Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Units X2 - Double Units
36 Comments
Mingles 9 Feb @ 12:22pm 
could you make a 2x unit pack for the cyrus the great mod? I asked the author of that mod but he said he couldnt do it, just asking i understand if not, thank you!
Napolitain 13 Dec, 2024 @ 3:40pm 
@Ultrabot, how do you affect starting units size in AK? as well as garrisons?
I'm studying to do the same for X3
I currently could change unit size, and generate a startpos, but that one has wrong (unupdated) unit size
L1 12 Nov, 2024 @ 5:32am 
nice mod ty
Ultrabot  [author] 21 Jun, 2024 @ 5:19am 
for larger units in complete mods, you'll need to look in the sub-mods category for that mod, or ask someone on their mod steam page
Ultrabot  [author] 21 Jun, 2024 @ 5:16am 
no it won't work with any mods that add or change units. The alternative to editing all the units is to increase the unit scale, but this approach is extremely buggy. This is more functional in my experience, but I'd keep the scale to large. 99% of things work.
BEASTLYxxNORRIS 7 Jun, 2024 @ 5:56pm 
@smoozable the mod description says vanilla units only. So it will not be compatible for Radious.
smoozable 23 Mar, 2024 @ 1:56am 
does it work with radious
Ultrabot  [author] 1 Jun, 2023 @ 4:05am 
Large/ultra is in your settings.
The couple of bugs I'd have to look into

-
Saturno, this mod won't work with any mods that changes the units. Every single unit has been manually edited in this mod
Saturno_556 31 May, 2023 @ 7:28pm 
Doesn't work.
Seppe 20 Feb, 2023 @ 1:52am 
how change large and ultra?
RuberMuncher 14 Oct, 2022 @ 10:41am 
doesnt effect rome garrison size in rise of the republic
Bohap 12 Oct, 2022 @ 3:15am 
would you be able to make a cavalry only version?
Hélios 7 Jul, 2022 @ 12:45am 
ty
Jackboc 6 Apr, 2022 @ 7:50am 
Sorry but I have the cavalry with 2 men in one, what should I do?
aWildCanuck110 17 Nov, 2021 @ 1:44pm 
You rock. Now I feel like I'm actually controlling a Legion. You do good work :steamthumbsup:
tonetone 8 Sep, 2021 @ 9:52pm 
Played on Large units 240 and works perfectly
CJ langcuder 10 Aug, 2021 @ 11:53am 
Does this work for all campaign? I played the hannibal at the gate and nothing happens
Preben 24 Feb, 2021 @ 3:00am 
my cat ate my tv and my bird is 98 years old...
Candy-Sama - キャンディ様 12 Oct, 2020 @ 4:17pm 
Well, I don't really mind either way, im just alittle too busy to figure out the right tables and adjust the values accordingly :/
Ultrabot  [author] 12 Oct, 2020 @ 10:49am 
P.S. I'd recommend playing on Large/ 240 man per unit.
Works better.
Ultrabot  [author] 12 Oct, 2020 @ 10:47am 
Yeah you can do it with PFM if you like, though you'll have to remember all land units can also go to sea, which seems to be where the bug is most prevalent; during port siege battles where the AI has armies at sea.

Other way round it would be two ships, but other mods do that solution and it has *its own bugs as they use the scaler. This mod edits every single unit. Overall it works out a lot less buggy, imo/
Candy-Sama - キャンディ様 13 Sep, 2020 @ 2:01am 
I think I had another mod similar to this going by your concept - the issue about it was that there was unregistered units not in the boat and not reflected in the battle itself, like out of 320 men supposedly in one/two boats, it was only like 300, and 20 men models were actively missing even though they are part of the unit.
After⁧⁧Thoughts 12 Sep, 2020 @ 6:57pm 
why not make it, to where the most amount of units you can have can fit in 1 ship(exp:better stats like shougun two has a probabilty,or 1 boat we the most men it could hold and make that the cap?):csgoct::wowshehe:
Ultrabot  [author] 12 Sep, 2020 @ 6:45pm 
yeah the other way to increase unit size also ends up giving a unit at sea two boats, which is a lot buggier (imo)
After⁧⁧Thoughts 2 Sep, 2020 @ 3:34pm 
@Candy-Sama that's not possible due to the game not having said feature,But have you tried doing 1 unit at a time(exp 1unit=2ships from same unit docking at same time?)this should solve it if not then medium will be the best setting for you since it has 1 boat filled to the brim with soliders(or models):wowshehe:
Candy-Sama - キャンディ様 18 Mar, 2020 @ 7:42am 
Hi there, this is a follow up on CrazyHorse's message - would it be possible for you to disable the 2x units for ships only?
Bossbradman 8 Mar, 2020 @ 9:29pm 
This is very nice! The only bug I've experienced is port battles where the other half of ship crews are nowhere to be found but are reflected on the solider count.
Ultrabot  [author] 25 Feb, 2020 @ 9:07am 
Also why it's better to start a new campaign. I have no idea how this will work on a save game.
over 160 men is not supported by the game engine.
Ultrabot  [author] 25 Feb, 2020 @ 9:04am 
I suggested opening the custom battle tab, a you'll be able to instantly see if units are now made up of 240/320 men.

Start a new campaign, I'd suggest using the unit size "large" as it works better, but if you use ultra, go to an army, click recruit. All new units should now be 320/240.
gregggallant1970 25 Feb, 2020 @ 1:08am 
I haven't tried custom battles and as for campaigns, I'm playing Octavians campaign.
Ultrabot  [author] 24 Feb, 2020 @ 6:18am 
Where have you looked? what campaigns? Tried custom battles?
gregggallant1970 23 Feb, 2020 @ 7:00pm 
It's the only mod I'm using and it is at the top of the load order. I'm stumped!
Ultrabot  [author] 21 Feb, 2020 @ 6:04am 
What other mods are you using greg? This won't work with any big overhaul mods, or custom units.

Could try moving up in the load order.
gregggallant1970 20 Feb, 2020 @ 1:10pm 
I can't seem to get this to work. I've sub'd, activated it and started a new game and nothing.
Ultrabot  [author] 15 Feb, 2020 @ 5:05am 
Seems to have been an issue from the original. I think, I've fixed it.
dhtustm 13 Feb, 2020 @ 4:32am 
everything is good. thanks but each chariot unit's only have horses. I don't know what the problem is.