Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm studying to do the same for X3
I currently could change unit size, and generate a startpos, but that one has wrong (unupdated) unit size
The couple of bugs I'd have to look into
-
Saturno, this mod won't work with any mods that changes the units. Every single unit has been manually edited in this mod
Works better.
Other way round it would be two ships, but other mods do that solution and it has *its own bugs as they use the scaler. This mod edits every single unit. Overall it works out a lot less buggy, imo/
over 160 men is not supported by the game engine.
Start a new campaign, I'd suggest using the unit size "large" as it works better, but if you use ultra, go to an army, click recruit. All new units should now be 320/240.
Could try moving up in the load order.