RimWorld

RimWorld

Cerberus Equipment
48 Comments
Your Local Inquisitor 4 Oct, 2024 @ 10:45am 
It's great seeing Mass Effect mods for Rimworld. Keep up the good work!
RogueCmdr 12 Dec, 2022 @ 7:16am 
1.4?
PJRamaglia 25 Sep, 2021 @ 9:32pm 
Adding this mod to my current mod list and I received the following error: https://gist.github.com/PJRamaglia/09bf262bbb2685fb9f5e0ccf1ba776de

Removing this mod for the next launch and this error did not appear.
[☆] AresOfThrace 29 Aug, 2021 @ 10:21pm 
Love the modified Mattock, thank you for making this!
Torkkar 19 Jul, 2021 @ 6:48pm 
TBH Ground Vehicles seem to be an issue for 90% of the modder's in the community, Sadly I'd also like to see my SRTS ships like the Skip, or the SARF Canary be flyable in map so they don't get mottard down & strand my strike teams thank Randy Random my strike teaks all Geth so they don't need food or sleep but STILL take'sem for ever to walk 40 hexes back to base loaded down with mechanoid loot.

BUT that's an SRTS issue, I just though an ATLAS would be Cool lol
Syila  [author] 19 Jul, 2021 @ 9:41am 
@Torkkar - Probably not, vehicles are above my skill level, but you could ask the Mass Effect modding team.

@Stellarch - That is definitely on my list for the next time I get a Mass Effect creativity spike :)
Torkkar 8 Jul, 2021 @ 1:18pm 
Can we get an ATLAS Combat Walker?
TheWageGap 10 May, 2021 @ 9:20am 
What about the Cerberus Assault Trooper helmet?
Vakaria 9 May, 2021 @ 11:33am 
Thanks, Syila :)
Syila  [author] 9 May, 2021 @ 4:44am 
In this one, not besides playing as them yourself, but as Wolf is mentioning, the Rim-Effect team might be working on something like that.
Vakaria 8 May, 2021 @ 11:01am 
Is there any chance to make a Cerberus faction?
WolfoftheWest 8 May, 2021 @ 5:00am 
well it looks like the Vanilla Expanded team is planning a cerberus mod, its just on the backend till they get the "front page" mass effect factions. i did put in a request to use their kodiak model, but i would love to hire an artist to make kodiaks for my mod. unfortunately it seems all the artists i know abhor sprite art since its so tedious
Syila  [author] 8 May, 2021 @ 4:50am 
Some of us will probably still prefer to play as Cerberus. So at least for me the skin will be my first choice over alliance. <.<
WolfoftheWest 8 May, 2021 @ 4:06am 
Thank you, it has been published for a while now with the notice that it would be taken down if it didn't meet approval. Unfortunately due to the very little documentation SOS2 has and the little help its community gave, the SOS2 mod was scrapped in favor of simply updating the Kodiak to SRTSE. But now that RimEffect Core has been put on the workshop, i believe my update mod will be blown out of the water when their Alliance kodiak is finished, as they stated in their FAQ
Syila  [author] 8 May, 2021 @ 3:52am 
Full go ahead, Wolf!
WolfoftheWest 3 Apr, 2021 @ 8:56pm 
The mod is complete, i just want to know if you will allow me to publish/give you the files so you can integrate it
WolfoftheWest 3 Apr, 2021 @ 4:59pm 
Hey Syila, would you be ok with me using your Kodiak assets in a Save Our Ship 2 mod? I'm working on a simple kodiak mod that would use your assets with the light cargo shuttle's xml from SOS2, its going to be a personal project but i was wondering if you would allow me to publish it once done, or send you the files so you can do with it as you please
Vakaria 19 Mar, 2021 @ 5:00pm 
Nice! Thanks for the update. I gotta have the ME mods :)
darkzero 17 Feb, 2021 @ 9:15pm 
Awesome. I'm hoping you'll make it so we can use any materials we want. Similiar to stuffable flak vests. That way the armor can keep up with other mods.
Scout Gaming 23 Jan, 2021 @ 4:33pm 
CE when?
starfaller 29 Nov, 2020 @ 2:54pm 
One mod I use for helmets is [LB] Vanilla Armors Retexture. Its a 1.1 mod but it works and looks outstanding with the armor.
Mara 6 Sep, 2020 @ 3:56am 
Mattock incomming? :P most favourite weapon
Koi 28 Jun, 2020 @ 9:34am 
The drop ship from this mod was one of the best.
starfaller 12 Jun, 2020 @ 4:27am 
Great mod. Thank you.
Syila  [author] 24 May, 2020 @ 5:48am 
I've been kinda absent lately bc of work but I'll look in to getting a fix soon! (I'm writing it here so that I don't back out)

