RimWorld

RimWorld

Social Supplements
38 Comments
Mlie 12 Aug, 2020 @ 3:37am 
Since Pelador has announced their retirement from modding I made an update of this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195052690
Hope it helps anyone!
ChrisPikula 22 Jul, 2020 @ 9:34pm 
So, I found a fun, minor, graphical bug.
If you zoom close in on hot sauce in a stockpile, it looks fine. If you zoom out slowly, at a certain point the sprite dramatically reduces in size. Looks kinda funny.
Pelador  [author] 19 Jun, 2020 @ 9:11pm 
@Update

Compatibility VCE/VPE - fruits, peppers and other items will be used in applicable recipes.
Pelador  [author] 16 Jun, 2020 @ 5:17pm 
@DMCurt

As you say early days, but considering that VCE would likely be a popular mod I would look at sensible compatibility interests. Though looking at the planned implementation, VCE looks like it might be adding it's own mechanisms to enhance meals also.
DMCurt 16 Jun, 2020 @ 1:45pm 
It's probably very early to ask, seeing as the mod hasn't even come out yet... but do you have any plans to integrate hot sauce with the meals from Vanilla Cooking Expanded, when it's released? It adds several new meal types, and being able to jazz them up for my pawns would be fun.
Omega13 27 May, 2020 @ 11:20pm 
Oh, that's quite nice. I do like the hot sauce.
Pelador  [author] 27 May, 2020 @ 8:42pm 
@Update @Omega13

Balance review of hot peppers and sauce.

The yield of the peppers has been increased to 8 from 6 and the ratio of peppers to hot sauce in the recipes reduced from 5:1 to 4:1. This means that you will roughly need an equivalent 60% of your previous growing space for peppers to achieve the same returns in hot sauce.
Omega13 21 May, 2020 @ 2:11am 
All of that makes perfect sense, just thought I'd toss my thoughts out there since you're so good at responding to them. Loving your mods a lot, though there is just so much new stuff in it. The pdfs you have made help a great deal, though it may be helpful to see some sort of list of the new ingredients and items that have been added and what they are used for? For instance I have lots of various salts but I'm not sure if I should sell them or not since I'm not sure what they'll eventually be used to make. I know that's a lot of work as well, just tossing the idea out there. Thank you for being so prolific with such interesting mods.
Pelador  [author] 21 May, 2020 @ 1:59am 
@Omega13

If Dismar or anyone else wants to add additional recipes with whatever effects then I'm not adverse to them doing so. But I don't personally have the time to make these kinds of items. Otherwise I would have made a number of additional meal items some time ago. (Things like curries and fish & chips etc.) But generics like spicy meals or vanilla meals can cover these things.

As to the cultivation of the peppers that seems reasonably balanced to me. And yes for the mood benefits and minor boost to health it is important not to just make this an incidental consideration. There is also hydroponics to consider.
Omega13 21 May, 2020 @ 1:31am 
So - I love the spicy meals. Is there any chance for a full compatibility with mods that add recipes like Veggie Garden to get, say, spicy stir fry or would that be OP?

Also just a comment - I am currently growing 63 tiles of hot peppers year round on mostly fertile soil, and that is not enough to keep a colony of 8 organics (the androids don't get to eat the spicy meals) in spicy meals. I'm not sure if that means the peppers don't grow fast enough or if they are intended as a luxury rather than an every day thing, so just throwing that out there. (And yes I have made sure my cooks aren't using the precious peppers for anything but hot sauce.)
Omega13 18 May, 2020 @ 1:18am 
Strange. Obviously another mod doing something weird on my end.
Pelador  [author] 17 May, 2020 @ 7:51am 
@Omega13

Sorry for the delay, but I see the recreation being added when a spicy fine meal is consumed in my own game.
Pelador  [author] 17 May, 2020 @ 5:03am 
@Omega13

I see it under RawVegetarian in my own game.
Omega13 17 May, 2020 @ 3:39am 
Yeah I am talking about Pawn Rules - it doesn't put the hot sauce on the list, at least I'm not seeing it? There's a good chance I'm just being dumb; I'll look again.
Pelador  [author] 17 May, 2020 @ 2:20am 
@Omega13

Try Jaxe's Pawn rules mod, it is a much better tool than vanilla for controlling food policies.

