RimWorld
Turn It On and Off
219 件のコメント
hop  [作成者] 11 時間前 
That's a setting you configure, it's not on by default anymore. I should fix the description.

What that does is you can set a multiplier in settings. Let's say if you set it to 2, then a machine that uses 100 watts now will use 200 watts when it's on. Why would you do that? Because you might think this mod makes things easier. You can balance it as you like
coldcell 15 時間前 
"To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference."

Hi can someone explains more what this means? English isn't my first language so I'm confused how this actually works.
TheBoomBoss 23 時間前 
Can we please have an option to not display the icon when something is powered down because no pawn is using it? I just like it more that way more clean screen. Thank you!
spawntd 7月16日 1時03分 
Thank you

Rimworld felt strange with all power consumption at max
XXXII 7月15日 15時44分 
Legendary
XXXII 7月15日 15時44分 
1.6 ! I LOVE U!!!!!!!!!!!!
hop  [作成者] 7月15日 14時23分 
I basically rewritten the whole mod, the code should be actually readable now. Github repo is open to contribution as always
hop  [作成者] 7月15日 14時19分 
Meaning that you should be able to allow/disallow modded buildings. Also the reservableDefs are for the buildings without any bills
hop  [作成者] 7月15日 14時15分 
updated to 1.6
You can define blacklist and whitelist values from settings. If you change settings restart the game or it gets really confused. Also mechgestrator is blacklisted by default
XXXII 7月15日 9時03分 
PLZZZZ Orz
鹑尾OvO 7月14日 19時52分 
Please, I need this mod. If you update it soon, I will praise Jesus (or whatever you believe in) for you.:steamsad:
Bewithu17 7月14日 0時11分 
Ive tried, it can works
Teneksi 7月13日 12時45分 
HugsLib just updated! Of course, if you're almost done removing the dependency that's fine too.

my early-game pawns are leaving the stove on at 350W while they're sleeping... never realized how much I relied on this mod.
BEIJIXIONGGGGGGGGGGGGGGGG 7月13日 10時03分 
god thanks you for your w work! waiting for update!😋
hop  [作成者] 7月13日 2時33分 
I will update this very soon
hop  [作成者] 7月13日 2時32分 
It won't work with the fork without me updating this mod. I checked out the fork and it looks like some people have gamebreaking issues with that
Bewithu17 7月12日 23時21分 
does this work with that working HugsLib fork? anyone knows?
Commissar [GSF] 7月12日 15時46分 
hop, there's a fork of huglib on the 2nd page of the comments
Jixxor 7月12日 7時42分 
Does this mean it would work as it is once HugsLib works? Asking because there is a working HugsLib fork and I wonder if that makes this mod work already.
hop  [作成者] 7月11日 18時17分 
Hugslib still not updated and this mod depends on that. I will have to remove the dependency. Might take a few days
時穂 7月11日 17時54分 
1.6 pls
Enrico 4月24日 11時09分 
Doesn't work withg Furnace mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 4月15日 3時47分 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 3月27日 2時17分 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 2月8日 7時25分 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 1月2日 2時41分 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 2024年12月19日 17時28分 
It doesnt affect mech charging stations?
hop  [作成者] 2024年12月11日 23時09分 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [作成者] 2024年12月11日 23時08分 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 2024年12月11日 13時11分 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 2024年10月29日 4時37分 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 2024年7月20日 13時54分 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [作成者] 2024年7月20日 13時31分 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 2024年7月20日 13時21分 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 2024年6月6日 15時30分 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 2024年5月24日 13時11分 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 2024年5月23日 22時08分 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [作成者] 2024年4月18日 12時00分 
i dont remember what repowered does, try both
hop  [作成者] 2024年4月14日 14時43分 
The UI bug is also fixed now, thanks tynan
hop  [作成者] 2024年4月14日 14時38分 
Also biotech atomizer idles now
hop  [作成者] 2024年4月14日 14時38分 
updated to 1.5
i don't have the DLC so i dont know how/if they interact correctly.
Probably its fine though
時穂 2024年4月13日 15時35分 
1.5pls
Sakujo 2024年4月12日 18時48分 
Is this now vanilla behaviour? Because if not, it should!
帅就一个字 2023年8月22日 8時35分 
Thanks
Ronivan 2023年3月11日 20時52分 
I'm glad to know that it works, although the UI is not showing the correct value. Thank you regardless for the good work.
VexedOwl 2023年1月24日 8時08分 
Cool, cool. Thanks for the snappy reply~! :slimehappy: Hopefully things calm down for you and you get some time!
hop  [作成者] 2023年1月24日 5時14分 
yes. quite busy with real life at the moment. Will probably just use the same method used in bioscuplter, meaning it will show the both of the values at the same time
VexedOwl 2023年1月23日 17時19分 
Is the UI for this still misshowing?
hop  [作成者] 2023年1月19日 10時22分 
The latest update did not fix the UI issue, you can see the grid power working correctly, but UI shows the base power consumption. Not something i can fix easily but i am looking for a workaround. Just to let you know, IT WORKS BUT UI SHOWS WRONG VALUES
The Moustache 2023年1月15日 16時53分 
thanks for looking into it!