RimWorld

RimWorld

VGP Garden Resources
97 Comments
dismarzero  [author] 4 Jul @ 5:47am 
I am working on adding of the new plants currently for the dlc's . I am testing Hemogen flowers and can look into this as well. TY for the suggestion.
Wrekter 3 Jul @ 2:46pm 
Hello, thank you for the great mods, I love the VGP series! May I have a small request, if possible? To add Bioferrite for growing, if you have Anomaly installed. I understand it might not be necessarily needed, since you can somewhat easily get it in bunches from a good 'entity farm', but I would've loved the idea of actually farming it like the other resources :))) Keep up the good work!
dismarzero  [author] 17 Jun @ 5:29pm 
1.5 / 1.6
-Reworked Schematic's Patch
-Schematic's research books added
dismarzero  [author] 11 Jun @ 5:46pm 
1.6!
dismarzero  [author] 23 Mar @ 6:55am 
I will think about it. But the one research is pretty good just to have it done and not add a bunch to my research tabs area
torqueravingmad 18 Mar @ 12:43pm 
would it be possible to break the research for these into five separate entries?
dismarzero  [author] 11 Jan @ 8:07am 
I always had issues with Plasteel or gold in the game lol
Siveen 11 Jan @ 3:41am 
Looking forward to using this. My map spawned with no Steel whatsoever.
dismarzero  [author] 12 Dec, 2024 @ 5:15pm 
TY all!
mtmfs324215 9 Dec, 2024 @ 7:36pm 
Thank you, thank you very much for your module. Love comes from China.
Kevin 8 Dec, 2024 @ 8:40pm 
Make my Electric Smelter more useful than Smelt steel slag chunks. Thanks
Evono 22 Jun, 2024 @ 2:23am 
usually adding ( non scripted mods ) mid game is "fine" taking stuff out is really the shit rimworld hates.
dismarzero  [author] 21 Jun, 2024 @ 4:27pm 
I never recommend adding to an old save.

It should be fine? you will need to update all your stockpiles and shelves.
Second Gayest Glue Eater 21 Jun, 2024 @ 8:51am 
Can this mod be added mid save?
dismarzero  [author] 10 Jun, 2024 @ 4:29pm 
Wheelyjoe im not seeing the issue. Are you still having it?
Evono 1 Jun, 2024 @ 6:03am 
Thanks for Updating to 1.5 !
Wheelyjoe 6 May, 2024 @ 6:26pm 
I seem to not be able to smelt Steel Shrooms in 1.5. I have plenty and they're close, but I can't even force colonists to smelt. They will smelt from slag, so they're tasked right and the smelter is working.
dismarzero  [author] 16 Mar, 2024 @ 11:40am 
1.5!

Working not fully tested!
Namas Knight 25 Jun, 2023 @ 4:49pm 
I understand that's a whole asset deal but I dabble in some basic digital art.
If you need help reach out and DM me.
Namas Knight 25 Jun, 2023 @ 1:10pm 
yeah it has instead of steel being mine able you instead have to dig iron then work it into steel. it also has lead, tin, copper, and other rare earth mineral.
dismarzero  [author] 22 Jun, 2023 @ 12:47pm 
Does that mod have new mine-able ores?
Namas Knight 19 Jun, 2023 @ 6:24pm 
Is there any desire to make this compatible with expanded materials? Copper / Iron / etc.
dismarzero  [author] 8 Oct, 2022 @ 8:40am 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
dismarzero  [author] 6 Apr, 2022 @ 5:02pm 
Resources
-Added recipe patch for Medieval Overhaul
--Can smelt leaves at Furnace
dismarzero  [author] 6 Apr, 2022 @ 4:03pm 
Hi rewrite, I did not write the Chinese language pack. Do you know what file is wrong?
Cai rewrite 1 Apr, 2022 @ 6:22am 
Hello, @dismarzero, I found that you do a Chinese translation for this mod, which is great.
But I found that you make a mistake of the file name, which make the translation doesn't work. Please correct it.:meepstarry:
dismarzero  [author] 12 Jan, 2022 @ 8:24am 
oh and I added it to my todo list!
dismarzero  [author] 12 Jan, 2022 @ 8:24am 
Yeah some of the other mods are a bit OP on the resources. I tried to balance this one pretty hard
aspendosia 11 Jan, 2022 @ 11:28pm 
I was using Medieval Overhaul along with Rimedieval - Medieval Conversion and VFE Medieval, but I sometimes add other mods like [JDS] The Forge - Barrows Brothers or the Anceint Rim mods for more armour options. I do like the idea of being able to grow plasteel and steel when I'm playing a resource-poor run to make hyperweave and synthread for the clothes, and the grow-then-smelt option feels better than some other resource mods to me. Cheers.
dismarzero  [author] 11 Jan, 2022 @ 4:28pm 
aspendosia if you have a mod that adds a non electric smelter I can write a patch that adds all that
Grcar 6 Jan, 2022 @ 4:00pm 
Bless your soul good sir, Happy New Year
aspendosia 1 Jan, 2022 @ 12:51am 
Anyone who knows coding know how I could change this so I can smelt the resources in a *non* electric smelter? I'd love to use this in pre-industrial/Medieval runs when electricity isn't available but I've smelters a-plenty.
dismarzero  [author] 19 Dec, 2021 @ 7:16pm 
now that really weird. All the update did was add the missing seeds from gemstones plants.

