RimWorld

RimWorld

StarWars Animal Collection
77 Comments
LimeVr 25 Jun, 2024 @ 7:57pm 
my colonists wont eat them or butcher them why?
Dramn 16 Jun, 2024 @ 2:20pm 
@Mlie Are you some kind of Lord?
Mlie 18 Dec, 2022 @ 11:01am 
Ryoma 25 Oct, 2022 @ 8:29am 
Greetings all,

I've gone ahead and added support for Animal Collection in the Star Wars - A RimWorld Series - Factions mod in 1.3. When this mod is updated to 1.4, assuming no major changes to internal def names, it will also be supported in 1.4.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918227266
@Guy: Looking forward to the 1.4 release, if it's coming.

Thank you,
-Jec
Vinlic 24 Oct, 2022 @ 6:28pm 
Hey just wanted to ask if there are plans to update to 1.4? Thanks for the great mod really love these animals.
Camalie 21 Jul, 2022 @ 5:40pm 
I mean, there's porgs and those crystal foxes that I can't remember the name of right now.
EvilNecroid 21 Jul, 2022 @ 2:33pm 
i hope there isnt anything from disney star wars in this
CornLord 14 Jun, 2022 @ 7:42pm 
do these animals not show up in auto slaughter for anyone?
Camalie 9 May, 2022 @ 8:43pm 
I'm not quite sure where the complaints regarding armor piercing are coming from since no animals, in the base game at least, have innate armor piercing in their attacks. I would say my main gripe with this mod is the armor defense of both certain animals and their leather. Besides the Acklay, None of the animals I've seen from this mod have any armor rating and the defensive stats that their leather provides seem weird. A Rancor's Hide protecting just as much as a Bantha's hide just feels weird...
saximaphone 30 Apr, 2022 @ 1:45am 
Who is the artist for these? I was considering making the different rancor subspecies at some point and might consider a commission so they match the others.
saximaphone 30 Apr, 2022 @ 1:23am 
I just spent a few hours converting the original Rancor mod to 1.3 and improving it only to find out this existed and it's so much better than what I came up with. :v
Nouni 25 Mar, 2022 @ 1:28pm 
It seems this mod is not compatible with Colony Manager. It throws an "Object reference not set to an instance of an object" error when trying to "GetAnimalKindTooltip (Verse.PawnKindDef kind)" when trying to populate its list of animals found in a biome.
-shhfiftyfive 26 Jan, 2022 @ 10:36am 
an update that adds armor penetration to these would bring this mod back to life into my next playthrough.
Pol 26 Jan, 2022 @ 10:22am 
Like a Bantha
Dejv1992 16 Jan, 2022 @ 12:41am 
Unfortunately there is no Ronto :-(
-shhfiftyfive 18 Oct, 2021 @ 8:50pm 
;o
Ezékiel 18 Oct, 2021 @ 4:48pm 
the animals have no armor-pen and thus are useless in a fight (no damage).
found this out the hard way when I succesfully tamed a Krayt =')
acoep 5 Oct, 2021 @ 8:57am 
Nice thanks
Sunlight88 4 Oct, 2021 @ 9:15am 
Thank you for updating!!! :-}
Fuko 3 Oct, 2021 @ 7:20pm 
Now this is pod racing
Sunlight88 30 Sep, 2021 @ 7:00am 
Hey GuyTonic, can you please update to 1.3?
I miss the animals very much :-}
Zaljerem 14 Sep, 2021 @ 6:20am 
@Vegito BLACK ... just wondering if you'd like to update from the defs I provided below or if you mind if I fork this and update it myself. I don't want to step on your toes or update if you plan on doing so. Thanks!
ParGellen 13 Sep, 2021 @ 7:50am 
I miss this mod. It's one of my favorites.
Guy  [author] 7 Sep, 2021 @ 3:48pm 
Well thats not true at all
acoep 7 Sep, 2021 @ 2:26pm 
the author may never answer
acoep 7 Sep, 2021 @ 2:25pm 
@Zaljerem do it for steam please
Zaljerem 7 Sep, 2021 @ 9:04am 
I could fork it to a new mod I suppose, but I wanted to make the defs available here in case Vegito BLACK just wants to grab them, verify, and update.
acoep 6 Sep, 2021 @ 6:41am 
@Zaljerem cool , do it for steam please
Zaljerem 6 Sep, 2021 @ 6:37am 
Hi! I took a shot at updating this mod, and refactoring the defs so that it is now compatible with Dinosauria. Here is everything but the About folder (I changed it for my use, throw yours back in there and flip it to 1.3): https://drive.google.com/file/d/1nQtFfe8MwQdwFQhfCd9d7z9sz0VdZ_C1/view?usp=sharing
-shhfiftyfive 3 Sep, 2021 @ 9:50pm 
;{
Flash 31 Aug, 2021 @ 10:32am 
work on 1.3?
Flash 30 Aug, 2021 @ 9:55am 
1.3?
Flash 28 Aug, 2021 @ 7:31am 
1.3 version? pls!!!!
-shhfiftyfive 12 Aug, 2021 @ 10:00pm 
hoping to see this 1.3 version soon
Guy  [author] 27 Jul, 2021 @ 9:15pm 
Sorry guys i will be updating it soon just college has been taking most of my time
The Struggler 27 Jul, 2021 @ 6:06pm 
will you be updating?
Ayane 25 Jul, 2021 @ 11:54am 
Tested and it's working so far.
Ayane 23 Jul, 2021 @ 11:49am 
Has anyone tested to see if it works or not as is on 1.3?
Vinlic 22 Jul, 2021 @ 5:40pm 
is an update for 1.3 being worked on?
Delta1138 5 May, 2021 @ 12:32pm 
ALSO, the knucklehead def from the dinosauria animals used for (the reek? unsure) doesn't gel with any of the wild reproduction or children mods, throws a yellow error. There's a fix suggested on the arachnid mod revived by mlie to do with part coverage, easy fix, didn't check to see if the local copy I'd edited worked though so can't confirm.
Delta1138 5 May, 2021 @ 12:29pm 
@Vegito Black @beasstmann

Any way to make it so the mounted rancors pawn offset isn't weird? i.e. with giddy up the pawn when riding a rancor renders in the middle of the rancor (within their legs) instead of above it, looks super weird. Purely cosmetic, but I noticed even modded animals it auto calculated the offset, just not with the rancor...
YaBoiJefferrs27 30 Jan, 2021 @ 4:03am 
I've put your mod into my article on the best 5 Star Wars mods for Rimworld found here:
https://www.setreadygame.com/blog/lists/the-5-best-star-wars-mods-for-rimworld/

Keep up the good work. It includes a link to the original mod and your updated version. :steamhappy:
Marcus 23 Jan, 2021 @ 10:07pm 
Hi, I'm getting a conflict with this mod and colony manager. Whenever this mod is installed the hunting tab of the colony management tool gets messed up (this animal list disappears). Can this be patched?
H-72 14 Jan, 2021 @ 9:13am 
Regarding the conflict with Dinosauria, I have the same issue with parts not generating for one or the other depending on which one is loaded first. I'm not certain either but I thought I remember fixing it once but for the life of me, I can't remember what I did. I always assumed it was something by a dog said or a patch but I guess it wasn't? Either way, love the mod man.
Wayfarer 8 Jan, 2021 @ 9:27am 
Where is the frogdog and ronto? I opened dev mode and "spawn pawn" everyone was there except the 2 mentioned. I also checked the textures folder in the mod and they're not there. Is it a balancing thing?
Sleepy Bella 23 Dec, 2020 @ 7:45pm 
Finally. Now I can hunt down every damn Porg in the galaxy and wipe them from existence. Gizka are where it's at.
LostGeographer 24 Nov, 2020 @ 12:23pm 
Hi Froku, First, thanks for the reply! Sorry, I thought it was something you knew about already. I just stripped out all my mods to give you a clean log so hopefully this info helps. I also learned to pull mods from the bottom up when cleaning out the list, top down freaks everything out :D

https://gist.github.com/7b5bbe1d4bc370979be24bf1b138cdf0
Guy  [author] 24 Nov, 2020 @ 11:02am 
Whats the issue with Dinosauria and This mod @lostgeorapher?
LostGeographer 24 Nov, 2020 @ 10:13am 
Anyone found a way to make this compatible with Dinosauria yet? Only reason I don't run this.
Mortagon 27 Oct, 2020 @ 2:47pm 
Any chance for CE compatibility? Thanks!