Total War: WARHAMMER II

Total War: WARHAMMER II

SFO - MIXU'S UNLOCKER BUILDING FIX
170 Comments
=[NK]= Col. Jack O'Neil 5 Jul, 2023 @ 2:57am 
And it's listed as an requirement. So it's required.
=[NK]= Col. Jack O'Neil 5 Jul, 2023 @ 2:57am 
You don't need this if you're not using mixu's unlocker.
Kharn the Bloody 5 Jul, 2023 @ 2:19am 
Is this stand alone or do i need to Mixu's Unlocker(vanilla)?
Castellan of sea 20 May, 2023 @ 8:27am 
Solved it I think. It was kinda unlucky that I was not able to confederate Talablaheim and Middenheim in my playthrough... I would have known landmark their would be the knight chapterhouse
=[NK]= Col. Jack O'Neil 19 May, 2023 @ 4:19am 
Probably not. I don't think flamboyant has wh 2 installed anymore.
Castellan of sea 19 May, 2023 @ 4:03am 
Can you make this also compatible with SFO additional units?
=[NK]= Col. Jack O'Neil 29 Sep, 2022 @ 5:02pm 
Let me know if it doesn't? :)
=[NK]= Col. Jack O'Neil 29 Sep, 2022 @ 5:02pm 
It should work mid game. When I tested my changes it was from saves
Haerzog 29 Sep, 2022 @ 2:12pm 
Is this save game friendly or does it require a new game to see the buildings? It sounds like you need a new game, based on the comment by Mac
Jon 27 Aug, 2022 @ 1:34pm 
:steamthumbsup:
=[NK]= Col. Jack O'Neil 11 Aug, 2022 @ 5:36am 
Hey guys, SFO has 2 scripts, wh_dlc07_peasant_economy.lua and wh2_dlc11_treasure_maps.lua that has small changes that gets over written by Mixu's Unlocker. All this does is takes those 2 scripts and makes them run after Mixu's mod so that SFO's changes should work instead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847505532&searchtext=
Kimeth 9 Aug, 2022 @ 11:21am 
Ok, thanks a bunch...
=[NK]= Col. Jack O'Neil 8 Aug, 2022 @ 5:59am 
Supposedly it's a vanilla game bug :)
=[NK]= Col. Jack O'Neil 8 Aug, 2022 @ 5:53am 
Thanks Kimeth for the detailed report! :)

So I've loaded up this and taken screenshots then just SFO to compare. It seems like all of these things you've reported are coming from SFO and not this mod. I'll post a bug report to Venris.
Kimeth 8 Aug, 2022 @ 3:14am 
Hi Guys,
after painting the map with the Wood Elves, I found a few more bugs / missing buildings (not sure if that is at all relevant any more though).
Yvresse - Tor Yvpresse: Main Settlement Building Chain is only T1, should be up to T5
Spine of Sotek - Mine of the bearded Mountain: Invcome Building (Forbidden Pool) is missing
Massiv Orcal - Massiv Orcal: Main Settlement Building Chain is only T1, should be up to T5
The Galleons Graveyard - The Galleons Graveyard: Main Settlement Building Chain is only T1, should be up to T5
The broken Lands - Karond Kar: Military Recruitment, Defence and Infrastructure Buildings are missing
Mootland - The Moot: Main Building Chain is up to T3 should probably be T5
Estalia - Magritta: Iron Mining Pit is there twice

Thanks for the hard work - really had a blast with this campaign!
Mac 5 Aug, 2022 @ 8:39am 
Disregard it please. I restarted game and it is working great with your mod. Restarting game seems to not have been enough. Thank you for creating this mod :)
Mac 5 Aug, 2022 @ 2:18am 
Hi. Savage Orc Camp building chain disappeared with Mixu's Unlocker, SFO and your mod enabled. No others mods enabled.
Kimeth 21 Jul, 2022 @ 10:57pm 
Works, thank you.
Flamboyant Schemer61  [author] 21 Jul, 2022 @ 2:36pm 
updated
=[NK]= Col. Jack O'Neil 16 Jul, 2022 @ 6:46am 
Glad it's working and sorry again for the mess!
'Nsu 16 Jul, 2022 @ 6:37am 
EDIT: Never mind, the latest update seems to have fixed it (I forgot to enable the mod), so, no more crashing and no more building bug, as far as I can tell. Thank you for this awesome mod!
'Nsu 16 Jul, 2022 @ 6:19am 
Using the latest dropbox-download, I tried out an old Skaven campaign, Clan Eshin in Mortal Empires. It is the building "Storage Caves" (+1-3 food) that in the two most eastern provinces (only ones owned), Dragon Isles and Gnoblar Country, are suddenly only available in 2 regions: Flayed Rock and Pigbarter, and unavailable in the rest - I even have a level 1 Storage Caves in the region Dread Rock, which I cant upgrade but only demolish (built before the update).
=[NK]= Col. Jack O'Neil 15 Jul, 2022 @ 8:38am 
If you'd already downloaded the file, please redownload it. I went through old comments on here (way before I messed around with the file), and added in some military_0 buildings to settlements.
=[NK]= Col. Jack O'Neil 15 Jul, 2022 @ 6:28am 
I need the names of the places please. Can you load your old saves now? No more crashing? Sorry again, the screw up was all my fault! And this is still for ME?
'Nsu 15 Jul, 2022 @ 3:45am 
Thx for the fix Jack! I am experiencing another new bug with this update - the SFO buildings are still unavailable in SOME regions, but not all. More specifically, I played Skaven factions where the building giving 1-3 food is unavailable in some regions (I can't recall its name).
=[NK]= Col. Jack O'Neil 13 Jul, 2022 @ 10:07am 
When I added in the vortex stuff I messed up a bunch of his other tables and he didn't realise when he uploaded it. He can't upload for a bit now as he's away on holiday, so please download this and replace it with his mod in Warhammer 2/data folder.

