Age of Wonders: Planetfall

Age of Wonders: Planetfall

Buildable tac op units (all races)
25 Comments
tjimagineer 19 May, 2024 @ 10:16pm 
Does this work with the sentinel.
coloredearth 30 Jan, 2023 @ 2:14pm 
Is this mod still working?
Apoplekt  [author] 13 Feb, 2021 @ 3:41am 
I haven't updated this for months, and to my knowledge planetfall hasn't been significantly changed either, which makes things weird... One thing you can try is unsub, make sure steam has deleted it, and resub. If that doesn't work I can try to recompile and upload again.
ReverseRaven 11 Feb, 2021 @ 7:25am 
Heya. Sorry to spring this on you all of a sudden, but game is telling me I have an old version of this mod. I'm subscribed, so I figured it should be downloading the latest version automatically, but it seems not to be the case. How would I go about updating?
Zedonova Nova 18 Nov, 2020 @ 1:37pm 
Ive been working on trying to get the Oathbound Marquis as a unit...still having issues.
WordBearer94 18 Nov, 2020 @ 8:39am 
Thank you, that's a great help. I thought they'd be on the ColonyUpgrades.rpk and I'd have to add units to a structure in there.
This should really point me in the right direction though so cheers for the help :D
Apoplekt  [author] 18 Nov, 2020 @ 6:08am 
Made a mistake in the previous comment: the Valkyrie isn't named differently in the editor, but there are other name confusions: Vanguard is sometimes named Human or Expeditionary Warfare, Synthesis is sometimes named Artificial.
Apoplekt  [author] 17 Nov, 2020 @ 6:57pm 
Yeah sure

Most of these make their changes in a single rpk, e.g.
Units_SpeciesShakarn.rpk

To make the unit show up for production, add it in
Settings > Shakarn - Unit Link Data > Shakarn > Units
If you can't find it, it could be named differently in the editor (like the Valkyrie). Offrace units would be in a different rpk. Add the reference under Content > Resource Packs (topbar).

The rest is in the unit's individual page, e.g.
Entities > Shakarn Units > Shakarn Sleeper Agent
where you can modify stats and abilities. Building requirement is under the Building section. "Required Player Property Link" is for tech - fill in something the tech unlocks (easy) or edit the tech to grant a new player property (hard). "Required Structure Property Link" is generally used for barracks, under "Structure Upgrades: City - Units".

Haven't played around with adding it to landmarks - your best bet is to look for elysium parks/tyre's tomb in the files and see how they do it.
WordBearer94 17 Nov, 2020 @ 9:43am 
Awesome thanks for the update mate, love these units so it's a shame that in the base game they're restricted to ops.
Also can you tell me what resource packs you changed in the editor and how you did it. I'm trying to make a mod that adds unit unlocks to silver and gold structures but can't figure it out.
Cheers :)
Apoplekt  [author] 17 Nov, 2020 @ 9:18am 
Oooooops (fixed, thanks)
ReverseRaven 17 Nov, 2020 @ 8:15am 
Hiya! First off, really appreciate this and all your other mods.

Secondly, I think the Paladin Warlords have 0 cost (both energy and production) at the moment. Might be a mod conflict on my end, but I thought I should let you know.
Apoplekt  [author] 17 Nov, 2020 @ 4:31am 
It's done - chose the warlord instead of the marquis because it being the APC equivalent would be kinda OP and edge out the augur as a healer unit. Let me know if anything doesn't work or if choices can be improved.
The Neen 27 Aug, 2020 @ 10:21am 
WOO! Awesome! thanks :)
Apoplekt  [author] 27 Aug, 2020 @ 8:01am 
Hi, I'm back! Unfortunately, the resource editor won't open some things because of missing dependencies, they probably accidentally pushed a dependency from the next expansion in the most recent patch. So sleeper agents will have to wait until the next expansion drops, which should be soon(tm). I'll do both shakarn and whatever comes next at once when that time comes.
The Speaker 9 Aug, 2020 @ 10:27am 
I'd also like sleeper agents available in the future, if possible.
Hope you're winning with the RL stuff!
The Neen 6 Jun, 2020 @ 11:55pm 
Okay! thanks for the reply :)
Apoplekt  [author] 6 Jun, 2020 @ 11:08pm 
I've been considering it. Sleeper agents aren't technically a tac op unit, but since I went so far as to give Amazons something, I might as well. But it may not be soon, I'm buried in RL stuff at the moment.
The Neen 5 Jun, 2020 @ 1:16pm 
Will this be updated to add in Shakarn Sleeper agents? The new races version of one of the unbuildable units.
Apoplekt  [author] 25 Mar, 2020 @ 9:24am 
Okay, should be fixed now.
Apoplekt  [author] 24 Mar, 2020 @ 4:53am 
@diviator
Thanks for the heads up, I checked and indeed a few mod links have been broken by some update or other. I can't fix it right now, but it should be ready in a day or two.
diviator 24 Mar, 2020 @ 3:57am 
Sentinels and Constictors aren't buildable for me. Does anyone else have the same problem?

Valkyries, Penguins and Sappers seem to work fine.
ReverseRaven 18 Mar, 2020 @ 1:48pm 
Awesome work. I was actually pondering how these units were a bit too strong with only a structure requirement.

Hieronymous 25 Feb, 2020 @ 9:39am 
Nice! It's great to have these all in one somewhat more balanced package, + a goody for Amazons
Apoplekt  [author] 24 Feb, 2020 @ 8:29pm 
That's high praise! You just made my day.
yorick 24 Feb, 2020 @ 9:14am 
Wow, thanks! You are quickly becoming my fav. Planetfall modder :steamhappy::cozytf2mug: