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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195052690
Hope it helps anyone!
If you zoom close in on hot sauce in a stockpile, it looks fine. If you zoom out slowly, at a certain point the sprite dramatically reduces in size. Looks kinda funny.
Compatibility VCE/VPE - fruits, peppers and other items will be used in applicable recipes.
As you say early days, but considering that VCE would likely be a popular mod I would look at sensible compatibility interests. Though looking at the planned implementation, VCE looks like it might be adding it's own mechanisms to enhance meals also.
Balance review of hot peppers and sauce.
The yield of the peppers has been increased to 8 from 6 and the ratio of peppers to hot sauce in the recipes reduced from 5:1 to 4:1. This means that you will roughly need an equivalent 60% of your previous growing space for peppers to achieve the same returns in hot sauce.
If Dismar or anyone else wants to add additional recipes with whatever effects then I'm not adverse to them doing so. But I don't personally have the time to make these kinds of items. Otherwise I would have made a number of additional meal items some time ago. (Things like curries and fish & chips etc.) But generics like spicy meals or vanilla meals can cover these things.
As to the cultivation of the peppers that seems reasonably balanced to me. And yes for the mood benefits and minor boost to health it is important not to just make this an incidental consideration. There is also hydroponics to consider.
Also just a comment - I am currently growing 63 tiles of hot peppers year round on mostly fertile soil, and that is not enough to keep a colony of 8 organics (the androids don't get to eat the spicy meals) in spicy meals. I'm not sure if that means the peppers don't grow fast enough or if they are intended as a luxury rather than an every day thing, so just throwing that out there. (And yes I have made sure my cooks aren't using the precious peppers for anything but hot sauce.)
Sorry for the delay, but I see the recreation being added when a spicy fine meal is consumed in my own game.
I see it under RawVegetarian in my own game.
Try Jaxe's Pawn rules mod, it is a much better tool than vanilla for controlling food policies.
Will investigate the spicy fine meals and joy.
You could have a look at the mod Drug Stats: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2093461253
Spicy food harmony patch to make these items only provide incidental joy and not be considered valid for joy activities.
This is pretty wasteful of food, which is rather important. Is there any way to prevent pawns from consuming spicy meals for recreation?
The content in MS is optional. So I'm not really interested in duplicating efforts in content. For the example of Glycerol it also has other content such as production (recipe chains etc). Additional things like the drug mixer and other C# procedures that exist in MS.
I don't then really want to get into a process of duplicating and managing this content in two places. This is why I'm reluctant to provide lighter versions of the mods, as it simply adds an additional overhead to the development and support process that could be more readily accounted for by player choice. This is why the content in MS and expansions has been made in a more modular way.
Maintains compatibility with "Seeds Please" due to changes in that mod.
Compatibility with Fermenter mod and use of pasteurised milk.
Have considered it in the past, will give it some additional thought.
You could send in a hugslib log even without errors occurring as it would indicate for me if anyone is harmonising certain code elements.
Be interested to hear your findings and will analyse the code a little further.
I'm reluctant to get into the process of defining default filter tags for items for all sorts of potential recipes. Since that is a lot of work for not a lot of return that can be more readily solved with just applying the filter value you want as a player.
I use Better Pawn Control for restricting food and stuff, but I hadn't the spicy stuff restricted. Maybe it's another mod, but I can't think of one that touches the restrictions. Maybe Dubs Break Mod, I'm not sure. I'll test it when I have the time to get back to Rimworld.
Btw, is it possible for you to change the normal Meals recipes so, that they not use the chilli peppers and the hot sauce for it as default? I played for several hours and was wondering, why I never had hot sauce for the spicy meals until I saw a pawn using it to make simple meals.
RC2 V1.1 "Core" Compatibility
I've just had a cursory look at the code and appears as if food restrictions are still applicable in these cases. Not sure whether they should, but the binge code uses the same subroutines as other food applications it seems.
So if you have them as restricted items on their food policy this might be why?
I think I found a little bug. If a pawn goes on a foodbinge, he only eats "normal" food, but none of the meals from the mod.
Added harmony dependency to the mod and also ensures this mod is loaded after MS