Sorry! :(

https://www.dropbox.com/s/oflx62xmzgdbc6m/%21%21%21%21%21%21%21sfomixuunlocker_flamfix.pack?dl=0
Flamboyant Schemer61  [author] 13 Jul, 2022 @ 8:49am 
Good news is that jack has the old good stuff so he can upload a temporary fix for you!
=[NK]= Col. Jack O'Neil 13 Jul, 2022 @ 7:40am 
@ castallen
I've doubled checked, we have all the welf superchain buildings in this mod, so anything from SFO will be in here. Do you have any specifics with a building that is missing, or a source for amber?
And what do you mean fix Wurrzag savag orc building chain? What is wrong with it? Specifics help heaps.
'Nsu 13 Jul, 2022 @ 4:38am 
I tried up several ME campaigns, crashing both them and old saves
=[NK]= Col. Jack O'Neil 13 Jul, 2022 @ 1:42am 
Thanks Kim
Kimeth 13 Jul, 2022 @ 1:19am 
Hi, as you guys are fixing stuff atm - seems like some wood elf building chains are not showing correctly for some Major Settlements (specificly Hag Hall for the sisters, wich is the major city in the Doom Glades).
Works with SFO only.
Verified using only SFO, Mixus Unlocker and the fix...
=[NK]= Col. Jack O'Neil 12 Jul, 2022 @ 9:10pm 
Are you playing ME or vortex?
'Nsu 12 Jul, 2022 @ 6:12pm 
Following recent update, I CTD with this mod, having tried resubbing. The CTD always happens at end of waiting for AI turn, within first 1-6 turns. I use a lot of mods (...), and everything worked prior to update
Flamboyant Schemer61  [author] 12 Jul, 2022 @ 2:35am 
uploaded it
=[NK]= Col. Jack O'Neil 11 Jul, 2022 @ 11:39pm 
I've sent the file to flabouyant with those changes also made to Vortex, but they aren't on there yet. If there are any other issues post them and I'll help him get onto fixing them :)
Flamboyant Schemer61  [author] 11 Jul, 2022 @ 7:21am 
also fixed the bugs in temple of skulls and cursed jungle
=[NK]= Col. Jack O'Neil 8 Jul, 2022 @ 12:12pm 
This now works in vortex as well guys :)
Castellan of sea 10 Apr, 2022 @ 7:43am 
Is their any kind of bug related to wood elf amber supply? In very hard they just gives too little...
Castellan of sea 3 Apr, 2022 @ 6:27am 
Does this mod fix wuzzag savage orc building chain too?
To infinity and beyond 25 Jan, 2022 @ 4:25am 
When I used the previous version, the building was fine. so I opened the pack and found that a large number of secondary settlements were not included in "wh_military_0", maybe this is the reason
Flamboyant Schemer61  [author] 5 Jan, 2022 @ 9:10am 
Should be mate I can build barracks
To infinity and beyond 5 Jan, 2022 @ 6:29am 
Hey, thanks for the mod. When I play Empire, secondary settlements can't build Training Ground and Barracks, maybe it's a bug
Flamboyant Schemer61  [author] 31 Dec, 2021 @ 2:57pm 
Thank you for all the positive comments too dude
Jon 31 Dec, 2021 @ 12:11pm 
Thank you so much @Flamboyant Schemer61 :steamthumbsup:
Flamboyant Schemer61  [author] 29 Dec, 2021 @ 7:17pm 
use KMM and sort the mods by "File name" that will fix any issue with mod orders. Because every modder is naming their mods regarding "file names"
Arker 29 Dec, 2021 @ 7:06pm 
@=[NK]= Col. Jack O'Neil sorry but how to use that to solve this problem? Just subscribe and put on the top?
=[NK]= Col. Jack O'Neil 29 Dec, 2021 @ 1:01pm 
Use kaedrin mod manager. All the trouble shooting guides will tell you that
Astraeos 26 Dec, 2021 @ 6:27pm 
@lordoflight Not Another Slot Mod works fine for me with SFO and pretty much all of Mixu's mods
Flamboyant Schemer61  [author] 26 Dec, 2021 @ 2:47pm 
yw mate
Hawk™☆KevRockZ☆ 26 Dec, 2021 @ 2:45pm 
Thanks for the information bro. :)