RimWorld

RimWorld

Vault Walls and Doors
170 Comments
asmodeus110 21 Jul @ 2:55pm 
can we get a vault version of the gravship walls?
WaveHolder 7 Jul @ 5:54am 
this is the video where he mentions is for the first time
time 8:07
https://youtu.be/RzvkXe5fEho?si=db8xlMbbEcLzeKPm
SickBoyWi  [author] 6 Jul @ 9:35am 
@WaveHolder - If that was a simple setting to add, I would do it. Altering the wall hitpoints isn't as easy to do as that. II can double check what Rhadamant did, and see if it's a thing I can easily accomplish for you though.
SickBoyWi  [author] 6 Jul @ 9:33am 
Update: No functional change. Minor tweak to build settings / properties, and addition of an in-game mod icon.
WaveHolder 21 Jun @ 7:39am 
Thank you for the update ! :nekoheart:
Can you look at my comment just bellow please ? :winter2019happyyul:
SickBoyWi  [author] 21 Jun @ 7:17am 
UPDATE: Ready for 1.6. Thanks to tixiv!
WaveHolder 16 Jun @ 3:33pm 
Do you think you can add a setting for "truly unbreakable" so the walls and doors truly don´t even have a health bar so the raiders dont even try to break them.
( Just like Rhadamant´s Vault series )
That would be awesome :)
Thank you
Sym 22 May @ 5:05am 
Now the only thing missing is barricades! :)
SickBoyWi  [author] 12 Oct, 2024 @ 6:38am 
@Askesis - I'll consider it. I'd love to do more with this, I'm just swamped with the other mods I have going.
@olo- Thanks!
olo 9 Sep, 2024 @ 2:10am 
Brilliantly suited for Anomaly Containment cells - thx SickboyWi
Askesis 25 Aug, 2024 @ 2:38pm 
Could you consider a triple wide door too? :-D
SickBoyWi  [author] 24 Aug, 2024 @ 6:16am 
I can get around to adding a double wide door, now that there's precedence for that in the core game. It makes good sense.

Remote doors too.
Lord Soddy 9 Aug, 2024 @ 8:24pm 
Remote-controlled doors would be sweet :-)
Scouts 31 Jul, 2024 @ 1:10pm 
I would love to see a Double Wide Door for this Mod
HIM 18 Jul, 2024 @ 4:14pm 
Okay, this is stupid.
I love it.
basedleua 18 Jul, 2024 @ 3:11pm 
I expected from these walls health to be like 10 k not 1 mil 0_o
thanatos 20 Jun, 2024 @ 10:23am 
Thx bro :)
ksymicek 16 Jun, 2024 @ 5:24pm 
Just to say THANK YOU for that update.
SickBoyWi  [author] 16 Jun, 2024 @ 4:40pm 
UPDATE: Added flag to the walls so that wall lights can be put on.
SickBoyWi  [author] 16 Jun, 2024 @ 3:48pm 
@thanatos - I'll prioritize that. It should be a quick update.
thanatos 10 Jun, 2024 @ 12:03am 
hello I thank you for this mod which is usable compared to other mod where it requires hyperwawe to build the walls, we all understand that you are busy and that you cannot update it at the moment, so the question is Next, would it be possible for you to explain to us how to do it so that we can modify the file to install wall lamps please? I tested the method indicated below but it absolutely does not work.... thank you in advance and have a good day
TcT Goth98 8 Jun, 2024 @ 11:59pm 
I hope soon. I like having nice safe bright bases, lol.
dargon.k 4 Jun, 2024 @ 11:06pm 
Any update on when we will be able to attach wall lights?
SickBoyWi  [author] 23 Apr, 2024 @ 5:10pm 
@Tirba - Thx! I'll make a note, and do that in the code. I'm in transition with my living situation at the moment, so it may take a little bit to get back to it, but it's on the list.
Tirba Zireh 22 Apr, 2024 @ 7:50am 
Since the wall lights cant seem to attach to the vault walls, i fixed it by adding <supportsWallAttachments>true</supportsWallAttachments> under the <building> part for the normal vault walls, so it should be a simple change to add.

