Kenshi
Animal Rations, Feeder, and Beds
17 Comments
2PercentNate  [author] 6 Apr @ 5:18pm 
Gotcha! Either way I'm glad you fixed it. I think I'll leave the Wheatstraw Farming dependency removed anyway. There's not really any reason to keep it. You need bread for the recipes, it's heavily implied you need to know how to farm wheat :p
Rachel L 6 Apr @ 5:15pm 
i had it fixed before you updated, soo yeah, idk what i did :p
2PercentNate  [author] 6 Apr @ 5:12pm 
I went ahead and removed the Wheatstraw Farming dependency, so maybe that helped? I also updated the mod with a new recipe while I was poking around in the files. Glad it's working :D
Rachel L 6 Apr @ 5:00pm 
idk what i did, but got it work :p
2PercentNate  [author] 6 Apr @ 4:26pm 
@Rachel L Animal rations is already its own separate research. It would be impossible to research it before installing the mod because it would not exist. If you cannot find Animal Rations in your research tree, you probably have a mod installed that edits Wheatstraw Farming, as that is required to unlock Animal Rations.
Rachel L 28 Mar @ 9:34pm 
Can you add the recipe to buy or to research? I already have research animal rations but since i have done it before installing the mod, it doesnt unlocks for me
Born Of Birch 28 Sep, 2024 @ 2:58pm 
I gave it a try and it seems to work fine as far as I can tell
2PercentNate  [author] 28 Sep, 2024 @ 7:58am 
@Born Of Birch I always import when I change mods, so I'm unsure. It's highly unlikely it would break a save, so you're welcome to test without an import.
Born Of Birch 27 Sep, 2024 @ 7:01pm 
Does this need an import or does it work fine on an existing save?
Purple Box Cutter 10 Jun, 2023 @ 11:59pm 
I understand. Thanks for the quick reply!
2PercentNate  [author] 10 Jun, 2023 @ 10:34pm 
@Purple Box Cutter Sadly humanoids must tuck them in. This is hard-coded into the game and can not be changed. It is not something that can be fixed in the FCS.
Purple Box Cutter 10 Jun, 2023 @ 8:42pm 
Seems like an interesting mod, but I have a vital question: Can animals go to sleep on these beds on their own or must my humanoids tuck them in like normal?
[*-*] 7 Oct, 2021 @ 7:50am 
Thanks, this mod looks great!
2PercentNate  [author] 11 Jun, 2020 @ 8:50pm 
@gordon20100 Sorry for the delayed response! The animal sleeping animations are actually already in the game; I sadly know nothing about animations.

As for attaching an animation to an object, I used a functionality. So in my case, I used "sleeping on floor" function which already has the "sleeponfloor" animation attached to it.

I imagine if you added a new animation to the game, you would just attach that to a new function, and then attach that function to the object (the cage) in question.

I hope that helps!
Loki 9 Jun, 2020 @ 3:34pm 
Awesome Mod! May I ask how you were able to make the "animal sleeping animation" work for the bed? I have no clue how to make animal animations work for an object. For example: Putting an animal into a cage.
Would be awesome if you could help! :)
2PercentNate  [author] 31 Jan, 2020 @ 8:12am 
@Felisto You're welcome! Thanks for the kind words ❤️
Felisto 31 Jan, 2020 @ 1:54am 
Exactly what I needed! Works perfectly, thank you very much!