Kinetic Void

Kinetic Void

Imperator Class Mobile Command Dreadnought
11 Comments
mistermichael4420 24 Feb, 2015 @ 4:49am 
so is it feasably now ?
smartbad  [author] 23 Feb, 2015 @ 8:08pm 
@mistermichael4420, in the old build when this was designed, I don't think there was any feasible support for the functionality you mentioned (I think this was made right before the Raptor Ice Cream build?). I should come back.
mistermichael4420 23 Feb, 2015 @ 4:21pm 
i dont see any reason u shouldent have they hyper cannon work, make it take a long time to charge up so its not kill everything in 3 sec or make it use comsumable item to work , but have it in the game woould make it much cooler :)
smartbad  [author] 24 Feb, 2014 @ 12:49am 
Thank you MISTERdazzling. I will hang the cookie on the wall in honor of this achievement. Hopefully now that the Master's Thesis is done, I can get back to more shipbuilding.
MISTERdazzling 9 Feb, 2014 @ 11:11am 
Amazing ship just amazing i give this my cookie of approvial *gives cookie*
Vega 8 Dec, 2013 @ 1:34am 
Wow!
yeehaw 7 Dec, 2013 @ 6:41pm 
Design is alright. I have few complaints though. Way to much sensor range. It gets a bit laggy when you have every single space rock on your map at once. As for the weapons they are alright and have a good GTAR (Gun To Area Ratio) making the chances of a hit better. The design is fine. Also this is not that big of a ship compared to what i have seen. Overall a 6/10 on this ship.
smartbad  [author] 6 Dec, 2013 @ 9:43pm 
Thank you qestwriter, I am very much enjoying writing the lore for any of these workshop designs. Actually, I am really glad to hear that you like the lore-building element.
Qestwriter 6 Dec, 2013 @ 9:34pm 
I like the lore building. :D
smartbad  [author] 6 Dec, 2013 @ 9:25pm 
Thank you, Reaper.
Sir Gamealot 6 Dec, 2013 @ 9:08pm 
Nice ship :)