RimWorld

RimWorld

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Monstergirl Races
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
55.520 MB
8 Feb, 2020 @ 7:09pm
12 Jul @ 11:40am
69 Change Notes ( view )

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Monstergirl Races

Description
Monstergirl Playable Races

Turns many of the Monstergirl animal races from MonsterGirlsPlus into playable Pawns.

As of V2.0.0, all Monstergirl races can now wear apparel.

Alternate Textures by Sohawkus here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3306067096

== 1.6 UPDATE PROGRESS ==
  • Updated to support 1.6 unstable

== Dependencies ==
  • Requires Humanoid Alien Races 2.0.
  • Uses Harmony v2.

== Current Development ==
Anomaly features


== Current Features ==
General Features:
  • Monstergirls get an adult backstory at age 8.
  • Each race has different comfortable temperatures. For example Ice Fairies can handle the coldest temperatures but will suffer in above freezing weather.
  • Each race has different flammability. For example Slimes are immune to being set on fire.
  • Each race has different base movement speeds. For example Centaurs move extremely quickly.
  • Each race has different natural armor values.


Many races are milkable and shearable. I have added new, useful resources to many of these races.
Possible Effects include:
  • Increasing Immunity gain when infected
  • Increasing Max comfortable temperature
  • Decreasing Min comfortable temperature
  • Increasing Global Learning Factor
  • Stopping hunger gain for a limited time
  • Food that gives extra Joy
  • Extremely potent medicine
  • Various Wools with different Temperature and Armor values
  • Some races also produce regular milk
  • Dragons produce chemfuel

A hostile NPC faction is included. You can be raided by any of the Monstergirl Races.


== Compatibility ==
  • Prepare Carefully may cause issues with Race mods using Humanoid Alien Races. Use Character Editor Instead.

== Known Issues ==
  • Without Biotech active, all Humanlike pawns are Sterile, so harpies will not be able to lay eggs.
  • Some pieces of Apparel may not align perfectly with these races since they all have varied body types. I have gotten pretty close for most things though.
  • Baby texture alignment is a bit messed up in some cases
  • Crawling texture alignment (particularly crawling south) is a bit messed up in some cases

== Races for Each Version ==
Converted Races for Rimworld v1.2+:
  • Catgirl
  • Wolfgirl
  • Foxgirl
  • Slime
  • Thrumbogirl
  • Dragongirl
  • Ice Fairy
  • Forest Fairy
  • Cowgirl
  • Harpy
  • Baphomet
  • Centaur

Converted Races for Rimworld v1.1:
  • Catgirl
  • Wolfgirl
  • Foxgirl
  • Slime
  • Thrumbogirl
  • Dragongirl
  • Ice Fairy
  • Forest Fairy
  • Cowgirl

Converted Races for Rimworld V1.0:
  • Catgirl
  • Wolfgirl
  • Foxgirl
  • Slime
  • Thrumbogirl

== My Other Mods ==
Skrix - An Insect-like Race: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2267078474
Ankha Race: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981130163
Craftable Mechanoid Weaponry: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3227986775
Popular Discussions View All (3)
1
15 Jan @ 10:33am
Adult ages and age rates?
Corduroy Cordoba
2
5 Aug, 2024 @ 10:23am
I very like your mod! I have redrawn all characters to make them even more cute~
Sohawkus
1
6 Apr, 2022 @ 9:39am
each race up n downs.
Latol
556 Comments
Aenonn 8 Jul @ 3:53pm 
Q: Any thoughts to flip these into researchable / (animal) sourced Xenogenes? Literally make your own over time... "Mad scientist play-through."

Great mod!
razar1  [author] 1 Jul @ 3:39pm 
They shouldn't have generated with that xenotype... was it a player/starting pawn? I might have missed specifying baseliner for starter player pawnkinds.

Regardless, looking at those body genes it looks like they don't have the proper gene tag applied to them so it bypasses the gene blacklist I setup to prevent this. I don't have any textures for a robot body gene, so if a monstergirl gets that gene the whole body texture would be missing.
Sophie the Opossum 30 Jun @ 8:07am 
i had a pawn generate with steel enforcer genes (from big & small simply robots) and the thrumbogirl background, is it normal when that happens for the body texture to be a missing texture?
gunns22 23 Jun @ 2:38pm 
LOG! https://gist.github.com/HugsLibRecordKeeper/3bdd77d52728caaba76874ff3574fcdf

Minor red error when ran alongside Pawnmorpher. Haven't tested it at all; I've been combing my modlist for signs of a bigger bug to do with Medieval Overhaul's Dark Wood. If I had to guess, the red error probably just means you can't Pawnmorph a Pawn into any of the Monstergirl Races creatures, which I never would have thought to try anyway.
razar1  [author] 14 Jun @ 10:39am 
Updated to 1.6 unstable.

For now you need to use the Dev version of HAR on the workshop.

I only did some cursory testing so if you find something broken please let me know.
razar1  [author] 25 May @ 8:24am 
There is an alternate textures patch linked in the description.

As for the other things, I have this mod in "maintenance mode" at the moment so I'm not planning any significant development at this time.
gundampheonix 23 May @ 3:54pm 
So, are you gonna add any new monsters? Maybe a texture update, or what about some more functionality(like quests or powers)? Just wondering if this mod is gonna expand on the original monster girls concept.
Necrosx 20 May @ 6:24pm 
Unfortunate, but thanks for the reply.
razar1  [author] 20 May @ 6:01pm 
I don't currently plan on it.
Necrosx 19 May @ 2:41pm 
Any chance you intend to take over the More Monster Girls & More Monster Girls Enhanced mods, since the original author no longer intends to update them?