Costs 450, 45% change to Blight 1pt/3, end turn.
Neuroleptic: Costs 600, 16 turns original debuff, + 4% Crit recieved, end turn.
Life Serum: Costs 800, +25% healing, 6 turns original debuff, 20% change to cause -Healing% quirk.
Adrenaline: Costs 1500, +25%DMG, 4 SPEED, 10 DODGE and +1 turn (Buffs for 2 turns). + 20 Stress, +50% stress recieved, Marks. (Debuffs and mark 3 rounds)

Btw there's a strange bug with this mod and produce random supply camping skill, did you fixed that too?
tonechild  [author] 17 Feb, 2020 @ 8:12pm 
Thanks everyone for your feedback. I have felt that this mod was too OP, and decided to make some changes... First, the free provisions have been reduced drastically. You will now only ever see 1 free healing tonic, and only on the larger levels. Second, all prices have been updated - everything is more expensive now - and Third, the Neuroleptic was balanced to fit the challenge of the game. The debuff increased from 4 rounds to 20 rounds, and the cost was increased to 500 gold.

The purpose of this mod is to add these items but to not ruin the balance of the game, there is another mod that has Estus Flasks which are OP and very cheap, so if you want cheap heals, this mod is not for you.
StarrySunset 17 Feb, 2020 @ 4:58pm 
Hey!

I'm trying to make a hardcore modpack using the mod "heroes need money" and your mod works perfectly with it because it balances with the lack of heroes and also raises even more the value of gold, but everything seems too cheap even in a hardcore save without much money to work with.

My point is: Everything is too cheap(Even after removing the free stuff). Heal Tonic is OP, just use right before entering combat on someone who needs it, basicly 4 turns of free heal (cause 250 is nothing). 1 Neuroleptic saves you 750 gold (If hero is level 1). Just buy all of them and use before completing the mission so you don't need to waste even more money with stress relief in town(If you also have a stress healer in the party stress relief in town becomes pointless). I don't know about Adrenaline and Life Serun(I never used those), I just don't need them when Heal Tonic and Neuroleptic are so cheap.

Love your mod but it would be way better if things wasn't so cheap.
small retarded cat 14 Feb, 2020 @ 7:15am 
That sounds like a bug... maybe one of your other mods conflicting somehow. It should only end the current turn.
tonechild  [author] 11 Feb, 2020 @ 5:53am 
@Bwep it ends turn when you use it. (says so in its description) Anyway, I didn't want the items to be OP, future patch they will be even less OP than they are now.
small retarded cat 10 Feb, 2020 @ 5:03am 
Bear in mind that my game is pretty difficult, I'm playing Bloodmoon with about ~60 mods. So far the few free potions don't seem that OP to me. Although I did disable the free Life Serum and Adrenaline, and only kept the Heal Tonics and Neuroleptics as free provision.
certi 10 Feb, 2020 @ 3:42am 
Sorry I didn't respond sooner, but in my opinion small retarded cat's suggestions are pretty good, though either way, I'm still not too sure on free provisions.
small retarded cat 8 Feb, 2020 @ 12:08pm 
For now I'm going to test using your default values for the free potion provisions. My game is rather difficult with a lot of mods, so it might not be as unreasonable.
small retarded cat 8 Feb, 2020 @ 2:25am 
@tonechild I feel like that's too much, because the effect should wear down if you walk far enough (12 turns) without running into a combat. Like walking clears your head a bit. But 12 turns is also long enough that you are very likely to run into a combat still, so it definitely counts as a small downside.

Especially since the Neuroleptic also debuffs ACC and DODGE. (I just forgot to mention that at first)
tonechild  [author] 7 Feb, 2020 @ 9:12pm 
@small retarded cat - I think that's a great idea. I was also thinking of making the neuroleptic debuff use a battle instead of rounds, do you think that would be too harsh?
small retarded cat 7 Feb, 2020 @ 5:32pm 
The changes I made for my own use:

- No free potions. (250gold is cheap enough to get multiple, adding free ones would be OP in my opinion)
- Neuroleptic now debuffs speed by 5 for 12 rounds. (based on ayy's idea)
- Price of Life Serum increased to 500.
- Price of Adrenaline increased to 750.

What do you think?
tonechild  [author] 2 Feb, 2020 @ 8:34am 
@ayy Yeah, you generally start with a 2 healing tonics, do you think that is too "cheaty??" I agree about the debuff as well, was actually thinking the same thing recently.. I'll probably make some changes.
certi 2 Feb, 2020 @ 8:02am 
Are you supposed to get free provisions? Not sure how I feel about that if that's the case, but I think the neuroleptic debuff should laster longer, maybe for a few battles instead so you don't just use it out of combat and forget about it.
tonechild  [author] 1 Feb, 2020 @ 6:40pm 
Sorry to hear that Dawn Guard, but I totally understand. There is an inventory extension mod that increases provision shop size, which might help.
The Dawn Guard 1 Feb, 2020 @ 3:38pm 
Nice mod, unfortunately i've had to unsubscribe because when i and getting ready for a mission like getting bandages and keys and stuff its so full that it deleted all of the crimson blood reserves and makes the game think i have none so when i go out of missions with people who have the crimson curse i have 0 blood to give them. But other that than it is a very good mod.
tonechild  [author] 29 Jan, 2020 @ 4:23pm 
Thanks razielshigoto, I am definitely planning on adding more!
razielshigoto 29 Jan, 2020 @ 4:04pm 
You could add buffs to special abilities like stun, bleed or blight or raw buffs for some time with drawbacks, similar to Marvel's Bane concoction
Magda 29 Jan, 2020 @ 12:06am 
YES. I always wanted a mod like this, thank you so much for doing it
tonechild  [author] 28 Jan, 2020 @ 8:24am 
@The Ancestor - I am thinking of adding more tonics and needles, not sure about the stealth one because a mod I'm using for increasing inventory adds one, but maybe.
The Ancestor 27 Jan, 2020 @ 8:50pm 
thank you mod maker for this mod, but i have like a minor question, will you add more provisions?
like a dust that makes you have stealth and alikes.
very good mod
tonechild  [author] 27 Jan, 2020 @ 2:06pm 
@Ave_Perlovka - Thanks! This mod aims to be compatible with most mods, I'm currently using it with a one of the inventory expansion mods and a whole host of other hero mods. If you have any issues feel free to post and I'll see what I can do.
Ave_Perlovka 27 Jan, 2020 @ 1:38pm 
Is this mode compatible with Inventory expansions and/or mods with new provision? Will it need compatibility patch? Does order of mods matter?
Nice mode, btw, finally something to heal out of battle separately from PBD, good job.