RimWorld
Turn It On and Off
Коментарів: 222
도깨비 17 лип. о 7:31 
Hmm, I'm not quite sure. I haven't played 1.5 in a while, but I think that the problem was in 1.5 as well.
hop  [автор] 17 лип. о 5:16 
Is it worse than 1.5?
도깨비 17 лип. о 4:52 
Hi, thxs for the update of 1.6. I've just noticed tho, that the mod has given a significant hit on the TPS drop on the game. I was already at a measly 90 TPS on average, but after installing this mod, the TPS was cut in half. I guess this is unavoidable, as the computer should always be tracking what electronic furniture should be on or off, but is there a way to mitigate this TPS drop? And ty in advance! Love this mod, just sad that I can't play this mod turned on :(
hop  [автор] 16 лип. о 14:23 
That's a setting you configure, it's not on by default anymore. I should fix the description.

What that does is you can set a multiplier in settings. Let's say if you set it to 2, then a machine that uses 100 watts now will use 200 watts when it's on. Why would you do that? Because you might think this mod makes things easier. You can balance it as you like
coldcell 16 лип. о 10:33 
"To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference."

Hi can someone explains more what this means? English isn't my first language so I'm confused how this actually works.
TheBoomBoss 16 лип. о 2:41 
Can we please have an option to not display the icon when something is powered down because no pawn is using it? I just like it more that way more clean screen. Thank you!
spawntd 16 лип. о 1:03 
Thank you

Rimworld felt strange with all power consumption at max
XXXII 15 лип. о 15:44 
Legendary
XXXII 15 лип. о 15:44 
1.6 ! I LOVE U!!!!!!!!!!!!
hop  [автор] 15 лип. о 14:23 
I basically rewritten the whole mod, the code should be actually readable now. Github repo is open to contribution as always
hop  [автор] 15 лип. о 14:19 
Meaning that you should be able to allow/disallow modded buildings. Also the reservableDefs are for the buildings without any bills
hop  [автор] 15 лип. о 14:15 
updated to 1.6
You can define blacklist and whitelist values from settings. If you change settings restart the game or it gets really confused. Also mechgestrator is blacklisted by default
XXXII 15 лип. о 9:03 
PLZZZZ Orz
鹑尾OvO 14 лип. о 19:52 
Please, I need this mod. If you update it soon, I will praise Jesus (or whatever you believe in) for you.:steamsad:
Bewithu17 14 лип. о 0:11 
Ive tried, it can works
Teneksi 13 лип. о 12:45 
HugsLib just updated! Of course, if you're almost done removing the dependency that's fine too.

my early-game pawns are leaving the stove on at 350W while they're sleeping... never realized how much I relied on this mod.
BEIJIXIONGGGGGGGGGGGGGGGG 13 лип. о 10:03 
god thanks you for your w work! waiting for update!😋
hop  [автор] 13 лип. о 2:33 
I will update this very soon
hop  [автор] 13 лип. о 2:32 
It won't work with the fork without me updating this mod. I checked out the fork and it looks like some people have gamebreaking issues with that
Bewithu17 12 лип. о 23:21 
does this work with that working HugsLib fork? anyone knows?
Commissar [GSF] 12 лип. о 15:46 
hop, there's a fork of huglib on the 2nd page of the comments
Jixxor 12 лип. о 7:42 
Does this mean it would work as it is once HugsLib works? Asking because there is a working HugsLib fork and I wonder if that makes this mod work already.
hop  [автор] 11 лип. о 18:17 
Hugslib still not updated and this mod depends on that. I will have to remove the dependency. Might take a few days
時穂 11 лип. о 17:54 
1.6 pls
Enrico 24 квіт. о 11:09 
Doesn't work withg Furnace mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 15 квіт. о 3:47 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 27 берез. о 2:17 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 8 лют. о 7:25 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 2 січ. о 2:41 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 19 груд. 2024 о 17:28 
It doesnt affect mech charging stations?
hop  [автор] 11 груд. 2024 о 23:09 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [автор] 11 груд. 2024 о 23:08 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 11 груд. 2024 о 13:11 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 29 жовт. 2024 о 4:37 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 20 лип. 2024 о 13:54 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [автор] 20 лип. 2024 о 13:31 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 20 лип. 2024 о 13:21 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 6 черв. 2024 о 15:30 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 24 трав. 2024 о 13:11 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 23 трав. 2024 о 22:08 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [автор] 18 квіт. 2024 о 12:00 
i dont remember what repowered does, try both
hop  [автор] 14 квіт. 2024 о 14:43 
The UI bug is also fixed now, thanks tynan
hop  [автор] 14 квіт. 2024 о 14:38 
Also biotech atomizer idles now
hop  [автор] 14 квіт. 2024 о 14:38 
updated to 1.5
i don't have the DLC so i dont know how/if they interact correctly.
Probably its fine though
時穂 13 квіт. 2024 о 15:35 
1.5pls
Sakujo 12 квіт. 2024 о 18:48 
Is this now vanilla behaviour? Because if not, it should!
帅就一个字 22 серп. 2023 о 8:35 
Thanks
Ronivan 11 берез. 2023 о 20:52 
I'm glad to know that it works, although the UI is not showing the correct value. Thank you regardless for the good work.
VexedOwl 24 січ. 2023 о 8:08 
Cool, cool. Thanks for the snappy reply~! :slimehappy: Hopefully things calm down for you and you get some time!
hop  [автор] 24 січ. 2023 о 5:14 
yes. quite busy with real life at the moment. Will probably just use the same method used in bioscuplter, meaning it will show the both of the values at the same time