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Could add some flavor text as well info the the generated tasks?
For the info it could be:
* grid at with the target was at at the game start (+ the margin of error you set in the editor)
* Display name of the object to destroy/ interact/whatever
* possibly an eden editor picture of the object
* Name of the character to kill, interact or rescue
That would make it possible to have tasks be possible to even locate without the map markers and stuff.
_man addMPEventHandler["mpKilled",{_this execVM"DMP\Scripts\DFC\KilledFriendly.sqf"}];
The system works in MP, it is designed for PvE.
Please.
The chance of civilians staying inside or wandering outside can be set in the module. There are seperate values for day and night (as determined by BIS_fnc_sunriseSunsetTime). Ambient civilian vehicles can also be varied by day and night.
You are a retard. I have answered that question a million times over the years. You can find your mistake by reading back through all the comments in this thread, no reason I should help you.
You can use the AI Caching module for similar effect.
@Mr Noseybonk
Stratis is too small for DFC, there isn't enough room to advance the frontline.
@Bubin
Yes, there is a [POP] Ships module.
I have been able to put together a "CustomLoot.sqf" where I listed several of inventory items that are present in the Nassau mod - for example a "bottle" (as I want to replace the modern, plastic bottle with a period correct glass bottle for thirst and medicine). Now the glass bottle does actually show up as buyable at a "trader", but when I try to buy it I get "not enough space" (even if I completely clear out my items inventory). Any idea what to do there? Also can one set the prices?
I am not even sure if using a custom loot table will help with switching the plastic with an empty/full glass water bottle for drinking (there is only very little documentation for the RPG module unfortunately).
If you can share any insight into this it would be great. Thanks!
I hope I'm not annoying you
Not possible to fix this as essential when undercover the player counts as being on the civilian side.
@WorstPlayerYou'veEverSeen
This usually means you have some modules for defining units too close to each other.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886630125