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Great mod!
Regardless, looking at those body genes it looks like they don't have the proper gene tag applied to them so it bypasses the gene blacklist I setup to prevent this. I don't have any textures for a robot body gene, so if a monstergirl gets that gene the whole body texture would be missing.
Minor red error when ran alongside Pawnmorpher. Haven't tested it at all; I've been combing my modlist for signs of a bigger bug to do with Medieval Overhaul's Dark Wood. If I had to guess, the red error probably just means you can't Pawnmorph a Pawn into any of the Monstergirl Races creatures, which I never would have thought to try anyway.
For now you need to use the Dev version of HAR on the workshop.
I only did some cursory testing so if you find something broken please let me know.
As for the other things, I have this mod in "maintenance mode" at the moment so I'm not planning any significant development at this time.
I just changed the item that gets generated from milking/shearing. And gave each race a custom body with some custom prosthetics for the custom parts. No genes were involved in that.
Mods that have DLC dependencies aren't bad but its just they have more limited audience.
As for the backstories, I'm not sure what you mean. They only affect skills and the label you see. They also don't have any unique genes so I'm not sure what traits you are cheating to transfer.
Bug Desc: For some bizarre reason, whenever I generate a world with this mod installed, there's only a single faction base per faction. This bug persists whenever I generate a new world.
Other Notes: I also think your choice of having monster girls be governed by backstories rather than Xenotypes is questionable at best. I'd like to be able to splice the monster girls' production genes into other colonists, rather than resort to outright cheating to transfer those special traits.
Now i'll go back to enjoy my Monstergirls colony.
Force Steam to re-download the mod and it *should* be resolved.
I just tried using the dev mode tool you mentioned but it does nothing, i click on the pawn but nothing happens, maybe i'm using it wrong?
You could also try going into dev mode and using the re-resolve graphics tool on the pawn to see if that fixes it.
Short story, I disabled the alternate textures mod and then the Slime girl got her head detached from her body and it levitates above her body leaving almost a block tall of void between the body and the floating head.
Any idea how to fix this? for reference I only own the base game and Ideology DLC.
Worldgen with Monstergirl faction mod loaded and "Wild monstergirls" faction DISABLED
https://files.catbox.moe/zdy0u9.jpg
https://files.catbox.moe/t2fm45.jpg
Worldgen with Monstergirl faction mod loaded and "Wild monstergirls" faction ENABLED
https://files.catbox.moe/ct0dfl.jpg
@gunns22 It might get confusing having both Animal and 'Pawn' monstergirls at the same time.
I have not added CE support myself, so I dunno if CE works or not with this mod.
It doesn't surprise me the the NL body mod doesn't work. None of the races in this mod use the human textures.
For the base game pawn randomizer settling on a specific race and not changing, If I remember that issue right it should be happening for any race mod (I forget if that was addressed in some way with HAR). Each pawn 'slot' will end up with a certain race. A mod like character editor will allow for better control over which pawns are added and what races they are.
The xenotypes in this particular mod were made for the NPC faction. You can technically pick them for your pawns, but they don't have any visual genes on them so they shouldn't affect how your pawns look.
Besides the way they're implemented being super janky, as in they are generated sometimes in a broken way via the character randomizer and once a colonist is a monstergirl, there is no changing that either. Deliberately generating one required me to select them both in the alien drop down menu, and the xenotype menu, which didn't inspire much confidence either.
I've played some janky mods, but with this one I got a sinking feeling before the playthrough even started.
the kids born from the monster girls cant wear kid clothing. they have to get adult clothing.