Starbound

Starbound

Synergy: Lightweight RPG Class Mod
21 Comments
wizard2890 17 Mar @ 4:50pm 
FF13??????!
reilgun.lv5 15 Jan, 2022 @ 12:42am 
Synergy Augments: Lightweight Class Mod
Princess Lily 25 Oct, 2021 @ 12:32pm 
i use this with rpg growth and love the healing staffs for medic plus it adds some useful things for other classes in the rpg growth mod
Bullet 7 Apr, 2021 @ 12:55pm 
Would this work with sandbox?
Lord_Erchashishaniye 10 Jan, 2021 @ 4:07am 
does this work with rpg growth
SleepySheepy 19 Nov, 2020 @ 5:57pm 
Would it be possiable to get a standalone with just the medic healing items? or perhaps someway to make the class items useable without a class?
agentkido 7 Sep, 2020 @ 3:02am 
@BigDaddyFermi so the old ones are still under EPP's? and are the compatible with the current build?
IanKoala  [author] 6 Sep, 2020 @ 9:55pm 
@agentkido This isn't an augment mod like the previous incarnation (which is no longer supported), so there's no reason it should be compatible with it. I moved away from augments because I wanted people to have that extra lever for controlling their build.

I don't plan on adding the Scout and Assassin classes back any time soon since they weren't distinct enough. You can gear either a Ravager or Commando with suitable armor and augments to achieve similar gameplay. The next classes, when I get around to them, will rely heavily on specialized weapons and be more unique.


@FF0000 Sorry I missed this. For anybody wondering, you just have to craft the respective synergy and use it for 8 seconds. It's a long cast time to keep you from quickly changing classes in combat.

@everyone 1.1 is out now, adding class exclusive items for Ravagers and Sentinels.
agentkido 1 Sep, 2020 @ 6:00pm 
can confirm this mod is not compatible with combined augments mod because this mod uses the word synergy instead of EPP. please fix.
agentkido 1 Sep, 2020 @ 5:36pm 
what about the scout and assassin classes?
FF0000 21 Jul, 2020 @ 10:02pm 
how do you equip this
IanKoala  [author] 4 Jul, 2020 @ 3:07am 
I can't see anything that would make it inherently incompatible with RPG growth -- however, it isn't necessarily balanced around it.
XX // 25 Jun, 2020 @ 4:42am 
literally came here to ask if this is compatible with RPG growth lol, anybody?
Slowmo Dive 8 Apr, 2020 @ 12:05pm 
Is this compatible with RPG growth?:lunar2019piginablanket:
KELlow Angel 17 Feb, 2020 @ 8:51pm 
What @Milkwalker said. For some reason, I thought he said that THIS mod, the lightweight RPG mod, removes your health gain from armor.
Technus 17 Feb, 2020 @ 7:44pm 
Could you possibly make an engineer type class with a deployable turret or a drone?
God Emperor Freddy Fazbear 16 Feb, 2020 @ 1:17pm 
can you make a version designed with difficulty overhaul in mind? that mod removes health gain from armor, and the classes here reduce your HP more every tier IIRC
TeShark 13 Feb, 2020 @ 1:04pm 
Nice mod, loved it!
KELlow Angel 12 Feb, 2020 @ 8:11pm 
Relieved. I think I prefer this over the other RPG mod. I'm less worried that this one is pay-to-win.
Pog 6 Feb, 2020 @ 5:34pm 
Nice ;)
- The Feeling - 5 Feb, 2020 @ 8:22pm 
neat
i must say, a interesting mod