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It really shouldn't be much of a performance hogger of a mod, all it's doing as far as calculations is adjusting the position of the meter to always be behind the player and to adjust the fullness of the meter based on the amount of hover power you have left.
In the latest update one of the things I optimized was to make it so that once it's full, it doesn't update its position when invisible since it doesn't need to. When I have time I can see if there's anything I can do to try and increase the performance any way I can, but I really can't think of anything else short of forcing the update rate of the meter into longer intervals (which would make the meter look choppier but would ultimately help the game's performance). Tho if I were to add anything like that, rest assured it'd be with a toggle or setting you could set.
Lets say a gradient from azure blue to red.