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Wish I had kept my older version of this, as I never play MP.
PS. Sad to see great mods like this slide into oblivion. I'm just getting back into Total War and wanted to give WH2 TW the full experience prior to checking out WH3 TW.
Anyway, thanks for what you do.
Currently, I am using https://steamhost.cn/steamcommunity_com/id/esennin/myworkshopfiles/?section=collections&appid=594570
Maybe its a mix of things causing this, just was curious and wanted to ask over here to check where I should be looking and possibly what I should be expecting xD
Turn 5, an event calls out and Cult of Excess spawns a full stack of mean. lots of t3-t4 units
2 Sisters of Slaughter, 3 Witch Elves, Shades with greatswords, cold ones and dread cold ones, chariot, and 2 manticores
what makes it a real almost impossible fight was it spawns with a level 38 lord, and it was a Sorceress the first half dozen times I attempted it
This army is a bit more, than a bit much to handle with just Spearman and Archers, and by turn 5 you just managed to get a full stack army, much less getting any t2 units rolling out yet. I tried stalling to lvl 10, but they are hyper aggressive and will almost always attack
I HAVE beaten this army, as they will try to siege at your base, and with a full stack and garrison you are almost JUST at the auto resolve winning point, with some major damage
I have used this mod before while playing as Avelorn and all of them worked, but that was some time ago (they would all trigger if I was playing as a minor HE faction with Juggernaut'9999s old Faction Pack: HE Unlocked mod, but it does not trigger all of them with his new Megafaction Unlocker mod). I haven't played an Etaine campaign in a very long time.
Some of its events wont work if you arent ethaine sorry
@I|III||I|||II|IIII|
I'll double check and try to fix the dilemma but other thinbgs are just... campaign isn't balanced at all already I know and AI is just too stupid to do much
Event 2. Norscan Invasions: this makes the campaign a little bit easier than normal. It weakens the northern HE, makes it easier to build trade networks, but more importantly it weakens the lizardmen. Soon as you beat up the norscans on ulthuan your relations go up with the HE too easily. It also causes Norsca to ignore ulthuan and start attacking lizardmen locally. That gives you just enough time to take over Caledor or Saphery or whichever province you wish, peace with other factions from event 4. and (is it even possible to prevent event 4? I hope not.), have a second army ready to sail over and take all of hexoatl, which is the richest province in the game.
I never got the turn 70 dilemma playing as Tyrion or it got wiped out by another faction without me noticing.
With my latest Yvresse campaign, nothing has triggered, even the Asrai intervention.
It has been a while since I did a KoC campaign, so I am not sure if this is an issue for them too. Also, I have not done a Teclis campaign in ages.
I'll fix this
I'll do my best but dilemmas have that problem in general. Hopefully I'll be able to solve it.
@CallumByrane
It's very ez actually. When u open the mod file with rpfm and go to scripts tab. Check scripts you can easily see army compositions. Just deleting some unit ids from those compositions will make those armies much weaker
Thanks guy for your amazing job
thanks for the feedback :3 and yeah it should work.
@Flamboyant I'm currently playing a highly modded campaign with Imrik, and from what I can tell, your mod works flawless with the current update.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834 ]
But this mod isn't listed on that page. Is it a part of it or not? I'm confused.