And the coding in this mod does not change anything with the grow zone UI
Ebola☭ 19 Dec, 2021 @ 5:20pm 
update blocked the creation of garden zones
dismarzero  [author] 19 Dec, 2021 @ 1:18pm 
that's odd. are you using gemstones or seeds?
Fish in the Flask 18 Dec, 2021 @ 11:54pm 
Something odd but, after the update of this mod, my game keeps crashing without any error logs.
after removing it, the game seems fine
dismarzero  [author] 18 Dec, 2021 @ 1:33pm 
Resources
-Patch for seeds and gemstones
Klaudiorystka 25 Nov, 2021 @ 7:56am 
@dismarzero Hey. I changed today load order (now the jewelry is above VGP) and everything is working perfect. No single bug :) Thank you for help :)
dismarzero  [author] 24 Nov, 2021 @ 7:25am 
Thats weird. I was able to make your error happen in my game. I wrote a patch that corrected those errors. So i'm not sure.

Can you post a newer error log so i can see what your errors are now?
Klaudiorystka 24 Nov, 2021 @ 12:09am 
Thank you for response :) Still not working (the same issues), but disabling Jewelry resolve the bug. I'm going also to send message to author of Jewelry mod.
dismarzero  [author] 23 Nov, 2021 @ 9:35pm 
Let me know if you have any issues. I had to test these new patches very fast.
dismarzero  [author] 23 Nov, 2021 @ 9:32pm 
Resources
-Jewelry / Gemstones compatibility patch added
-Jewelry patch created. Resources now has plants for this mod standalone.
dismarzero  [author] 22 Nov, 2021 @ 8:26pm 
Hiya!

I found the issue in the Jewelry mod after searching for the cause, I will try and get a fix out for it tomorrow.

The Jewelry mod patches out stuff in the Gemstones mod. That is why you are getting an error.
Klaudiorystka 22 Nov, 2021 @ 8:02am 
@dismarzero When I build smelter is working fine until I load save game. This is my logs: https://gist.github.com/HugsLibRecordKeeper/df79d135c77f93f9c9b277a50b74c068 And this is like it looks. I cannot do anything with smelter: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2661519846
dismarzero  [author] 21 Nov, 2021 @ 5:22pm 
oh no problem. I just wanted to make sure you were no speaking of another mod.

The only thing that changed in the update was more recipes if you have those two mods added. Have you tried building a new smelter? Can you show either your error log and a picture of the problem?

You can remove this mod but depending on how much stuff of it you have loaded you will receive errors. Though they should not break your game. I would make a copy of your save.
Klaudiorystka 21 Nov, 2021 @ 2:52am 
I'm sorry, I mistake word. It's Electric smelter
dismarzero  [author] 20 Nov, 2021 @ 8:51pm 
whats a ironworks ?
Klaudiorystka 20 Nov, 2021 @ 6:01am 
Hi :) I'm not sure, but after last update my ironworks stopped working correctly.
I cannot select orders and even "disassemble" etc. icons don't appear.
I have 2 questions. First: Do you changing something with this how fireworks work?
(The problem is in ironwork) Until I put ironwork other tables are working fine.
Second: Can I safely remove this mod during mid save? (I don't want that option)
Zahnloli 16 Nov, 2021 @ 5:19am 
Oh man, thanks so much!
Beornvig 15 Nov, 2021 @ 1:43pm 
Thanks for the update, your mods are the best!