@Rpk1157 It's something I've been wanting to do for a while as well as cerb helmets, I'll try to look in to it over the summer when I'm off work. :)
pgames-food 19 Apr, 2020 @ 7:02pm 
thanks for 1.1 :)
Rpk1157 19 Apr, 2020 @ 3:49pm 
Hey is there any way that you could make some N7 Armor?
TechnoFox 27 Mar, 2020 @ 3:01pm 
Hey Syila, I have been using your mod recently and was wondering if I could take care of that problem with your ship?
Omegadioxide 8 Mar, 2020 @ 5:56pm 
Hope a fix for shuttle comes out soon! Seems most if not all reusable transport got fucked over by 1.1. Games are quite different without them.
Koi 7 Mar, 2020 @ 2:55pm 
<3 Thanks.
starfaller 1 Mar, 2020 @ 9:54am 
Thanks. Better than the best.
Syila  [author] 1 Mar, 2020 @ 7:41am 
I went ahead and did that. If you're keeping your savegames and have the shuttle it should just disappair.
Syila  [author] 1 Mar, 2020 @ 6:17am 
It's going to take me a little while to get this one up to date for 1.1 because of the DLL changes, alternatively I could put out a 1.1 quick fix that omits the shuttle until that's in order. Let me know.
Mort 1 Mar, 2020 @ 5:47am 
any plans for 1.1?
Vakaria 15 Feb, 2020 @ 8:50am 
Love the concept! You can probably guess that I am mad for Mass Effect anything. Installing this right now. And thanks!
Syila  [author] 12 Feb, 2020 @ 9:26am 
@Bionic Abe Lincoln for general purpose, probably yeah :P
Bionic Abe Lincoln 12 Feb, 2020 @ 4:58am 
Is this Cerberus Harrier also the best gun in the world like in ME3?
Syila  [author] 10 Feb, 2020 @ 2:35pm 
@NECEROS Cheers! Thanks for telling! :D
NECEROS 10 Feb, 2020 @ 2:30pm 
FYI, this works with SRTS Expanded. We don't use the original Helicopter.dll.
Beats-With-BothHands 10 Feb, 2020 @ 1:48pm 
sweet
00DeadMonkey 10 Feb, 2020 @ 12:45pm 
Honestly with the SRTS expanded mod it just makes a cooler honestly more balanced early shuttle craft.
Syila  [author] 10 Feb, 2020 @ 12:36pm 
@00DeadMonkey It's probably using the same .dll as mine then, several mods are using it and are thus not compatible. Guess you have to choose then. :/
00DeadMonkey 10 Feb, 2020 @ 11:37am 
Did you mean for the Kodiak drop shuttle to overwrite the SRTS base mod?
pgames-food 10 Feb, 2020 @ 9:14am 
cool, i remember my first encounter with cerberus on xbox :)
Koi 9 Feb, 2020 @ 7:13pm 
Hey, that's cool. Thanks for releasing.
00DeadMonkey 9 Feb, 2020 @ 3:43pm 
Thank you and I'll tell you if I run into any errors. Looking forward to having an SRTS alternative.
Syila  [author] 9 Feb, 2020 @ 3:42pm 
@00DeadMonkey That's the UN-Colony mod, I love using that for Mass Effect buildings. :)
I have not testet it with SOS2 yet.
00DeadMonkey 9 Feb, 2020 @ 3:27pm 
What mod did you use for those glass walls in the picture? Also is there Save our Ship 2 compatibility?