RimWorld

RimWorld

[Abandoned] AutoDrill
27 Comments
Honshitsu  [author] 10 Dec, 2022 @ 6:24am 
PSA Pagan Prince's fork was forked again by Verakum for 1.4
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884084876
Akermarn 6 Jul, 2020 @ 4:35pm 
oh! you should rest long time -.-
Honshitsu  [author] 1 Apr, 2020 @ 7:07pm 
@cenbuyu , google xD
I tried...
cenbuyu 1 Apr, 2020 @ 6:07pm 
哈哈哈,真是硬核翻译。。。。
Honshitsu  [author] 26 Mar, 2020 @ 10:55am 
@ 蘑菇蘑菇炭
谢谢 ! 我建议人们从现在开始使用您的版本。
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Thank you! I suggest people use your version from now on.
Honshitsu  [author] 19 Mar, 2020 @ 12:53am 
well I had some difficulty updating it due to all the namespace changes and I just kind of abandoned it now. Sourcecode is included, if anyone else wants to go nuts with it
SupremeQuesoDesuPizza 18 Mar, 2020 @ 10:12pm 
@Aion Algos I think it still may be balanced via the issue of infestations spawning, so I don't think it'd be too bad. (Excited to see a port of this for 1.1 all the same)
Perhaps add some fancy-pants materials in to the autodrill requirements? Late game pawns would still outperform anyhow from being above level 10.
NECEROS 3 Mar, 2020 @ 6:04pm 
Awesome! Take your time, I can wait to drill smartly.
Honshitsu  [author] 3 Mar, 2020 @ 4:26pm 
@NECEROS , I plan to update this within the week. Hopefully. Though it's worth noting that the 1.1 version will be quite different from the 1.0 version as mineral deposits can spawn infinitely now, so I'll need to rebalance it entirely.
NECEROS 3 Mar, 2020 @ 1:05pm 
I'm looking forward to trying these. I added them before all this 1.1, but I never got to use them :(
Honshitsu  [author] 27 Feb, 2020 @ 7:34pm 
@Angrysquirrel , correct; I havent yet updated this for 1.1
Angrysquirrel 27 Feb, 2020 @ 7:24pm 
Dude is this still only for 1.0? Because that's showing up when in enable it.
Salad Snake 17 Feb, 2020 @ 4:24pm 
Message me to discuss what you'd like for the art to look like. No point me just going and doing my own thing and you hating it!
Honshitsu  [author] 17 Feb, 2020 @ 12:09pm 
I got some much needed sleep and have regained the ability to accurately articulate my thoughts xD

Please refer to the mod description as I think you'll all find it much more useful.

TL;DR @Wiktor2807 , yes
Wiktor2807 17 Feb, 2020 @ 7:39am 
So the smaller one is more efficient? As in can dig out more overall?
Honshitsu  [author] 16 Feb, 2020 @ 11:06pm 
@Maddog , yes I'll update it when 1.1 is stable and released. I may need to rebalance things since _I literally just balanced this entire mod around finite resources_....
Maddog197729 16 Feb, 2020 @ 11:03pm 
This will be updated for 1.1 when it comes out right? The ground penetrating scanner can now find resources infinitley on your map.
NECEROS 16 Feb, 2020 @ 5:22pm 
These are great! Thanks for this mod.
Honshitsu  [author] 16 Feb, 2020 @ 11:18am 
There is a way to disable deposit consumption entirely in the XML, making each drill infinitely efficient and will never deplete resources; but obviously for balance reasons I didn't make any drills that can do that.
Honshitsu  [author] 16 Feb, 2020 @ 11:16am 
@SpaceDorf , I've updated the description. All drills deplete mineral deposits but at different rates. The only thing based on a level-10 miner is how long it takes to drill. The resource output quantity is only scaled by difficulty and the drill multiplier (80%, 200%, etc).

The Basic Drill has a 1:1 ratio of -deposit : +items, so it would produce about 28 steel and remove 28 steel from the deep-resource deposit. Same efficiency (1:1) as vanilla drill but slightly less resource output.
SpaceDorf 16 Feb, 2020 @ 5:17am 
Sounds like a very useful tool.

But I am not sure if I read the description of the drills correctly.
drill cycle is the time it takes for ressources to drop.

but deposit consumption and ressource output is a bit confusing.

if I am using the Basic Drill, it works with 80% efficiency of a lvl10 miner, with no loss of deposit ressources ?

the giant drill has double the yield of lvl10 miner but I lose 33% of the ressources in the deposit while the Smart Drill creates 70% more ressources out of a deposit. Am I reading this right ?

Honshitsu  [author] 16 Feb, 2020 @ 2:34am 
@Salad Snake , Thanks. I may take you up on that offer since texturing is the part I dislike the most (hence why I didn't even bother for this mod)
Salad Snake 15 Feb, 2020 @ 10:08pm 
Congrats on your first "proper" (read: C#) mod! If you'd like some art for it hit me up, it won't be anything spectacular but it'll give it a little bit of flare. I love modding but I can't code for dick, I just like contributing.
豪言の老奶奶XD 15 Feb, 2020 @ 9:11pm 
nice 谢谢
Honshitsu  [author] 15 Feb, 2020 @ 8:53pm 
My first C# mod. Should be compatible with most things...