Zombie Night Terror

Zombie Night Terror

A Fable of Wave and Particle
15 Comments
Mr. Troll 26 Apr, 2024 @ 11:50am 
i wasted an hour and a half of my life on this. no regrets.
Tabbris the Monster God 24 Oct, 2023 @ 4:07am 
This is definitely one of my most favorite ZNT levels, along with it being the biggest ZNT level I played in! Both in scale and the amount of content it has! Although, due to its length... messing up towards the end can be painful. Nevertheless, the difficulty, I would say... is about moderate!
Adelex 31 Oct, 2022 @ 1:47pm 
the best map i played in znt
Loyalist 5 Oct, 2020 @ 6:24am 
ah alright thanks :D
Lapinothodep  [author] 2 Oct, 2020 @ 9:42pm 
Probably not. @berserker

It doesn't lag unless there are more than 200+ units in total. It might happen if the boss room's zombie spawn door is opened and left alone. There is a limit and they stop spawning after the boss is defeated but the amount is generous. Sacrifice if needed. @Puppet_Master
Berserker 1 Oct, 2020 @ 10:31am 
i wonder, will you do more levels?
Loyalist 30 Sep, 2020 @ 12:40am 
doesnt it lag? i havent tried to yet but i am looking forward too it......its very appealing
Lapinothodep  [author] 28 Sep, 2020 @ 9:55pm 
I only re-rigged switch that opens the door to the room on the left, nothing more lol.

The numberpad is not the default control. It can be edited in the settings.
I use / and * for slow and speedup (Moving left twice pauses the game), 0-9 for mutations. Alphabets work too. :frog:
Rey 28 Sep, 2020 @ 9:08pm 
An author who gives detailed responses AND feedback? Man, you're my new role model. I gotta try this whole "responding to your community" thing out someday. I'll give the level another shot when I got the free time, I'm interested to see what you did to make it optional. I didn't even know about numberpad gamespeed and mutation controls, outside of clicking mutations and spamming spacebar.
Lapinothodep  [author] 28 Sep, 2020 @ 8:24am 
Thank you for the feedback~ @thonk
I'll have to rebalance the difficulty past the Gunner someday, the jumps are definitely finnicky. (Edit: The room is now optional.)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2242139390

Reinstalling the game, the editor file came from cloud. Hopefully nothing was broken.
Lapinothodep  [author] 28 Sep, 2020 @ 8:23am 
Big levels are a problem without a checkpoint. I chose not to segment it to allow "dissection" of the map. Managing different parts. Gertrude, Contaminate for Brain boss, Left lab, Right lab (Using scream just before the moving platform). In hindsight, the map size was a huge flaw. :[

Previous map: DNA canisters are hidden by a secret passage. The walls/ceilings can be spotted without the "light gray edge". The one in the crawler section can be reached by jumping up the wall before the first sawblade and jumping backwards.

https://youtu.be/l7qscRm_58I?t=697

I exploited this shortcut to the switch and forgot how annoying the room was, even when using a numberpad for gamespeed and mutation controls (without which, makes things much harder).
Rey 28 Sep, 2020 @ 12:29am 
hey all, thonk here.

About halfway through the level at the moment, and so far so good! I love the clever way of fighting the bosses with, rather than brute forcing it with piles upon piles of zombies, using my brain to hit switches and use neat lil game mechanics to break windows. Very fun and thought out! Also love the details for such a massive level. 169 hours well spent! I felt genuine accomplishment when beating the gunner and H.A.L. One issue, however, is the crawler puzzle right after H.A.L's boss fight is really. REALLY. Finnicky. Cost me an entire run, demotivated me a lot. The crawler timing is weird, the jumps are weird, and I don't know how you'd get the DNA canister. Another issue with these hugely long, big levels. They look daunting, demotivating, confusing, and if you die somewhere along the way? You restart the WHOLE. THING. Very upsetting.

So far? 8/10.

:headcrab:
放剁椒的麻辣小龙虾 21 Sep, 2020 @ 7:50pm 
good and thank you!:chocola:
disfigurement 24 Feb, 2020 @ 3:10am 
paulmadden in that section you have to make a jumping overlord and throw the zombies to the sniper.
der erlauchte Kaiser 23 Feb, 2020 @ 1:54pm 
wow