Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Alpha Weapons Rebalance
16 Comments
Alex Legends™ 12 Apr, 2014 @ 1:11pm 
Please, remove all fire at javelins ( except for the archers obviously )..thank you very much for all your work! :)
Paprika 7 Apr, 2014 @ 9:22am 
Why does this lower bonus vs infantry for infantry units?
Akuru  [author] 21 Mar, 2014 @ 8:37am 
@RexJayden you dont need this mod if use PAX ROMANA I. This mod was created for balance missile weapon and elephants for Alpha Realistic Battle Time Mod
RexJayden 20 Mar, 2014 @ 7:20pm 
Ok, but if I just use the combat mod I need this one still? I will assume so. Thanks for all that you do and keep up the great work! :claugh::steamflake:
Akuru  [author] 20 Mar, 2014 @ 5:25pm 
@RexJayden PAX ROMANA I- MAIN include this mod
RexJayden 20 Mar, 2014 @ 3:25pm 
Do we still need this mod or does the main battle mod address what this mod used to do?
Ki Adi Hoontang 26 Jan, 2014 @ 4:24am 
thanks :)
Akuru  [author] 25 Jan, 2014 @ 11:51pm 
@BigBadWolf fixed
Ki Adi Hoontang 25 Jan, 2014 @ 11:45am 
could u update this for patch 9 beta?
NotActuallyACat 22 Dec, 2013 @ 6:51am 
Akuru: you're welcome! Am interested to see how it turns out.

Danny: That sounds interesting as well. How have you balanced slingers and archers?
Akuru  [author] 22 Dec, 2013 @ 6:09am 
ok I can test and adjust and thanks for feedback
NotActuallyACat 22 Dec, 2013 @ 5:29am 
Hm, without this mod missiles are far too strong with your battle mod, but with this mod javelin units are borderline useless. They barely outdamage bows, have far less AP than before (While javelins previously had high AP (1/3rd or 1/4th) ensuring they did good damage they now have the same AP as bows and less than slings. Coupled with low range, low ammunition and suddenly they're no longer the armor killers they are. I tested british javelins (admittedly the worst javelins in the game) against pikemen, thrown from both the front and behind. I managed to kill 15 pikemen before my skirmishers ran out. In vanilla those same javelins thrown from behind would kill 15+ per volley

I'd suggest upping javelin AP again while keeping total damage the same. That should ensure they still have a role.
Akuru  [author] 17 Dec, 2013 @ 11:12am 
Mod is ready for patch 8
Akuru  [author] 15 Dec, 2013 @ 8:12am 
@Danny-Dynamita yes slings was nerfed too at his armor penetration stats
Akuru  [author] 15 Dec, 2013 @ 1:27am 
I can nerf missiles a bit more so
-=ACED=-Gh0stWulf 29 Nov, 2013 @ 7:06am 
why wouldnt you just change the orginal mod lol but thanks