Space Engineers

Space Engineers

ARMCO Starwars Project Rebirth
20 Comments
Kreeg  [author] 22 Feb, 2023 @ 8:50pm 
I suffered considerable burn out working by myself.
WeaponCore then proceeded to make keeping things functional & as intended, incredibly difficult by shifting how config lines are even read.
And by directly bricking other mods by TypeID limiting weapons & entire base block types to WC-scripting only or be deleted.

So no, while I fixed some bugs, the damnable thing has miles of incomplete work.
On the plus side, others have arrived out of the wood work , to make the effort even less worth it.

In addition, there's always the Server version which at least makes some of the hours still existant.
Centanian 22 Feb, 2023 @ 7:52pm 
This project still being worked on?
rangerpaul 31 Dec, 2021 @ 5:06pm 
is it possible to ues this collection of mods om a server that me and 2 friends play on ?
d00mi 31 Mar, 2021 @ 11:55am 
nice, looking forward into this :) Best of Luck!
Kreeg  [author] 31 Mar, 2021 @ 2:00am 
Yes.
d00mi 30 Mar, 2021 @ 10:15am 
Hey Kreeg, u still working on this?
Kreeg  [author] 10 Dec, 2020 @ 10:42am 
I don't recall an issue welding an Light Foundry, so not sure.
TwiztidStyle 10 Dec, 2020 @ 10:24am 
@Kreeg I am trying to run your mods on a private game. But I am having issues building items, such as the Imperial Light Foundry. All components available, it just wont build. Not sure if I am missing a mod or if there is some other issue?

Krupterz 26 Jul, 2020 @ 9:26am 
Dark Foundations is throwing over 200 errors on load about things not being assigned as objects, still loads but the question is how long before Keen has it fully broken.

Love the SW and other stuff you do, please keep up the great works, and this was posted to let you know that there is something kind of unhappy going on... like i said likely Keens fault as they love breaking the already hurting game.
Resh 21 Jun, 2020 @ 7:41pm 
Whoooa star vipers dooope. Thanks for the info gonna try them out
Kreeg  [author] 21 Jun, 2020 @ 2:02pm 
Created the Rendering mod, Repaired New Republic Weapons & Added the T-70 X-Wing.
Imperial's HQ TIE got functional Weapons, which are gimbaled.
Neutrals got the Starviper Kit.
Resh 21 Jun, 2020 @ 1:27pm 
I saw that alot of these mods got updated today. Whats changed or different? Are the weapons working now for imperial, rebel, new republic, etc?
Kreeg  [author] 1 Jun, 2020 @ 12:01am 
Planets don't auto-spawn' , MasterFile does have 4-5 of them.

Guild uses Lucas' Threat system, with the space-based not having a Level-0 Entry
Zentoria 31 May, 2020 @ 11:27pm 
Hmm. I dont see any new planets around. And no fighter npcs are appearing since I also have "Uglies Unleashed" mod installed too.
Kreeg  [author] 30 May, 2020 @ 11:48am 
I may in the future, have a "Mod" that uses them all as dependencies, But a combined one outside of that is impossible, due to their Sizes; it would exceed size limits as one mod.
daiseechain 30 May, 2020 @ 10:40am 
do you plan on making a version with all of this or are they gonna be seperate mods?
zipthedip282 29 May, 2020 @ 5:34pm 
where to buy pet russian jedi
Cosmos 24 Apr, 2020 @ 4:29am 
How do i make rebel supplies
Kreeg  [author] 14 Apr, 2020 @ 1:13pm 
Nope
Sqweloookle 14 Apr, 2020 @ 11:31am 
Is there a load order to these mods?