Will investigate the spicy fine meals and joy.
Omega13 17 May, 2020 @ 1:18am 
Also minor mod incompatibility - the various food items in this mod (other than the meals) are not showing up on the list of things that can be excluded from Pawn Rules. As a result, without careful zoning, my catdogs are absolute FIENDS for hot sauce.
Omega13 17 May, 2020 @ 1:16am 
Possible bug - colonists getting no recreation boost for eating spicy fine meals, even though it says they should get 5%. The increased mood buff works fine, tho.
Pelador  [author] 13 May, 2020 @ 3:25am 
@Booleyman

You could have a look at the mod Drug Stats: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2093461253
Lobter 12 May, 2020 @ 10:41pm 
I'm getting some errors while trying to download the mod. Can someone confirm if this is due to recent updates or due to the Steam Workshop queue backing up?
Jay 3 Apr, 2020 @ 6:37am 
Do you have a PDF that actually states the stat effects of the items instead of just a bunch of lore text?
DMCurt 26 Mar, 2020 @ 2:00pm 
You're the man, dude. Thank you!
Pelador  [author] 26 Mar, 2020 @ 1:24pm 
@Update @DMCurt

Spicy food harmony patch to make these items only provide incidental joy and not be considered valid for joy activities.
DMCurt 26 Mar, 2020 @ 12:50am 
I've noticed that, occasionally, pawns will eat a spicy meal even though they're not hungry. I can only assume that they're eating it for recreational purposes, seeing as a spicy meal provides a small boost to recreation through food consumption.
This is pretty wasteful of food, which is rather important. Is there any way to prevent pawns from consuming spicy meals for recreation?
CatLover366 24 Mar, 2020 @ 10:07am 
Ok that's cool then.
Pelador  [author] 24 Mar, 2020 @ 7:13am 
@CatLover366

The content in MS is optional. So I'm not really interested in duplicating efforts in content. For the example of Glycerol it also has other content such as production (recipe chains etc). Additional things like the drug mixer and other C# procedures that exist in MS.

I don't then really want to get into a process of duplicating and managing this content in two places. This is why I'm reluctant to provide lighter versions of the mods, as it simply adds an additional overhead to the development and support process that could be more readily accounted for by player choice. This is why the content in MS and expansions has been made in a more modular way.
CatLover366 24 Mar, 2020 @ 3:43am 
@Pelador This is a good mod. But could it be possible to add glycerol and the other items needed for this mod into this mod, or make a patch that adds those items? I'm not really interested in all of the medical stuff in Medical Supplements, but I really like the look of this mod.
Pelador  [author] 10 Mar, 2020 @ 5:32pm 
@Update

Maintains compatibility with "Seeds Please" due to changes in that mod.
Pelador  [author] 8 Mar, 2020 @ 7:16pm 
@Update

Compatibility with Fermenter mod and use of pasteurised milk.
Pelador  [author] 8 Mar, 2020 @ 11:34am 
@DMCurt

Have considered it in the past, will give it some additional thought.
DMCurt 8 Mar, 2020 @ 6:10am 
Have you considered adding tobacco as another social drug? I'd like to see my cowboy Rimworlders light up a smoke on occasion, but I always restrict Smokeleaf because it gets them so absolutely blazed it makes them useless.
Pelador  [author] 7 Mar, 2020 @ 6:46am 
@Brainlag

You could send in a hugslib log even without errors occurring as it would indicate for me if anyone is harmonising certain code elements.
Pelador  [author] 7 Mar, 2020 @ 6:42am 
@Brainlag

Be interested to hear your findings and will analyse the code a little further.

I'm reluctant to get into the process of defining default filter tags for items for all sorts of potential recipes. Since that is a lot of work for not a lot of return that can be more readily solved with just applying the filter value you want as a player.
Teddy 7 Mar, 2020 @ 6:16am 
@Pelador

I use Better Pawn Control for restricting food and stuff, but I hadn't the spicy stuff restricted. Maybe it's another mod, but I can't think of one that touches the restrictions. Maybe Dubs Break Mod, I'm not sure. I'll test it when I have the time to get back to Rimworld.

Btw, is it possible for you to change the normal Meals recipes so, that they not use the chilli peppers and the hot sauce for it as default? I played for several hours and was wondering, why I never had hot sauce for the spicy meals until I saw a pawn using it to make simple meals.
Pelador  [author] 5 Mar, 2020 @ 4:47pm 
@Update

RC2 V1.1 "Core" Compatibility
Pelador  [author] 2 Mar, 2020 @ 4:38pm 
@Brainlag

I've just had a cursory look at the code and appears as if food restrictions are still applicable in these cases. Not sure whether they should, but the binge code uses the same subroutines as other food applications it seems.

So if you have them as restricted items on their food policy this might be why?
Teddy 2 Mar, 2020 @ 3:38pm 
Hey, nice mods you made :) I love playing with them in my Vanilla+ collection.

I think I found a little bug. If a pawn goes on a foodbinge, he only eats "normal" food, but none of the meals from the mod.
Pelador  [author] 28 Feb, 2020 @ 9:42pm 
@Update

Added harmony dependency to the mod and also ensures this mod is loaded after MS
Jelly Creeper 24 Feb, 2020 @ 2:24pm 
Great work