Sorry if the description where it goes specifically is a bit vague.
Salty Beard 21 Apr, 2024 @ 9:34pm 
Will you do a 2x1 big vault door?
NAMURI 19 Apr, 2024 @ 4:09am 
I'm unable to attach wall lights to these walls in 1.5
dargon.k 18 Apr, 2024 @ 5:15am 
I'm unable to attach wall lights to these walls in 1.5
LepsyStrong 14 Apr, 2024 @ 3:19am 
Hello! In 1.5. there are new mounting points for "Wall lamps", they are not attached to these walls, please take a look
SickBoyWi  [author] 23 Mar, 2024 @ 9:22am 
UPDATE: Ready for 1.5.
SickBoyWi  [author] 24 Feb, 2024 @ 5:22am 
@Angrysquirrel - I opened a request on my Discord for your item. I need more info. I don't know how you're remotely opening the doors. Doesn't seem like Vanilla functionality. So it must be modded. Is it from Doors Expanded? The door buttons and levers? I cannot do much without more info. I'll add a Discord link above in the mod desc here.
SickBoyWi  [author] 17 Feb, 2024 @ 8:48am 
@AngrySquirrel - Sure. You should have taken this to my Discord. I guess I should have linked it in the desc. I'll open a bug on the Discord.
Angrysquirrel 11 Feb, 2024 @ 3:04pm 
Hi Hi SickBoyWi. I was wondering if you were able to look into this issue I posted a couple of years ago. Thanks! " I noticed that I cannot remotely open a vault door, whether it's powered with autodoor or nonpowered. Is there a way you could fix it so that it works? I use my vault doors on exits for my main base. Great for bug infestation. I just open the door and let them out. I use it in conjunction with reinforced walls."
SickBoyWi  [author] 11 Feb, 2024 @ 8:43am 
@AZGeentea - It'd need a patch. It could be done by either of us.
AZGreentea 11 Feb, 2024 @ 7:46am 
Are you able to make this compatible with the Insulation (continued) mod, or would Mile have to do that?
SickBoyWi  [author] 11 Feb, 2024 @ 7:16am 
@Balbereith & kinngrimm - I'll put that on my list of suggestions. It would be really useful. Thx.
SickBoyWi  [author] 11 Feb, 2024 @ 7:00am 
UPDATED: Added a wall vent. It's strong, but not super strong. It goes on a wall, not through a wall. If the vent is destroyed, the wall underneath remains.
Balbereith 22 Nov, 2023 @ 7:59am 
Great mod and on the same idea than @kinngrimm, it could be great to add a vault version of garage doors (manual and automatic 1x4 and 1x5) from vehicule framework.
kinngrimm 15 Nov, 2023 @ 8:48am 
Any chance for a 2'*1 door or gate?
SickBoyWi  [author] 14 Nov, 2023 @ 1:35pm 
@1Gxl7Pg - I'll put that on the list.
MangoCobra 10 Oct, 2023 @ 7:06am 
Yeah sorry I didn't notice till after and then forgot to delete.
SickBoyWi  [author] 10 Oct, 2023 @ 6:59am 
Yes. It works with 1.4. You can clearly see that at the top right of this screen in the compatible versions section.
MangoCobra 8 Oct, 2023 @ 9:14am 
Does this work with 1.4?
nickevans1 4 Jul, 2023 @ 11:06am 
These should protect me well against void.I hope...
♡⁧⁧♡Greed 3 Jun, 2023 @ 6:30am 
I'm happy with it as-is, no worries man. Thanks.
SickBoyWi  [author] 3 Jun, 2023 @ 5:15am 
This won't dramatically increase colony wealth. I believe when no wealth value is specified, the game determines the wealth of a thing like this by the value of the ingredients that went into making it.
I could do more doors and stuff without too much effort. I'm just swamped with the Rimhammer mod series that I'm working on at the moment. It is on my list to add barricades to this mod as well.
♡⁧⁧♡Greed 23 May, 2023 @ 11:49pm 
Great mod, but I have a question. Does this somehow boost the colony wealth? I just don't want to have a massive raid just because I want a tiny saferoom...
[C]riminal-X- 7 Feb, 2023 @ 7:34am 
Dont know if this is too much to ask, but would love to see 2 and 3 tile wide doors to go with these, for making sort of like main gates with the doors, similar to the ones in Doors Expanded mod
Onikage-056, God of Animatronics 26 Jan, 2023 @ 8:50am 
I can see it now... Colony's sitting down to dinner with a couple guests. In the distance, pounding can be heard. The guest's concerns are waved off. Outside, a random tribal raider is beating ineffectually on the wall with his club yelling "Let me in! LET ME IN!!!"
roko711 7 Jan, 2023 @ 9:13pm 
perfect for a fallout like colony