RimWorld
Turn It On and Off
219 opmerkingen
hop  [auteur] 11 uur geleden 
That's a setting you configure, it's not on by default anymore. I should fix the description.

What that does is you can set a multiplier in settings. Let's say if you set it to 2, then a machine that uses 100 watts now will use 200 watts when it's on. Why would you do that? Because you might think this mod makes things easier. You can balance it as you like
coldcell 15 uur geleden 
"To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference."

Hi can someone explains more what this means? English isn't my first language so I'm confused how this actually works.
TheBoomBoss 23 uur geleden 
Can we please have an option to not display the icon when something is powered down because no pawn is using it? I just like it more that way more clean screen. Thank you!
spawntd 16 jul om 1:03 
Thank you

Rimworld felt strange with all power consumption at max
XXXII 15 jul om 15:44 
Legendary
XXXII 15 jul om 15:44 
1.6 ! I LOVE U!!!!!!!!!!!!
hop  [auteur] 15 jul om 14:23 
I basically rewritten the whole mod, the code should be actually readable now. Github repo is open to contribution as always
hop  [auteur] 15 jul om 14:19 
Meaning that you should be able to allow/disallow modded buildings. Also the reservableDefs are for the buildings without any bills
hop  [auteur] 15 jul om 14:15 
updated to 1.6
You can define blacklist and whitelist values from settings. If you change settings restart the game or it gets really confused. Also mechgestrator is blacklisted by default
XXXII 15 jul om 9:03 
PLZZZZ Orz
鹑尾OvO 14 jul om 19:52 
Please, I need this mod. If you update it soon, I will praise Jesus (or whatever you believe in) for you.:steamsad:
Bewithu17 14 jul om 0:11 
Ive tried, it can works
Teneksi 13 jul om 12:45 
HugsLib just updated! Of course, if you're almost done removing the dependency that's fine too.

my early-game pawns are leaving the stove on at 350W while they're sleeping... never realized how much I relied on this mod.
BEIJIXIONGGGGGGGGGGGGGGGG 13 jul om 10:03 
god thanks you for your w work! waiting for update!😋
hop  [auteur] 13 jul om 2:33 
I will update this very soon
hop  [auteur] 13 jul om 2:32 
It won't work with the fork without me updating this mod. I checked out the fork and it looks like some people have gamebreaking issues with that
Bewithu17 12 jul om 23:21 
does this work with that working HugsLib fork? anyone knows?
Commissar [GSF] 12 jul om 15:46 
hop, there's a fork of huglib on the 2nd page of the comments
Jixxor 12 jul om 7:42 
Does this mean it would work as it is once HugsLib works? Asking because there is a working HugsLib fork and I wonder if that makes this mod work already.
hop  [auteur] 11 jul om 18:17 
Hugslib still not updated and this mod depends on that. I will have to remove the dependency. Might take a few days
76561199076042004 11 jul om 17:54 
1.6 pls
Enrico 24 apr om 11:09 
Doesn't work withg Furnace mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 15 apr om 3:47 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 27 mrt om 2:17 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 8 feb om 7:25 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 2 jan om 2:41 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 19 dec 2024 om 17:28 
It doesnt affect mech charging stations?
hop  [auteur] 11 dec 2024 om 23:09 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [auteur] 11 dec 2024 om 23:08 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 11 dec 2024 om 13:11 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 29 okt 2024 om 4:37 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 20 jul 2024 om 13:54 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [auteur] 20 jul 2024 om 13:31 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 20 jul 2024 om 13:21 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 6 jun 2024 om 15:30 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 24 mei 2024 om 13:11 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 23 mei 2024 om 22:08 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [auteur] 18 apr 2024 om 12:00 
i dont remember what repowered does, try both
hop  [auteur] 14 apr 2024 om 14:43 
The UI bug is also fixed now, thanks tynan
hop  [auteur] 14 apr 2024 om 14:38 
Also biotech atomizer idles now
hop  [auteur] 14 apr 2024 om 14:38 
updated to 1.5
i don't have the DLC so i dont know how/if they interact correctly.
Probably its fine though
76561199076042004 13 apr 2024 om 15:35 
1.5pls
Sakujo 12 apr 2024 om 18:48 
Is this now vanilla behaviour? Because if not, it should!
帅就一个字 22 aug 2023 om 8:35 
Thanks
Ronivan 11 mrt 2023 om 20:52 
I'm glad to know that it works, although the UI is not showing the correct value. Thank you regardless for the good work.
VexedOwl 24 jan 2023 om 8:08 
Cool, cool. Thanks for the snappy reply~! :slimehappy: Hopefully things calm down for you and you get some time!
hop  [auteur] 24 jan 2023 om 5:14 
yes. quite busy with real life at the moment. Will probably just use the same method used in bioscuplter, meaning it will show the both of the values at the same time
VexedOwl 23 jan 2023 om 17:19 
Is the UI for this still misshowing?
hop  [auteur] 19 jan 2023 om 10:22 
The latest update did not fix the UI issue, you can see the grid power working correctly, but UI shows the base power consumption. Not something i can fix easily but i am looking for a workaround. Just to let you know, IT WORKS BUT UI SHOWS WRONG VALUES
The Moustache 15 jan 2023 om 16:53 
thanks for looking into it!